Welcome to our latest Aurora 4X forum game. I am your host, Blue Emu.
Aurora is an indie space 4X game system, created and developed by Steve Walmsley. His game development forum is at http://aurora2.pentarch.org/index.php#c3 and you can download the game for free from that site. It is a spreadsheet game... no pretty graphics, just charts and tables. All the fun takes place inside your head.
We've played this game several times before. The "Ad Astra" link in my signature takes you to our first Aurora game, which had over 100 forum members playing.
This time around, we will be playing a conventional start game, beginning in 1947 (the year of the Roswell Incident) and starting with no spaceflight capability at all. We will have to work our way up.
Game settings:
Conventional start, 1947 with real-world population (2.5 billion people).
No starting techs, no tech points, and a -75% penalty to our starting Labs.
Precursors and The Swarm both active right from the start.
Number of non-player alien races doubled.
nPRs can generate new nPRs (or Precursors or Swarm) each time they explore a new star system.
Our government type will be Insane Dictator (that's me!) with all the penalties that brings.
Sol starts with four undiscovered Jump Points.
Star systems have a minimum of six comets each.
Otherwise, we will use the game's default settings.
Our national anthem:
And our Fearless Leader:
Who wants in? There won't be much action for the first few years, because we can't even build any space-ships until we tech up a bit.
Aurora is an indie space 4X game system, created and developed by Steve Walmsley. His game development forum is at http://aurora2.pentarch.org/index.php#c3 and you can download the game for free from that site. It is a spreadsheet game... no pretty graphics, just charts and tables. All the fun takes place inside your head.
We've played this game several times before. The "Ad Astra" link in my signature takes you to our first Aurora game, which had over 100 forum members playing.
This time around, we will be playing a conventional start game, beginning in 1947 (the year of the Roswell Incident) and starting with no spaceflight capability at all. We will have to work our way up.
Game settings:
Conventional start, 1947 with real-world population (2.5 billion people).
No starting techs, no tech points, and a -75% penalty to our starting Labs.
Precursors and The Swarm both active right from the start.
Number of non-player alien races doubled.
nPRs can generate new nPRs (or Precursors or Swarm) each time they explore a new star system.
Our government type will be Insane Dictator (that's me!) with all the penalties that brings.
Sol starts with four undiscovered Jump Points.
Star systems have a minimum of six comets each.
Otherwise, we will use the game's default settings.
Our national anthem:
And our Fearless Leader:
Who wants in? There won't be much action for the first few years, because we can't even build any space-ships until we tech up a bit.