BICE was alright for HoI3, even though already then it had way too much useless stuff. But the HoI4 version of BICE is just full-blown feature creeping. Please don't follow the same design mistakes.
Our modding philosophy is described in the second post of this thread :
https://forum.paradoxplaza.com/forum/index.php?threads/august-storm.942523/
You could find there why we won't make the same design choices some other mods made.
Don't be lulled into the false impression that AS works well because it is "simpler" than the other mods.
Many AS features are part of a complex system, even more complex because we mean it to be coherent. We simply think that this complexity does not necessarily need to be "visible" for the player at first glance to improve the game significantly . For example, adding several dozen of new units could give the impression you are giving the game more depth + many players love to always have more and more new toys to play with. Units are a very visible feature, and many seem to always consider this as a gameplay improvement and immersion improving.
For AS mods, we have preferred to optimise the uses and the features of the existing units first, and -provided it is well done- I can assure you that it could be more complex than simply adding new ones, as you have to include them in the core balance system of the mod. Also, we are very cautious when people are asking us to join our (small) modding team or to add a feature they kindly made for AS. We need ALL the guarantees it won't break the whole mod's balance system first.
When we decide to create a new unit, that's because :
- We stated it really lacks and it is indispensable to any Strategical scaled WW2 game (HOI4 is not a tactical game, so there is no need of tactical units, like "Lapon Ski units" or whatever)
- It is manifestly not abstracted in the existing units. For example : bakers and cookers are abstracted in the current INF units.
Modding is a hobby for us, but we try do do it seriously. When we disagree with the design of a vanilla feature that is not hard-coded, we are not those who yield to the PI devs' ears, we prefer to mod it to make it suit OUR own preference. Thanks Paradox, I have learnt how to mod years ago just to not have to yield.
We are not there to please all of the players at all cost (cf : the NATO/Sprite debate) or to be the most popular mod ever, but to try to improve this game the best we can, using our wargaming/modding experience (I use to play WW2 wargames for almost 28 years), our WW2 acknowledge, and of course, the other serious players experience. The ones you seem be part of.
About MP :
AS3 was scaled and balanced through the time playing MP games. We have the same plans for AS4. We haven't found the time to organize a new campaign yet, but it's planned. Let us know by MP if you are interested by joining the AS MP GROUP.