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randakar

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You must be great at parties. :p

Yeah, real party pooper :p

Since our volley capacity is limited by number of launchers rather than weigth or cost of single missile, i think it would be counterproductive to swap some of actual missiles for fake missiles.

Depends. If you don't actually want to destroy the target but instead clear the way to drop a literal boatload of marines on it then this strategy is not entirely invalid.

My only suggestion for ships is big battleships/battlecruisers/dreadnoughts with big lasers that go pew pew.

I think we have those now.
 

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Depends. If you don't actually want to destroy the target but instead clear the way to drop a literal boatload of marines on it then this strategy is not entirely invalid.

The Army approves of abordage tactics! Forward true Space Marines you're more than a Space VDV!
 

blue emu

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I have built ten Marine Boarding Companies, and I'm planning to use specialized Fighters to deliver them into seriously damaged enemy ships.
 

Xeorm

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I have built ten Marine Boarding Companies, and I'm planning to use specialized Fighters to deliver them into seriously damaged enemy ships.

Can't wait to see that in action
 

randakar

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I have built ten Marine Boarding Companies, and I'm planning to use specialized Fighters to deliver them into seriously damaged enemy ships.

Fighters or fast attack craft?
Can we see the design? I'm kind of wondering how fast these things go ;-)
 

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Fighters or fast attack craft?
Fighters.

Bayonet class Fighter Transport 482 tons 4 Crew 233.4 BP TCS 9.64 TH 420 EM 0
43568 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 96% IFR 1.3% 1YR 131 5YR 1972 Max Repair 210 MSP
Intended Deployment Time: 0.1 months Spare Berths 0
Drop Capacity: 1 Company

420 EP IF-07 Drive (1) Power 420 Fuel Use 579.89% Signature 420 Exp 30%
Fuel Capacity 5 000 Litres Range 0.3 billion km (2 hours at full power)

This design is classed as a Fighter for production, combat and maintenance purposes
 

reis91

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Since our volley capacity is limited by number of launchers rather than weigth or cost of single missile, i think it would be counterproductive to swap some of actual missiles for fake missiles.

But tenders would be able to carry more fake missiles to exhaust enemy AMM stocks. I'd expect they would be easier to manufacture too.
 

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Yeah, real party pooper :p



Depends. If you don't actually want to destroy the target but instead clear the way to drop a literal boatload of marines on it then this strategy is not entirely invalid.



I think we have those now.
Well.... not big enough for me. Needs bigger numbers, 50,000-100,000 tons. Guess that makes me a size queen. Though those ships won't be coming till we have a good amount of resources lying around to make these big haunches of beef.
 

randakar

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Fighters.

That's quite decent. Not as fast as the 600 ton FAC I was using but it takes less space and doesn't need slipways, so I guess I get why you make it a fighter.
With 40k/s you'd need to bring your target down to below 2000 kps before you can do boarding actions. Though I prefer less than 1000 kps, usually. Enemies tend to have damage control and repair engines while your boarding vessels are en-route ..

edit: How much time does it take to load a marine company into this using your current troop transports? How much time does that give you to do the boarding action before they start losing combat readyness (aka: taking damage)?
 

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But tenders would be able to carry more fake missiles to exhaust enemy AMM stocks. I'd expect they would be easier to manufacture too.

The tenders are already fully stocked is the issue. Can't get rid of the missiles fast enough. Manufacturing without a warhead would make them cheaper, but not by much. The expensive bit of the missile is the missile itself, not the warhead. Building a fake missile is 90% of the work. Might as well go the final 10% and make it deadly.
 

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Our scouts have discovered a new star system whose secondary star is more than 21 billion km from its primary... nearly three times the distance from Sol to Pluto. Both stars have Mars-like worlds, and the distant companion hosts a Flappy-like wreck. There are no in-system jump points that could serve as a short-cut between the two star systems. We may need to design and build a long-range high-speed exploration vessel specifically for exploring this star system.
 

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Flappies encountered in the newly-discovered system of HIP 86961.
m9sbd8V.jpg

VXTlbit.jpg
 

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Interesting... more than an hour has gone by, and the Flappies haven't killed our scout yet. Still running down-range. Do they not have missiles that can reach us? Are they gun-armed?

We'll send a detachment from the fleet.
 

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Our Geo-scout seems to have out-run the pursuing Flappy Destroyers... at least for the moment. It will lead them on a little chase while our fleet detachment is on the way.
 

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Yeah, it's pretty odd. Our scouts are designed to be cheap and easily replaced. Survivability is not high on the list of priorities. But it was nearly twice as fast as the pursuing Flappy ships, and if they weren't armed with ASMs then its survival is understandable.
 

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But then something not as pathetic must have triggered their collapse. Perhaps some invaders? (yes, this is a not-so subtle hint to get some invader action going)
 

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It's no wonder the Flappy's civilization collapsed if they are this pathetic.
Seriously. These are the LEAST impressive precursors I've ever seen.

Where is the Swarm? It might offer a challenge.

Or maybe I should turn the Invaders on...