Hi.
I'm back.
I feel it's just about time for another Aurora forum game... perhaps one with a somewhat different flavor than the previous games.
So... here's what I propose:
- The latest game version, Aurora v7.1
- 1919 start (1.8 billion people) with a Kaiserreich-ish feel.
- Imperial German naming theme (but with English typesetting... no umlaut etc).
- No federation of friendly races this time... we will conquer the aliens or die trying.
- We start with no techs and no points to buy any.
- Most other game settings at default.
- One opposing NPR (Non-Player Race) at start, but we will set it to generate more NPRs as it explores the galaxy.
- Precursors and The Swarm turned on right from the start, Invaders turned on when we get high enough in the Tech Tree that it won't be a total debacle.
Any comments on that?
A few questions for prospective players:
What form of government would you suggest? The default is Player Race. Meritocracy is very strong, but is it appropriate? Would Monarchy be better? Insane Dictator is thematically cool, but the -75% Lab penalty is scary.
Should we form an Advisory Council and off-load some of the decision-making onto the players? How much of it? Foreign policy, naval doctrine, ship design, exploration and colonization, construction...?
Bear in mind that starting from zero, it will likely be years before we launch our first unarmed Geo-Scout ship, perhaps a decade before we poke our noses out of the Sol system, and a couple of decades before we have even a primitive Navy. Early character roles will include Scientists, Army officers, Ministers (on the Advisory Council), Bureaucrats (governors of bodies that we can't even reach yet), and later on Scouts, Geologists and eventually Naval officers.
I'm back.
I feel it's just about time for another Aurora forum game... perhaps one with a somewhat different flavor than the previous games.
So... here's what I propose:
- The latest game version, Aurora v7.1
- 1919 start (1.8 billion people) with a Kaiserreich-ish feel.
- Imperial German naming theme (but with English typesetting... no umlaut etc).
- No federation of friendly races this time... we will conquer the aliens or die trying.
- We start with no techs and no points to buy any.
- Most other game settings at default.
- One opposing NPR (Non-Player Race) at start, but we will set it to generate more NPRs as it explores the galaxy.
- Precursors and The Swarm turned on right from the start, Invaders turned on when we get high enough in the Tech Tree that it won't be a total debacle.
Any comments on that?
A few questions for prospective players:
What form of government would you suggest? The default is Player Race. Meritocracy is very strong, but is it appropriate? Would Monarchy be better? Insane Dictator is thematically cool, but the -75% Lab penalty is scary.
Should we form an Advisory Council and off-load some of the decision-making onto the players? How much of it? Foreign policy, naval doctrine, ship design, exploration and colonization, construction...?
Bear in mind that starting from zero, it will likely be years before we launch our first unarmed Geo-Scout ship, perhaps a decade before we poke our noses out of the Sol system, and a couple of decades before we have even a primitive Navy. Early character roles will include Scientists, Army officers, Ministers (on the Advisory Council), Bureaucrats (governors of bodies that we can't even reach yet), and later on Scouts, Geologists and eventually Naval officers.