The Austro-Hungarian union was a bit more complex than represented in game, and Austria often just fully annexes Hungary far earlier than reality.
To add a bit more interesting of a mechanic (and some alternative history), I propose creating a new government type for when Austria gains the Hungarian PU (or vice versa).
This government type would work similarly to the Dutch Statist vs Orangist, but instead represent the power struggle between the Hungarians and Austrians. When, and only when, Austria reaches 100 authority/dominance over Hungary would the annexation process be allowed, and on the flip side, should Hungary gain 100 then a disaster fires for Austria, which could eventually either lead Hungary to independence or to take dominance over the union themselves.
The effects of either side being more dominant would scale with the value:
I think this government form would do a great job at making the Austro-Hungarian union a lot more fun to play with, as well as giving a new way for Hungary to throw off the yoke, while also not being a huge change nor particularly difficult to implement
To add a bit more interesting of a mechanic (and some alternative history), I propose creating a new government type for when Austria gains the Hungarian PU (or vice versa).
This government type would work similarly to the Dutch Statist vs Orangist, but instead represent the power struggle between the Hungarians and Austrians. When, and only when, Austria reaches 100 authority/dominance over Hungary would the annexation process be allowed, and on the flip side, should Hungary gain 100 then a disaster fires for Austria, which could eventually either lead Hungary to independence or to take dominance over the union themselves.
The effects of either side being more dominant would scale with the value:
- As Austria gains more dominance, Hungary gets liberty desire, while Austria gets bonuses to its military capability (mainly in the form of force limit and manpower). Austria could also gain some other buffs, like core cost reduction or a modifier to being chosen as emperor; simultaneously, Austria could gain debuffs such as diplomatic reputation maluses
- As Hungary gains more dominance, they lose liberty desire (to make it desirable for Austria to give more dominance in certain scenarios), while receiving their own military buffs (mainly in the form of quality to simulate a more coherent command structure instead of Austrians ordering people who don't speak german). On the flip side, greater Hungarian dominance leads to opinion penalties for nations wanting to support independence
- Rebellions could enforce greater dominance if successful
- A new casus belli for the junior partner instead of independence: increase dominance (by a large amount, or give multiple options that cost more warscore)
- Decisions for both nations to invest mana in various ways:
- the junior partner can invest admin to gain bonuses to their economy, the senior partner can invest admin to leverage more vassal income and/or diverting trade
- both nations can invest diplo to swing dominance in their favour, but only by small amounts (like with strengthening government)
- the junior partner can invest military points to increase the power of a rebellion, giving greater chance for it to succeed; the senior partner can invest military points to decrease the chance of an uprising
I think this government form would do a great job at making the Austro-Hungarian union a lot more fun to play with, as well as giving a new way for Hungary to throw off the yoke, while also not being a huge change nor particularly difficult to implement
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