Augustus - Teaser #7 - 31st of July 2015

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Actually... I think a space game with elements from CK2 would be awesome... Coriolis sounds cool. Intrigue in space sounds awesome! Emperor of the Fading Sun also sounds cool :)

I think it'll be called Stellaris though, but with elements from both of those :) The name Stellaris just fits a PDS space GSG perfectly.
 
Actually... I think a space game with elements from CK2 would be awesome... Coriolis sounds cool. Intrigue in space sounds awesome! Emperor of the Fading Sun also sounds cool :)
When you think on it, elections are funny but not sure on CK2 elements.
 
wow...just had a thought. not all hints work with it..but what if it is paradox` take on a game like sword of the stars....this might be a little bit of a no no discussion...but this thought just blew my mind.
 
Okay, I'm calling it. It's a grand strategy game in space (not a space 4x). My take on the hints:

1. This will be our first new major IP released since the original Crusader Kings over 10 years ago.
This excludes sequels to CK, EU or Victoria (HoI4 is of course also excluded since it's on its way). Also excludes sequels to minor games like MotE or Sengoku. A GSG in space would definitively be something new and something major.

2.Seven and Three are important numbers.
I have no concrete interpretation of this one. Many have related this to dates and years, but really from the meaning it could mean anything. My guess is that it's gameplay related. It could be seven great powers, three tech eras, something like that.

3. There will be no stabbing of pigs.
This hint points away from a spiritual successor to EU:Rome. Apart from that, it really says nothing. Sure, it could be somekind of troll attempt and there's no way to know. I take it and face value and see this hint as making a classical antiquity game less likely.

4. Terrain truly matters in this game.
Again, this could mean pretty much any game set anywhere. Many point out historical battles in classical antiquity, but there have been matters where terrain matters in wars in all eras. How would it fit a game set in space then? Well, if you see celestial bodies such as planets as the terrain, then itt's a dominant feature of colonisation, production, trade and possibly ground warfare.

5. Game Director is Henrik Fåhraeus, 15 year industry veteran, lead designer behind the Crusader Kings and Hearts of Iron series.
Again, this doesn't really say anything about the game. If there's to be an interpretation, I see this as hinting at that the dominant features of CK and HoI might be part of Augustus. Those are emphasis on characaters, and emphasis on warfare. I can easily see these fit a space setting. For instance, it could be something similar to the Dune universe, or to Emperor of the Fading Sun, both feudalistic systems set on a interestellar stage. Characters have been important in other space strategy games as well, such as the classic MoO2, with it's planetary administrators and ship captains. Another variant would be a Foundation-like setting, with a Roman analogy in space. Then it could draw on the excellent character mechanics from EU:Rome, with loyalty and civil war as big factors.

Couldn't this decisively point to classical antiquity, then? Sure, it might fit there as well. The hint in itself doesn't say much about the actual game, really.

6. Elections and Technological Development are important parts of the game.
This excludes some earlier candidates, such as a game focusing heavily on China or Japan (because of the elections), WW1 (because of the short timespan), Migrations Era (because elections were of limited importance and technological development as in developing new technology seems unlikely to be a big part of such a game). There were of course technological development in classical antiquity, so that candidate still stands. However, I wouldn't have guessed that tech development would be an important part of a game set in that era. Elections fit some parts of that world, such as Greece, Rome and some tribes, but fit others less well.

Does it fit in space? Well, technological development seems an obvious fit. Elections in space games haven't been done much AFAIK apart from diplomatic victory elections, but I can't see why they couldn't be done. Spacefaring civilizations might be feudal, imperial (with or without elections), democratic, authoritarian or anything between. Maybe in the game world, elections are common.

7. This is a project we've always dreamt about doing, something all of PI have been involved in, not just the PDS developers.
There have been comments from various employees in, for instance, the ask PI anything thread, where they've stated that they'd love to do a space game.

One example is @Shams answering my question like this

People at PI love space games. Here's Kallocain mentioning EVERYONE playing EVE:



@podcat gives his two cents, again after a question from me:



Here's another one from @podcat

Q: Will PDS ever release a 4x space-game ?

A:

So, in conclusion, it's clear that people around PI, from PDS devs to publishing staff would love to do a game set in space.

Bonus hints: The Trademark lead
PI have filed a couple of trademarks that don't correrspond to current games. Two of them, Stellaris (filed 30th of june 2015), and Coriolis, fits a space game. Coriolis is a book set in space published by PI. It's set in the same world as a table-top RPG developed by people linked to PI. They describe the world like this: "The RPG is set in a world of Byzantine intrigue, gigantic spaceships and secret remains of earlier civilizations".

My bet is that the game will be called Stellaris, set in the Coriolis universe. Many have doubted PDS's capability to creatively come up with a setting for a non-historically game. Here, through an IP they're already involved with, they have their setting.

There's also never been any trademarks that might fit a classical antiquity Augustus game.

A counter-point to the trademark lead is that it was filed too close to announce. However, that was true for Cities: Skylines as well. That trademark was filed just prior to announce at Gamescom last year.
Honestly I think you've got it. At least, I would seriously consider giving a space game a look, rather than a Rome game.
 
