Aurora III (v 6.21) - The Final Frontier - Hosted by Blue Emu

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blue emu

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Another small change that was made for v6.21 is that when a colony world's population growth exceeds its available life-support Infrastructure, it will only generate a message and an interrupt if the current population is at least 5% over the infrastructure limit.

The good point of this change is that if you haven't been able to keep Infrastructure shipments ahead of your colony growth rate, it won't spam you with messages and interrupts every turn.

The bad point of this change is that if you haven't been able to keep Infrastructure shipments ahead of your colony growth rate, it won't spam you with messages and interrupts every turn.
 

GaiusC

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One good point of this mega-corporation is that if an enemy fleet DOES break into the Sol system, we can just sit back and let them run out of missiles shooting up all those Wheeler Corporation ships.
Definitely the best rationale I've seen for allowing a large civilian sector :D
 

jacob-Lundgren

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Definitely the best rationale I've seen for allowing a large civilian sector :D
The Weyland-Yutani Corporation would stop silly aliens trying to take over Sol with their own firepower. Though it might also try to work a deal with them as well.
 

blue emu

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Our Uranus OFHB Fuel Depot is now producing 7.5 million liters of rocket fuel per year, and fuel stocks on Earth are up over 56 million liters. Expansion of the facility continues at full speed. Wheeler Corporation has built a total of 14 Fuel Harvester Ships, and we are buying their output.

Our largest Naval yard has reached 14,000 tons (three slips), with another at 10,000 tons (two slips) and a third at 9,000 tons (two slips). Expansion continues, with a view to laying down a series of Naval vessels in about another three years.

Tech research continues, and we should make our Ion Drive breakthrough in about another six months.
 

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Commodore Stuckenschmidt has completed his overhaul and returned to the Barnard's Star system with ESNS von Humboldt, to search it for jump points leading outward.

We are now retooling a three-slip commercial yard, and will be laying down Jump Gate Construction Ships sometime next year.
 

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Lord Strange is now prototyping a commercial Ion Drive that produces 50% more thrust than our current NP (Nuclear Pulse) Drives. After that, he will design and test a Military version of the same propulsion system.
 

Capt. Kiwi

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In fact, these wormholes probably existed for millions of years now and so far no small greenish creatures were to be seen. Being cautious was always a good idea, but hiding oneself away could not be the solution. It was time to do the next step and leave the cradle, for that`s what space travelling was about.

We're playing a Roswell incident start. What do you think they found there? A weather balloon? The aliens are out there :ninja:
 

Sirce

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We're playing a Roswell incident start. What do you think they found there? A weather balloon? The aliens are out there :ninja:

Yes, it was a weather balloon with unusual materials... but just a weather balloon.
 

Forgiven

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I think you'll find that the civilian space charters granted also mandate that, in the event of invasion, all civilian ships are expected to attempt ramming the invading ships.
 

blue emu

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While Schuermann in ESNS Darwin and Telesien in ESNS Brahe are finishing off the characterization of the Barnard's Star system, BwenGun in ESNS Agassiz and Stamasd in ESNS Copernicus are preparing to enter the second, still unexplored, wormhole.
 

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Exploration of the second jump point has led Stamasd and BwenGun to the star system of Wolf 359...

Borg_zps26bdffce.jpg


... (OTL, 7.8 light years away in the constellation Leo). An M6-V Red Dwarf primary with two terrestrial-sized planets, six planetoids, three gas giants, 51 moons, 92 asteroids and 20 comets. There are no promising colony sites, but two of the planets could be brought just barely within human tolerances, if sufficient life-support Infrastructure were committed to the project. Even the warmest of the two is only fifty degrees above absolute zero. It is doubtful if either one could ever be fully terraformed to class-0.

