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unmerged(63715)

I am the Law
Dec 20, 2006
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In Victoria: Revolutions (with Hotfix 6) as Austria in 1854 I changed my government to the Radical Party, since they are the only Austrian party with laissez faire.

I did it before, so what could go wrong? How about turning in to a Presidential Dictatorship due to all the reforms I undertook since the last time the Radicals were in power?

So now I'm playing Castro of the Alps until the revolts become too many and I'll have to make some reforms to go democratic again (yes, I know how to get rid of a Presidential Dictatorship).

Now my question: will Austria be stuck with the Radical Party as the only way to the blessings of a laissez-faire polity or will another laissez-faire party appear later on? And if I'm stuck with the Radicals, what do other players do to get a reasonable laissez-faire party (turning into a Presidential Dictatorship everytime I get them is not reasonable)? Cheat? Pray? Threaten Johan with a reenactment of the Viennese 1848-revolution where he gets to play Duke Baillet von Latour?
 

Kaiser Franz

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hmm..i geusss historicaly...Austria never really tinkered with laissez-faire, they were always interventionist and protectionsist as their economy was weak and they didnt really see laissez-faire as their ticket to better economics. I geuss you'd be stuck with the radicals..unless you yourself tinker with the party files and make the liberals or whoever, i think the Federalists, laissez-faire....
 

unmerged(50629)

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Kaiser Franz said:
hmm..i geusss historicaly...Austria never really tinkered with laissez-faire, they were always interventionist and protectionsist as their economy was weak and they didnt really see laissez-faire as their ticket to better economics. I geuss you'd be stuck with the radicals..unless you yourself tinker with the party files and make the liberals or whoever, i think the Federalists, laissez-faire....

I agree, creating a political party you find that matches your expectations is the best way to have the most fun with a particular country.
 

unmerged(63715)

I am the Law
Dec 20, 2006
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Oerdin said:
Type "event 23101". Revel in the multiparty democratic goodness.

Thanks, but my problem is not how to get rid of Presidential Dictatorship but rather how o get a laissez-faire party in power without becoming a Dictatorship again.


@Kaiser Franz: Yes, that would be an option. But, frankly, I have invested too much in this game to cheat now. It's my 3rd Vicky-game and the first one where I managed to make Austria flourish (overall No. 4 and No. 3 exporter). So cheating would really spoil everything now.

Also, the Federals get elected since I introduced suffrage, so giving them laissez-faire would guarantee that it's here to stay till Kingdom Come.

Hmmm ... maybe I could create a second Liberal Party, modeled after one existing in another nation. Ideally it would be introduced by event once laissez-faire becomes an important enough issue (it's No. 3 now). Does anyone know, how to do that? I know there's a party-editor on the CD (Vicky or Ricky?), so creating the party shouldn't be a problem.
 

RELee

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Austria looks to have 3 Laissez Faire parties available.

From 1836 through 1848 there is the Kolovrat's Faction (Conservatives).
From 1867 through 2000, you have the Federalist Great Proprietors (Liberals).
And, then, from 1830 through 2000, you have, of course, the Radical Party.

I suppose you could modify the party file to have the Federalists available throughout the game. It's a bit ahistorical, but to each his own. ;)
 

unmerged(63715)

I am the Law
Dec 20, 2006
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Yipee! That's what I wanted to hear ... erm read. So all I have to do now is wait till 1867 and my good citizens should take care of the rest. No cheating, no fuss.

13 years should be over in a breeze. Also it will be a some time until the revolts force me to change constitution, since I've managed to keep overall militancy rather low (another thing I'm proud of in this game).

For now I will cherish the taste of absolute power and Cuban cigars and then I'll just bide my time (while smoking the cigars and spending the money I've accumulated during my term). :D
 

RELee

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AUS;1510;Federalist Great Proprietors;1867;2000;liberal;laissez_faire;free_trade;secularized;full_citizenship;anti_military;all;all;x
Here are the nasty details.
They are liberals. They like free trade, they're secularized, and believe in citizenship for all. Should be fairly easy to get them in power, where they will remain forever. :D
 
May 29, 2007
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RELee said:
Here are the nasty details.
They are liberals. They like free trade, they're secularized, and believe in citizenship for all. Should be fairly easy to get them in power, where they will remain forever. :D

Agree. But only after 1867. When playing AUS, I usually tweak the beginning year of that party.
 

RELee

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Christian I. said:
Metternich would turn in his grave if he read this thread :p
Here's to hoping.
smile_beer1.gif
 

unmerged(63715)

I am the Law
Dec 20, 2006
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RELee said:
Here's to hoping.
smile_beer1.gif

Seconded. :D

Actually one of the first things I did after starting the game was to replace Metternich's Party with the Radical Party.

As for changing the beginning year of the Federalist Great Proprietors: what for? If you know they will be along in 1867, you can keep political reforms to a minimum (IIRC leaving "Suffrage" at "none" should be enough) and give power to the Radicals as often as your militancy allows. That way they won't be able to change your government into a Presidential Dictatorship.

