Not an apt comparison. If Dwarf Fortress was completely unplayable, and absolute micro management hell, then you might be close
I've played Aurora a lot. You don't play aurora. You fight it. Every single action you take in Aurora is a struggle. From navigating menus, to controlling your task groups. Nothing is easy. Nothing is intuitive. You fight with a god awful interface, in the hope that something cool can be pulled out of the experience.
Dwarf fortress is extremely simple to play by comparison. It has a clunky, but usable hotkey driven interface (aurora has virtually no hotkeys). The game screams along on a modern computer, runs well, runs fast, isn't a micromanagement nightmare once you set things up.
Aurora isn't a game, it's a chore, and it's a shame because underneath that struggle to play, is probably the greatest 4x ever.
I have to disagree, most things in Aurora are not a chore nor that hard to do when you learn the mechanics.
At least in Aurora i know that if something goes wrong it was most likely 100% my fault, unlike DF were sometimes your dwarfs are as brain dead as an inbreed teenager that was dropped down an upwards-going escalator during it's infancy, preventing them from comprehending even the simplest of orders.
I'll never understand why people praise DF for it's hotkeys, hotkeys are great, but you know what's better 99% of the time? A DAMN MOUSE
(also Aurora does have SOME hotkeys, every sub-menu in the "empiers" tab is hotkeyed to F2-F12 and Ctrl+F2-F12, and honestly those are the menus you'll be looking at 99% of you time with the game anyway)
The problem with restricting all the game controls to solely hotkeys is that you force the player to have to learn and memorize all the different hotkeyes for all the actions in the game, which is hell for anyone first trying to learn the game, not to mention that it is perhaps the very definition of an unintuitive game design.
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