Stamasd and BwenGun will explore the system.
 

blue emu

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I have removed the group of fortresses from the Barnard's Star jump point, and taken them under overhaul to prepare for their next task. In view of the fact that the Barnard's Star system has been almost fully explored... Telesien is examining the asteroids and comets now... with no sign of opposition, it has been decided that a 24/7 guard of that jump piont is not currently needed.
 

unmerged(361462)

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How goes construction of our jump-gate building ships. As well, here is what I propose that destroyer escorts, light carriers, and cruisers compose the primary aspect of our battle fleet. There would be two kinds of destroyer escorts. One for using lasers for missile interception, the other to use missiles for missile interception/fighter interception. The cruisers will have a small laser battery for defense, and use anti-ship missiles for targeting hostile ships. Light carriers carry fighters.
 

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How goes construction of our jump-gate building ships.

Retooling now.

As well, here is what I propose that destroyer escorts, light carriers, and cruisers compose the primary aspect of our battle fleet. There would be two kinds of destroyer escorts. One for using lasers for missile interception, the other to use missiles for missile interception/fighter interception. The cruisers will have a small laser battery for defense, and use anti-ship missiles for targeting hostile ships. Light carriers carry fighters.

I tend to use the following design philosophy for the main Battle Fleet.

While I do like to hang a few AMMs (Anti-Missile Missiles) on any ship that has tonnage to spare, I like to use specialized ships instead of loading each ship down with multiple roles.

The advantage of this policy is pretty straightforward.

A ship designed to be capable of AMM defense, AM-Laser defense, carry Anti-Ship missiles and also to illuminate its own targets will need to carry magazines and launchers for both types of missiles, two to four different types of missile fire controls (res-1, res-100 and perhaps res-16 vs FACs or res-5 vs Fighters), two to four different search sensors of varying resolution, AM-Beam weapons, Beam fire controls, and power plants to operate them. As a result of all this excess tonnage, the ship won't be able to do anything very well... it will be second-best at everything, especially if it also needs to carry a Jump Drive.

Instead, I design a specialized ship class for Battle Management, carrying a large Jump Drive and all the sensors required by the fleet. Another ship class carries nothing but AM-Gauss Cannon and the required fire control; another carries nothing but AM-Beam weapons and the required fire control and power plants; another carries nothing but ASMs, AMMs, and the required fire controls and magazines; the Carrier carries only Fighters plus the required magazines and fuel tanks to service the air group... and so on.

This specialization doctrine increases the fleet's efficiency, because my ASM/AMM ships don't need to waste tonnage on power plants or Beam fire controls, my Beam defense ships don't need to carry magazines or missile fire controls, only one-third (or less) of my ships need to carry jump drives, and even fewer need to carry active sensors... so by specializing the mission roles, more tonnage on each ship can be devoted to mission-critical payload and to engines.

Naturally, I like to have a core of generalized multi-role ships as well, in case our Battle Management vessel gets hit, or some other "link in the chain" gets broken. Cruisers typically fill this role.

I find that the best anti-missile defense is a multi-layered defense, with AMMs engaging the incoming salvos at a few million km range, Lasers taking them on as the approach within a few tens of thousands of km, Gauss PD opening up at 10,000 km... and for high-value targets like our Battle Management vessel, a final layer in the form of a CIWS (Close-In Weapons System).
 

blue emu

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Finally, we have all the science fields covered... we have received a Power and Propulsion scientist!

His research bonus is +0. Zip. Nada. Zero. :(

I've put him to work, hoping his skills will improve.
 

Rendap

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Finally, we have all the science fields covered... we have received a Power and Propulsion scientist!

His research bonus is +0. Zip. Nada. Zero. :(

I've put him to work, hoping his skills will improve.

So your saying that I'm nothing... I'll prove you wrong... ;)
 

blue emu

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So your saying that I'm nothing... I'll prove you wrong... ;)

Did you want this zero-skill dude? Hopefully, he will improve with practice. I've put him to work.

We also have a skill-20 sensor tech and a skill-30 missile tech available.
 

Rendap

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Did you want this zero-skill dude? Hopefully, he will improve with practice. I've put him to work.

We also have a skill-20 sensor tech and a skill-30 missile tech available.

I'll take the Power.
 

blue emu

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I'll take the Power.

Rendap von Ravenstrange has joined our science task force. Age 21, Skill-0, Admin-2 (10 labs), Dynamic, Impatient.