Probably because sharing information from this side of the world to the other takes a fraction of the time then it took to share information from one village to the next one in the ages past when our cultures developed. It stands to reason that if the Earth would have a unified government for a couple of 100's of years that there would be very, very little cultural differences left.
Yeah, that's simply speculation. There's no reason to believe a unified government would erase cultural differences at all. Some governments might, others might not. In any case, as far as humans are concerned, there are always people who do not want to be like others, so I have a hard time believing that.
 
Well, there are a lot of space-themed games in various genres. But grand strategy in space? The only one I know of that fits that is Emperor of the Fading Suns. Do you know of other GSGs in space?

EDIT: And btw I think it's pretty likely that PDS has Rome II or a different classical antiquity game in the pipeline or possibly already in development.
This can be said about every period. There is noone elee doing GSG on a level that can compete with Paradox. CA may have their Rome, but isn't GSG. In fact I'd say that games like Endless Space are more of GSG than Rome2:TW

In fact making EU:Rome into new IP would make a lot of sense insteas of making "just another Rome 2," which could be very confusing and hurt sales.

Was this really the reason or is this just your interpretation?
I have only my imperfect memory, but if it is correct, than it was said by Johan very clearly without any room for different interpretation.
 
Niche?! I have a sneaking suspicion that WH40K has a larger audience than Paradox.
Yes, but it is unfitting for a paradox game, unoriginal, does not bring anything new and quiet bland frankly. Would be a huge deception if they wasted this on an already existing half-baked PR universe.
 
This can be said about every period. There is noone elee doing GSG on a level that can compete with Paradox. CA may have their Rome, but isn't GSG. In fact I'd say that games like Endless Space are more of GSG than Rome2:TW

In fact making EU:Rome into new IP would make a lot of sense insteas of making "just another Rome 2," which could be very confusing and hurt sales.

True about Rome, though I disagree on Endless Space. It's just a nicely polished classic 4x really, albeit with some neat features tacked on. But it lacks the depth of PDS GSG games. But, as you say, so do pretty much all games.

Niche?! I have a sneaking suspicion that WH40K has a larger audience than Paradox.

Well, CA is doing a Warhammer game (not 40k though) so that'd fit right into the constant overlapping of PDS and CA games :D

EDIT: I really don't think this is what they're doing though. I agree that it wouldn't be a good universe for a PDS GSG.
 
Welp, my hype is dead. Not because it's Space, I say go for it. I, however, was hoping for an Migration Era game. I've been waiting too long. All I really got is Barbarian Invasion for RTW 1 and Attila TW, both of which are nice, but don't have that Paradox feel.

EDIT: Maybe The Space game will be cool, but Migration era really needs some love.
 
I'm going with a Rome - or possibly classical world - game, partly because I want Paradox to do an ancient world/Rome game (and not a space one), and partly because I think the hints are pointing that way. Here's my take:

1. This will be our first new major IP released since the original Crusader Kings over 10 years ago.

EU:Rome was not technically 'major IP', since, as I understand it (I never played it), it was a spin-off of the Europa Universalis IP. I don't think Paradox has any major IP focused on Rome, so it would fit the bill.

2.Seven and Three are important numbers.

Seven hills of Rome, three members of the Triumvirate? Fall of the Roman Republic, perhaps?

3. There will be no stabbing of pigs.

This could be interpreted as being either for or against. Obviously it's a reference to Rome: Total War. Some people assume that, because there won't be stabbing of pigs, this means it isn't a Roman game at all, but that isn't necessarily true. It might just mean that it's a Roman game that won't be as silly as Creative Assembly's.

4. Terrain truly matters in this game.

Some sort of foray into tactical battles? Probably not; it probably does denote some sort of very heavy focus on military strategy, though. How would this fit with a space game? Is the 'terrain' that matters a reference to planets? Perhaps, though it would be a more apt description if we were talking about Roman legions marching around.

5. Game Director is Henrik Fåhraeus, 15 year industry veteran, lead designer behind the Crusader Kings and Hearts of Iron series.

This isn't too helpful; I'm sure he's pretty talented and could work on any range of games. Still, note the mention of CK and HOI - is this a hint that we're going to get a combination of character focus and massive strategic warfare? Roman civil wars, anyone? Hmm?

6. Elections and Technological Development are important parts of the game.

Yeah, this screams Roman history to me. Possibly classical history more generally.

7. This is a project we've always dreamt about doing, something all of PI have been involved in, not just the PDS developers.

Something all of Paradox have been involved in? Does that mean that all of Paradox have already contributed to this game? Or does it mean that all of Paradox have worked on the sorts of gameplay elements that we're going to see in the game? Like a mixture of CK's character focus and HOI's total war focus, perhaps along with EU's colonisation? Such as we might see in a game about the ancient world and the Roman Empire?
 
I mean in the sense of intrigues, plots, seduction focus, blinding, castration, incestious Zoroastrians... in Space!
Possible and would indeed be a lot of fun. :)
 
As long as it's not One Planet = One Culture... That's the most annoying thing in Space stories for my :( Why should a whole planet just have one culture?

Paradox has a way to make it: POPs. We need POPs. They're also good for elections indeed.