Due to an incident in this topic, I wondered if there could be an in-game solution.
And I could imagine a kind of automatic build routine for the map edge would be a viable solution. About as:
Subsequently, a motorway segment is built right up to the own map. And the problem would be solved.
That's why I think it's possible:
What else could you do with this function? - Scenarios!
You have a lot of triggers in the game, but unfortunately few effects. This new function could be used as an effect and bring a lot of variety when playing scenarios with this function.
For example, an external rail connection to the city is built after a trigger and you now have to use this connection to cope with the scenario.
Hope for approval for this idea.
And I could imagine a kind of automatic build routine for the map edge would be a viable solution. About as:
Subsequently, a motorway segment is built right up to the own map. And the problem would be solved.
That's why I think it's possible:
- A trigger is given
- The location and type of trigger are known
- Editable and non-editable areas can be recognized
- Possible nearby nodes can serve as a guide to build an automatic path (if that doesn't work, which I don't think the game is too good for
, you can work with a hidden asset)
What else could you do with this function? - Scenarios!
You have a lot of triggers in the game, but unfortunately few effects. This new function could be used as an effect and bring a lot of variety when playing scenarios with this function.
For example, an external rail connection to the city is built after a trigger and you now have to use this connection to cope with the scenario.
Hope for approval for this idea.
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