Well we can do that now with a para. If you want to stop a unit using SR you land next to it with the para but you have to attack it to pinn it. I could agreee to the rule if we regard paras as air units.
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Nolan said:I cant agree to that its too open to exploitation. Someone could plonk a para somewhere in the middle of a country and stop any SR in all adjacent areas. There are pinning tactics available in game to stop units using SR. If a player cant use these for whatever reason then its fair ( if not very honorable or realistic ) to cut and run.
And lets not forget its always nice to give the perpetraters of such cowardly escapes heaps on the forum the next day.![]()
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Nolan said:Well we can do that now with a para. If you want to stop a unit using SR you land next to it with the para but you have to attack it to pinn it. I could agreee to the rule if we regard paras as air units.
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Munster said:l rather have it if you take a prov with para behind the lines and loose/not loose the para the enemy can not SR till they take the prov back. which should only take a day to march 1 unit in there
mike8472 said:I have to vote no to this rule as it stands at present.
There is no need for it. You can pin any force you want down if your trying to encircle them. You just need to use yout airforces and small ground force to keep the forces pined while your armour advances to encircle. There is no difference bwtween doing this on an experienced player or less experienced, its totaly up to the attacker to implement. Its only something ive used in a few recent games to good effect to combat the SR out. It works just fine.
If players wnat to SR 50-70 divisions out 5-6 province back, great, give your land up for free, dosnt bother me. Plus your TC is through the roof for awhile, making a front wide offensive even better while all those troops are tied up.
I can maybe see a small rule for small fronts like in africa, but not for russia or larger areas, no need for it.
And if im saying this major as the person who plays germany the most and would benifit the most from making encirclements easier, you should listen. Encriclements are ment to be hard. Only Russias ineptitude allowed th germans to encircle them easily.
So my vote is NO as it stands.
mike8472 said:Something which may be more targeted to the problem were really dealing with is this.
If a unit can only SR out with 0 infra provinces then they aren ot permited to SR out. (this prevents majors africa situation)
Armies that only have one province to escape to can only SR out 10 divisions at a time. Once the first group reach there destination the next 10 can move. (this prevents mass evac of millions of troops over one small corridor)
This would be easy enough to implement and i think address what is really two different issues.
mike8472 said:I can maybe see a small rule for small fronts like in africa, but not for russia or larger areas, no need for it..
major ball said:Weak as piss..have some balls give an answer. You must see some merit in it. I am not proposing it for myself.
mike8472 said:Something which may be more targeted to the problem were really dealing with is this.
If a unit can only SR out with 0 infra provinces then they aren ot permited to SR out. (this prevents majors africa situation)
Armies that only have one province to escape to can only SR out 10 divisions at a time. Once the first group reach there destination the next 10 can move. (this prevents mass evac of millions of troops over one small corridor)
This would be easy enough to implement and i think address what is really two different issues.
joel said:For a general rules discussion, you guys sure have spent a load of time worrying about this one issue.
I'd argue no btw. Province sizes in HOI2 certainly have the scope of allowing units to move out through rail/road/canal, etc networks. Players who seek to extricate large numbers of troops from pockets pay the price in other ways anyway - TC drain, loss of units for a reasonable period while SR'ing, and the need to place them back from the front at a 'safe' location.
The rules I think we do need to clarify (most of which we have done so for admirably) are US and Japanese entry, effects of early axis 'uber' aggression, and last of all, the yet to be agreed on peace treaty issues.
For this lone issue, I would state quite categorically that agreeing to a peace where a continous line of 'blocking' provinces are ceded should not be allowed, particularly where these provinces are under no threat, or are not occupied by the nation they are ceded to. I actually think any peace treaty agreed to by major nations once already at war should be broadcast to all players, rather than making small niggly rules about what is and isnt allowed. This way we can reach consensus in game, with the ability to take into account specific situations.
mike8472 said:I agree woth joel. No rules are needs for the SR issue. If you SR out, you lose alot of provinces, higher TC, a big whole in your front that a good player will exploit and make you pay for it dearly.
mike8472 said:The blob issue on the russian front is not caused by the SR issue, which i dont think is an issue anyway. It's caused by the Russia player sitting back and simply countering attacking from 3-4 provinces with huge stacks. In turn the German player then moves huge stacks on sync move to counter this. There is no way to counter this except for the style of play the russian player uses. As the German player cannot use blitz tactics as groups of tanks even 20+ tanks get hammered from 80+ stacks from 3 directions. Just the way it is. .
mike8472 said:Due to half the group thinking its an issue and the other half saying it isnt, i think its a dead issue for now. If the russian player want to SR out his forces 6-7 province back, good for him, but it will cost him the war. .
mike8472 said:Playing germany my biggest concern and germanies bigest weakness, is being involved in many smaller battles. No Russian player has really done it so far, instead of fighting just 2-3 big stacks like what has happened in the past, fight many more smaller battles to ware downs germanies manpower. In the early stages instead of simply counter from 3-4 directions into tanks, why not slowly pull back as the german batter against you inflicting far more manpower loses on the germans as the attackers. Maintain a solid fronts and just slowly pull back. Just a thought if you want to avoid the blobs, this would also alow the germans to play a more blitz game like you want with less uber sync stacks.
Its people game style that needs to change to avoid blobs not rules.
joel said:For this lone issue, I would state quite categorically that agreeing to a peace where a continous line of 'blocking' provinces are ceded should not be allowed, particularly where these provinces are under no threat, or are not occupied by the nation they are ceded to. I actually think any peace treaty agreed to by major nations once already at war should be broadcast to all players, rather than making small niggly rules about what is and isnt allowed. This way we can reach consensus in game, with the ability to take into account specific situations.