The guy? Wasn't it more like half the community?i will never pass up an opportunity to make fun of the guy who had a meltdown over SI
The guy? Wasn't it more like half the community?i will never pass up an opportunity to make fun of the guy who had a meltdown over SI
how has nobody re-purposed the old sunset invasion quote yet, let me fixt that:
August 5th, 2015 is a day I will always remember. It was the day I became cynical, bitter, and distraught. You may call it an overreaction for me to feel this way simply because of the business practices of a single video game company, but let me explain what all of this means to me.
My life was thrown off balance and I never regained my footing after that day, because I lost my ability to respect. An essential part of being human is to feel respect for those who may or may not be deserving of it. But it is equally human to feel painful disillusionment when someone or something you respected turns out to be much less than you thought. But the level of betrayal I felt when Paradox announced their new game tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.
Paradox Interactive was a company I respected, and their employees were people I looked up to. Crusader Kings, Europa Universalis, Victoria, and Hearts of Iron were all quality game series that combined historical accuracy with sandbox game worlds. These games may have been cartoony and humorous at times, but deep down they were always realistic and crafted with a level of detail and skill that won appreciation from gamers all across the internet. CK2 was their newest release, and the internet was in unanimous agreement that it was of unparallelled quality. Following it's long awaited release, Paradox began releasing quality DLC that raised the bar ever higher for Grand Strategy Games.
Then Stellaris was announced. This was not just an announcement of a new game, it was announcement of Paradox Interactive's suicide. It was an game intended to completely disregard any futuristic accuracy, and instead shock the entire world with its lunacy. Paradox Interactive had gone off the deep end and raised the middle finger to everybody who stayed loyal to them. They had announced that they didn't care anymore, that they didn't care for their community, and they were going to go out of their way to sabotage everything they had spent years creating.
The pain I felt from this betrayal has destroyed me on an emotional level, and has deprived me of my primary source of entertainment. No longer can I play Grand Strategy games without remembering the day I ceased mattering to people I devoted myself to. Paradox had not just destroyed me or their company, they had destroyed the one force of stability in the world: Trust.
There are also warp lanes, which doesn't mesh with a hex grid at all, especially if the systems weren't in a hex grid. Plus, there's territory that's obviously explored, but not under a hex grid. Note that there's monotone areas, and then areas which are colored but not under the influence of a faction. It's pretty clear that the hex grid on the political map mode is just visual, and doesn't do anything at all for gameplay.The area outside "owned space" might be "unexplored" and thus under a sort of "Fog of War". The other pictures are clearly to another scale than the first, and doesn't need a hex-grid..
Or it's just early game and factions will eventually splinter as they grow and we'll encounter non human empires as we push outward. here may even be overlapping controll of planets. Assuming we start one arth for an example you could have the countries all start forging their separate empires in space.The game allready have a release date from the steam page screenshot: 16 February I think it was. Im pretty sure paradox have said they will only announce games which have a know releasedate from now on.
You probably don't have to control battles. It look to be on a smaller scale then other paradox games with only a few factions, you maybe will not have many ships and planets given it seems to be heavily based on characters.
Still they could be doing a two game announcement, the second being a Roman game using hint 7&3 as a hint to two games with hint number 3 and 7 being the most important hints who point at two different games.
Well, i expected a game in ancient time. Where the romans ruled the world or greeks fought against the persians, but what did i got? A space game.
Really paradox?
After creating Grand strategy games like hoi, vic, ck and eu you gave us a space game. I once looked up to you, but you betrayed your community by giving us Stellaris.
What does this game have to do with history? Nothing, indeed.
Just another prick in the wall...
i'm joking and it's a quote from a madman on these forums who literally had a crying fit about SICan't tell if joking or serious. I mean Sunset Invasion wasn't the end of historical accuracy for CK2, or any other Paradox game. This is surely and overreaction?
Blade Runner game? ;xI have seen things you people wouldnt believe..
HoI?
Sorry... I hate the new quoting system in this forum... I allways have some issues with it...
The game allready have a release date from the steam page screenshot: 16 February I think it was. Im pretty sure paradox have said they will only announce games which have a know releasedate from now on.
You probably don't have to control battles. It look to be on a smaller scale then other paradox games with only a few factions, you maybe will not have many ships and planets given it seems to be heavily based on characters.
Still they could be doing a two game announcement, the second being a Roman game using hint 7&3 as a hint to two games with hint number 3 and 7 being the most important hints who point at two different games.
Me tooSorry... I hate the new quoting system in this forum... I allways have some issues with it...
i'm joking and it's a quote from a madman on these forums who literally had a crying fit about SI
Well, i expected a game in ancient time. Where the romans ruled the world or greeks fought against the persians, but what did i got? A space game.
Really paradox?
After creating Grand strategy games like hoi, vic, ck and eu you gave us a space game. I once looked up to you, but you betrayed your community by giving us Stellaris.
What does this game have to do with history? Nothing, indeed.
Just another prick in the wall...
you and me bothI definitly want a HoI4 to "Nazis on the Moon" Converter.
But the light is what gets anywhere in space, if you want the void to be there that's soemthing else but space is filled with light and colour. Their sources are just very very far away.
Something like this i guess ? (taken from ISS)
Anyhow i didn't mean to say space was pitch black, but the scale of things really put things in perspective, the supermassive fiery ball that is the sun only appear the size of a ping pong ball from earth. And although having space to scale would be unplayable and i'm not asking for this. Toning down the lighting and colors to have something that is bit more realistic would be welcome in my opinion.
It is very good actually.
Fun fact: Stellaris is grand strategy. It just happens to be a GSG in space. The tagline, if the screenshots are to be believed, is "Grand strategy on a universal scale".Well, i expected a game in ancient time. Where the romans ruled the world or greeks fought against the persians, but what did i got? A space game.
Really paradox?
After creating Grand strategy games like hoi, vic, ck and eu you gave us a space game. I once looked up to you, but you betrayed your community by giving us Stellaris.
What does this game have to do with history? Nothing, indeed.
Just another prick in the wall...
Universal? I hope it's just a pun, intergalactic travel never sat well with me. There are billions of stars in this galaxy I think that should be enough.Fun fact: Stellaris is grand strategy. It just happens to be a GSG in space. The tagline, if the screenshots are to be believed, is "Grand strategy on a universal scale".