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lordjimmy

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http://forum.paradoxplaza.com/forum...ust-came-up-with-feel-free-to-add-to-the-list

Within the mechanics (without cheating) in the vanilla game, it is extremely rare to have more than 10-12 holdings at any point. While you CAN build stuff in them, I'm not counting any sub-county holdings you've directly vassalized as the AI will build things in these holdings out of its own pocket (the build order is moddable as well!) The developers clearly felt that the UI was sufficient to manage 10-12 holdings without imposing an undue amount of strain on the players.

I use the word "undue" very particularly. I feel, and I believe many of the developers and other players agree with me, that part of the challenge and realism of the game is having "too much to do" when your reach extends your grasp. Conquer the whole world and have only single county counts as your vassals to keep anyone from getting too powerful? You're gonna get swamped with messages making the game unplayable unless you give out some titles and delegate authority. In short, IMO it's a design feature of the game and I wouldn't expect it to get changed in vanilla.

That said, the UI is moddable. Repost this in the modding forum and someone might pick up your request (maybe someone already has). Failing that, you could always do it yourself.
 

Darkgamma

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@Kraussda, the UI might be moddable but Lordjimmy is proposing a system that auto-builds you things, whilst integrated into the game.
@Kimberly, I'm guilty :laugh:
 

kraussda

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@Kraussda, the UI might be moddable but Lordjimmy is proposing a system that auto-builds you things, whilst integrated into the game.
@Kimberly, I'm guilty :laugh:

I'm not the most modding savvy person so that might not be possible then. I certainly don't know the extent to which the UI can be modded, though I assumed something like that autobuilding was within the realm of possibility.
 

Darkgamma

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It's within the realm of possibility, sure, but it's going to be so hard to actually write (and not to mention give it options) that I doubt you'd find anyone crazy enough to do it. A building queue would be even worse.
 

kraussda

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Well, not to get TOO into a modding discussion outside the modding forum. I was imagining some way to utilize the script the AI uses (or rather a similar one written by a modder) to construct buildings in in holdings. If possible, a button on the holding's screen could start a script that would build things in a particular order with the trigger being the player's gold being sufficient to build it. If the last sentence IS possible, then the only real problem is that this script would not be editable in game (maybe you could have 2-3 build orders like an economy focused one, a wall/keep focused one, and a troop focused one). Once again I'm not the most modding savvy person out there but I don't think this would be a ridiculous amount of work if it is possible to run a script that does that. Anything more specific than that, like a true build queue, I wouldn't have any idea how to accomplish.
 

Darkgamma

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I assure you, it's really a ridiculous amount of work for a modder. I know that because I'm a modder myself and I know the code well enough to say that.
 

Faber81

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Personally I wouldn't use such a feature because it probably necessitate MORE micromanagement, not less, in a real time strategy game. What if you suddenly found yourself needing to bribe people for a plot or hire mercs and didn't have enough money to do that AND maintain your construction queues. You'd have to go through and individually pause/cancel all of your queues. Considering that would likely happen a lot, you'd probably find yourself on your holding screens a lot more than if you had no queue at all.
This. It would be a micromanagement hell to control a queue in 4 holdings, imagine 10 (10 is the maximum I can take, a bad heir could destroy an empire with the too many holdings malus).
 

Kimberly

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This. It would be a micromanagement hell to control a queue in 4 holdings, imagine 10 (10 is the maximum I can take, a bad heir could destroy an empire with the too many holdings malus).

I had a single queue in mind, really. E.g. build a castle village in barony 1 as a first priority, build a monastic school in bishopric 6 as a second priority, etc. You could pause the whole queue with a click of a button, or remove individual items.
 

ziamatt

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You never really hold enough holdings that it should be a problem going through them each year, and you'll never really be in a position where building for vassals is more useful than upgrading your personal holdings or building new holdings. I mean what's the highest demesne limit you typically reach without being gamey? 12, as a generous average?
 

BlackWind

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how i do it is once you have start the build process where you want to build. when a building is finished the game will give you a priority message by default if you wanted you could also change it to a pop up.

if you click the "go to" it will take you to the Provence.
 

unmerged(450746)

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I never said it's different from my own, but if you missed how you acquired twenty four (24!) holdings, you're doing it wrong - putting too much time focusing on something that's marginal. You don't need to get passive-aggressive about it >_>

"Most strategy games" are not grand strategies. This game is about realism, and a queue or an auto-build isn't realistic.
It is most certainly not about realism, if it was about realism it'd be realistic across the board, there's not one game that is "realistic", it wouldn't be very fun.
Think of the auto-build feature as your explicit instruction to someone in your Kingdom to build everything possible, you delegate that task to him (in this case, the "AI").
It doesn't take away anything, just as that crazy as hell Sunset Invasion or whatever it's called, doesn't take away anything, it's used by choice.
 

Darkgamma

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It may not be realistic, but it is about realism. If you give a certain amount of money to a certain person and tell him to order things be built, he'll just run off. Nobody in Europe was that trusting during the game's timeframe except in exceptional circumstances which the game is incapable of properly representing
 

mauzel

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It may not be realistic, but it is about realism. If you give a certain amount of money to a certain person and tell him to order things be built, he'll just run off. Nobody in Europe was that trusting during the game's timeframe except in exceptional circumstances which the game is incapable of properly representing

So you are suggesting that giving a certain amount of money to a certain person to build a few buildings is not realistic while giving a certain amount of money to a certain person to build a single building is? What is there to prevent them from running off with the 100 gold pieces right after the construction commences?

I think a build queue will also help a lot, because while 24 personal holdings may be borderline over-reaching, having 10 direct holdings with about 40 baronies that you can build in is an every-day thing in the game. I think many will appreciate not forgetting to construct that palisade during a 5 year war.

In simulation, you can think of it as similar to that of constructing one building, the main builders would come into the castle to essentially get a cheque for each stage of the construction and pick up their wages.

I think the proper term is called "earmarking." You are simply earmarking a portion of the treasury for a construction so that it can automatically commence when there are available builders.