mikwarleo said:
ooooo you can mod the game, really?!
If you use any of my stuff I hope you should feel guilty for being so 'helpful'.
buuuuuuuttt.... I suppose I coulda been clearer in my request too ...
As-salaam alaikum.
I was talking about the specific process needed, not the fact that you could mod in general. If I came across as being patronising, I apologise.
The event itself is this one I believe:
#########################################################################
# Anschluss of Austria - Annexation
#########################################################################
event = {
id = 2001
random = no
country = GER
# Triggered by AUS 2100
name = "EVT_2001_NAME"
desc = "EVT_2001_DESC"
style = 0
picture = "anchsluss"
action_a = {
name = "OK"
command = { type = inherit which = AUS }
command = { type = manpowerpool value = 300 }
command = { type = dissent value = -10 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = wakeleader which = 544 }
command = { type = wakeleader which = 545 }
command = { type = wakeleader which = 546 }
command = { type = wakeleader which = 547 }
command = { type = wakeleader which = 548 }
command = { type = wakeleader which = 549 }
command = { type = wakeleader which = 550 }
command = { type = wakeleader which = 551 }
command = { type = wakeleader which = 552 }
command = { type = wakeleader which = 553 }
command = { type = wakeleader which = 554 }
command = { type = wakeleader which = 555 }
command = { type = wakeleader which = 556 }
command = { type = wakeleader which = 557 }
command = { type = wakeleader which = 558 }
command = { type = wakeleader which = 559 }
command = { type = wakeleader which = 560 }
command = { type = wakeleader which = 561 }
command = { type = wakeleader which = 562 }
command = { type = wakeleader which = 563 }
command = { type = wakeleader which = 564 }
command = { type = wakeleader which = 565 }
command = { type = wakeleader which = 566 }
command = { type = wakeleader which = 567 }
command = { type = wakeleader which = 568 }
command = { type = wakeleader which = 569 }
command = { type = wakeleader which = 570 }
command = { type = wakeleader which = 571 }
command = { type = wakeleader which = 572 }
command = { type = wakeleader which = 573 }
command = { type = wakeleader which = 574 }
command = { type = wakeleader which = 575 }
command = { type = wakeleader which = 576 }
command = { type = wakeleader which = 577 }
command = { type = wakeleader which = 578 }
}
}
The wakeleader section doesn't seem to work, I don't know why. The only workaround I can think of is either writing a seperate event that does fire the wakeleader events, I don't know how to do that, but you might. The way I would do it, knowing that it was a bug, is to go into the Austrian leader folder, copy the leaders into the German folder and then change the individual ID numbers(the boring bit) by hand, the AUS can be changed by find/replace. You can do the same for tech teams. If you want to get really precise, write down the leader numbers and find out their names and only switch those over. It's a long job and I've only ever been able to do it at the start of a game, doing it at the event date won't change your save game, I don't know how to do that.
Apart from that, my original advice remains the same, ask the question on the modding forum where the experts (I don't include myself in that) hang out and have always been very helpful.