Well push on with Sunday game, the sooner it is finished the more time we free up for other games.
I got mil control,
I got mil control,
Mighty G said:Well push on with Sunday game, the sooner it is finished the more time we free up for other games.
I got mil control,
Mighty G said:Well push on with Sunday game, the sooner it is finished the more time we free up for other games.
I got mil control,
Nolan said:Thanks Mike if you can edit those units back in for me
It was 4 cromwell tank divs Mk4 with armord cars (not sure lev 1 or 2 arm cars)
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Mighty G said:Fuck sake all this night hijackings, so we just abandon all our other games.
Great plan.
Mighty G said:Fuck sake all this night hijackings, so we just abandon all our other games.
Great plan.
Geofactor said:its seems to me the "naval bug" only comes into play when transports are involved (correct me if im wrong)...many players complain that their tr fleet cannot retreat from battle.....i think i need to be enlightened here.....which transports from any country can outrun any warship from any country????....the truth is it would and could never happen!!!.....so although i believe there is a retreat bug in the game...... if transports are involved they would and should be easily sunk if caught by any enemy warship that is attacking them......so any save and rehost to fix the "bug" should only be done if transports are not involved in battle....imho anyways
Geofactor said:its seems to me the "naval bug" only comes into play when transports are involved (correct me if im wrong)...many players complain that their tr fleet cannot retreat from battle.....i think i need to be enlightened here.....which transports from any country can outrun any warship from any country????....the truth is it would and could never happen!!!.....so although i believe there is a retreat bug in the game...... if transports are involved they would and should be easily sunk if caught by any enemy warship that is attacking them......so any save and rehost to fix the "bug" should only be done if transports are not involved in battle....imho anyways
major ball said:True geo but the damage done in 4 hours against unescorted transports is devastating as it is. Big transport fleets were never totally sunk as all the ships would head different directions. Thats the reason large convoys were sent to Russia. I am talking about genuine bugs here.
Naval bugs now are not as common and transports would naturally steer clear of combat ships so to say they all should stay there and get sunk is not correct. I like the rules as is..I had 3 unescorted transports get sunk last night inside 4 hours..I deserved to lose them. But if I had 20 I dont think I should lose the lot. One transport ship couldnt carry a whole division so transport although they have individual names actually represent numerous ships. I am happy to say that there are less bugs now with retreats from naval combat.
mike8472 said:I disagree major. That battle last night happened so quick I didnt even see it. They must have been all sunk in 1 hour as I clicked on it straight away and still missed it.
Imagine if 20 unescourted transports ran straigt into a fleet of Battleships that are fater then the TPs. TPs only have a speed of 18, battleships or CVs have a speed alot higher like 25-30. TPs would never escape aginast suck a large fleet.
In my opinion if you send a fleet of TPs unescourted and get caught you deserve to lose them. You wont get ny favors from me I will sink the lot if I can. If yous own fault for not escourting them.
major ball said:I didnt post the rule about bugged ships for any reason..it just happened to be above the air unit rule. No one had any problems last night with retreating ships. So Although you like to argue with me for anything you dont need to on this occasion. I have no problems with ship retreats yet in this version of Hoi.
I already said I deserved to lose those transports last night it was never a topic of discussion....they were lost inside 2 hours...no sour grapes here.
Geo was saying you shouldnt be able to retreat trannies but make them stay there until all sunk.. The game engine allows you take take 4 hours of hits then move to the next zone..if they get attacked again they take their lumps again. Geo was saying they should all stay there until sunk,
No entire transport fleet was sunk in WW2. 20 Transports represents how many ships, 200? How can a Battleship fleet sink 200 ships in 4 hours? Ships would head in all different directions.
mike8472 said:It never happened in WWII as the commanders werent stupid enough to send that many transports without a large fleet.
Its not only 30 ships in a Battleships fleet. Light Crusiers and destroyers represent not 1 but multiple ships for each unit. Its only the captital ships that are 1 for 1.
I would think a large battlehship fleet with 50-60 escourts would have a good chance at sinking most of those 200 transports if caught with no protection.
If anyone send 20 TPs in our games with no escourts you deserve to lose the lot just through stupidity. It is liekly in 4 hours against a large fleet you would
10-12 TPs I would think. But you would lose the rest in the next seazon as the CV or BB fleet would be faster so you will never get away.