Of course I didn't know that before and was rather shocked to learn the consequences of my actions.
 

ComradeOm

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Actually I find that Metternich's Faction can be very useful in Austria and I typically retain it long after 1848. Austria begins the game with very few capitalists but with a few factories. Expanding existing factories allows for the quick establishment of an industrial base with a gradual expansion of capi POPs.

qwerkus said:
Agree. But only after 1867. When playing AUS, I usually tweak the beginning year of that party.
Then where's the challenge of playing with different countries?
 

Oerdin

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Sokraates said:
Thanks, but my problem is not how to get rid of Presidential Dictatorship but rather how o get a laissez-faire party in power without becoming a Dictatorship again.

I believe using a revolution event code loads a different party file thus allowing you to find other generic parties. If you go the regular way then you end up with the standard parties. I may be incorrect though.
 

unmerged(63715)

I am the Law
Dec 20, 2006
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Oerdin said:
I believe using a revolution event code loads a different party file thus allowing you to find other generic parties. If you go the regular way then you end up with the standard parties. I may be incorrect though.

Oh, thanks. I will give this a try and see whether I get new parties.

ComradeOm said:
Actually I find that Metternich's Faction can be very useful in Austria and I typically retain it long after 1848. Austria begins the game with very few capitalists but with a few factories. Expanding existing factories allows for the quick establishment of an industrial base with a gradual expansion of capi POPs.

True, but if you go liberal your pops will quickly throw Metternich out of office (literally?) and replace him with the Federalists, who are Interventionist until 1867. I don't remember whether it was the first or second election in my game, but they came to power rather quickly.

So it is worthwhile to give power to the Radicals (laissez-faire) early on, when you have neither the money nor the machine parts to industrialize yourself and hope that till the next elections your capitalists manage to build something (it should work for Venezia and Lombaria).

After that you'll be stuck with Interventionalism mostly anyway, since you don't want to raise militancy too much, in expectation of the Liberal Revolution (which, as a liberal you don't want to avoid).
 

ComradeOm

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Sokraates said:
So it is worthwhile to give power to the Radicals (laissez-faire) early on, when you have neither the money nor the machine parts to industrialize yourself and hope that till the next elections your capitalists manage to build something (it should work for Venezia and Lombaria).
Neither money or MP should be an issue. In a reversal of history, Austria is one of the most powerful economic powers at the beginning of the game. A large population, coupled with a number of pre-built factories, and resource base makes industrialising, even with interventionism, easy once MPs appear on the WM. At the same time your capis will still be building the odd factory and looking after the railways for you. In fact Austria can afford to drop rich taxes to 0% and use less than max tariffs from 1 Jan 1836
 

unmerged(63715)

I am the Law
Dec 20, 2006
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ComradeOm said:
Neither money or MP should be an issue. In a reversal of history, Austria is one of the most powerful economic powers at the beginning of the game. A large population, coupled with a number of pre-built factories, and resource base makes industrialising, even with interventionism, easy once MPs appear on the WM. At the same time your capis will still be building the odd factory and looking after the railways for you. In fact Austria can afford to drop rich taxes to 0% and use less than max tariffs from 1 Jan 1836

It's true, that Austria is rich. But you'll eventually need that money, since you don't produce all goods required for updating factories. Also, as you have stated correctly, it's easy once machine parts become available on the world market. But until then you can't do much, unless you've gone laissez-faire.

Also I prefer to keep my taxes low to help me get rid of militancy.

Concerning the population, I have to disagree. Maybe it's Revolutions or one of the hotfixes, but Austria's population in the important (read: dominated by a national culture and possessing good factories) provinces is rather low. Hungary (where there are no capitalists) and Bohemia are the exceptions. So while this would actually call for interventionalism early on, the fact that you have neither machine parts nor the pops to fill your factories (unless you take them from RGOs) makes laissez-faire more feasible.

Furthermore, during the early years I rather use my money to promote capitalists in Hungary, which really helps later on.
 

Agenor

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Why is it so important to have a laissez-faire party in power? Even with interventionism the capis do quite a lot of building, and I prefer the option of being able to expand factories, which is something capis never seem to do. In the beginning the only laissez faire party is also anti-military, iirc, which is the last thing you want before the showdowns in Italy and with Prussia.
 

RELee

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I have seen capitalists expand a factory, but it is a rare event. The random engine has to have the capitalist located in state X create a factory that already happens to exist in that state. I had just about concluded that a capitalist would never expand a factory when it happened in a recent game. I forget already who I was playing as. It may have been the Netherlands.

Never say never! :D
 

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RELee said:
Here are the nasty details.
They are liberals. They like free trade, they're secularized, and believe in citizenship for all. Should be fairly easy to get them in power, where they will remain forever. :D


In short: They're the perfect party. Full use of your population, full 'use' of your capitalists, and an immigration super-magnet second only to...anyone in the Americas.