I remember this mod from HoI3, though I think I never played it. Looks interesting, especially with the focus changes and battleplan AI improvements.
Would you recommend August Storm for multiplayer? I don't play much of SP.
This is true.
I've seen other mods do coloured symbols too though, like GGA for BICE in HoI3. I think it might be one of those cases where a modder thinks it "looks cool", without having any real life basis behind it.
Generally speaking if any colour is applied to NATO symbols, it is blue for friendly and red for hostile.
On a more local tactical level colours are in my experience always used, and these colours are blue (friendly), green (neutral), red (hostile) and yellow (unknown). But this is generally squad to company level stuff, so it's well below the scope of the game.
NATO counters are the deal-breaker for me. Pass.
I know what Waffenfarbe is, we use it in the Finnish Defense Forces. But I've never seen it being applied to NATO symbols, except in certain HoI mods.AS NATO counters are different precisely because they use different colours. But, we haven't invented those colours choice, it does exist in another system :
https://en.wikipedia.org/wiki/Corps_colours_of_the_Heer_(1935–1945)
So AS mixed both of them, you can't say it has "no real life basis behind it".
And using big giant animated cartoon soldiers on a Grand Strategy Wargame's map, is even more than a deal-breaker for me.
Well then Atom+ - you won't need your ears, but eyes and an open mind will certainly be of immense value.........
The story of the Trans-Saharan railway begins in the 1880's with a French expedition to survey possible routes.
Camel trains had been crossing the Sahara for years and the Tuareg People were the traditional guides and custodians.
Here is what happened - the Tuareg did not want European encroachment into their lands and the expedition was wiped out.
NB: It was not the "shifting sands" you describe that stopped it.
It was the Tuareg.
As a reminder - the game begins in 1936 - there is no war - so infrastructure projects like this can happen.
Fast forward to the 1960s.
The Mauritania Railway - crossing the Western Sahara - was completed in 1963.
As you can see, the rail lines have NOT been swallowed by those treacherous "shifting sands of the Sahara [that] have swallowed whole towns before, never mind a flimsy railroad track" that you describe -- and the railway still operates today.
View attachment 202727
This 2014 article in a British newspaper clearly proves that railways CAN be built across deserts.
Here is a great video with Michael Palin on his trip across the Sahara.
So yes, Atom+, I am serious.
You're just arguing for the sake of it. You know as well as I do that a sahara railroad was beyond anyone on a practical scale for a myriad of reasons which I am not going to go into. I shouldnt have to, because its absolutely obvious. Its a completely ridiculous notion in the context of this game.
However, if you have the mindset of a sandbox player then anything is achievable.
I have provided references that prove - beyond reasonable doubt - that the Sahara railway was not just planned, it was feasible AND built.
Without supplying any research yourself, you stated that it was impossible;
"This is wartime. Sure you can waste your money on building up infrastructure.. but it was NEVER an option. Those projects you describe were major peacetime initiatives, costing vast sums of money. Investment in the future, something that would benefit the country for years to come. Not something to enable an army to pass once or twice.
Plus, the maintenance would have been horrendous.
The shifting sands of the Sahara have swallowed whole towns before, never mind a flimsy railroad track."
It depends upon the level of "immersion" you desire.
Think of a swimming pool.
Children & the aged & infirm swim at the shallow end.
Others choose a deeper level of "immersion."
Experienced swimmers and athletes do this as it challenges & strengthens them.
I choose the deeper or more immersive end of the HOI spectrum.
Here is another example - Spartanlemur just made this statement;
"NATO counters are the deal-breaker for me. Pass."
Clearly this type of troop/corps indicator is too challenging for him.
You also insisted;
"The No mans land mod is essential."
Clearly you guys wish a more shallow level of immersion.
That is your choice - and you have expressed your opinion.
I have also made my choice, yet you cannot accept it;
"Its a completely ridiculous notion in the context of this game."
When I last messaged Cpack, he was gathering logistics references with a view to coding railway related transportation.
Cpack is also a modder, so I will be interested to see what comes from his ideas too.
I've seen other mods do coloured symbols too though, like GGA for BICE in HoI3. I think it might be one of those cases where a modder thinks it "looks cool", without having any real life basis behind it.
Generally speaking if any colour is applied to NATO symbols, it is blue for friendly and red for hostile.
On a more local tactical level colours are in my experience always used, and these colours are blue (friendly), green (neutral), red (hostile) and yellow (unknown). But this is generally squad to company level stuff, so it's well below the scope of the game.
Friendly units are the rectangles (so commonly used for EVERYTHING in civilian market wargames) while hostile formations are diamonds (rarely used in civilian wargames).
In reality the standard is based around the need to, in the simplest way possible, draw sitrep maps or orders while in the field, in the back of a vehicle on a bumpy road or at a HQ with just a pair of pencils on an overlay (or directly on the map with a black-lead pen), in a way that is coherent and understandable by any soldier who sees it.
Since colored pencils can be in short supply the shape is the defining characteristic. Color is a visual aid as well but mostly used in digitized environments.
I've seen both variants. Especially historians or analytical presentations of battles past uses rectangles (as there's no "enemy" in that regard) but varying in color.When I was in the army we used the diamond shape for hostiles like you say, but somehow I got the impression that the different shapes were only used on a smaller tactical level. Now that I think of it, it makes a lot of sense to always use them, whether it's just a few companies on the map or dozens of divisions. I've just never seen this on maps with bigger formations, but this is probably because most such maps that I've seen are from a time before NATO counters (WW2) or games/documentaries which perhaps incorrectly draw all symbols as rectangles.
Yeah, makes sense. We carried markers with us but I imagine in a real scenario those might not always be available.
I've seen both variants. Especially historians or analytical presentations of battles past uses rectangles (as there's no "enemy" in that regard) but varying in color.
I've also seen shades of orange->red being used on different "hostile" units to highlight their estimated experience or combat proficiency.
Standardized use should be diamonds for hostiles though (no matter the level).
Exactly. The system is based upon the most basic tools that could be available (a piece of coal and a surface to draw on) and then builds from there. If you have colored markers then adding color is customary but that usually means there are some shaved staff monkeys available to do so.
(the person in the picture has nothing to do with the above text, but look at all them shiny pens though, and a map table big enough to sleep on)
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shaved staff monkeys
Great info. I'll tell Rommel and Monty.
I'm sure they'll be thrilled to know.
I can understand why people like NATO counters. Admittedly it does give it a more realistic feel, as though you were a general commanding from the top down.
But then again, there are weather effects, a 3D map, and you don't have all the paperwork which real-life WW2 generals had to deal with
Hearts of Iron 4, like any Paradox game, is a balance between realistic strategy, and abstractions of what's happening "on the ground". The thing that varies for us as players is where we like the line to be drawn between realism and visual spectacle. I suppose I draw my line in a different place to you.
It's your mod though at the end of the day.
My best guess is that the timeline should end around 1960, give or take, given the current state of the mod. The lack of ICBM's, and a coherent AI response to them, gives pause .... and the tech tree needs naval and air upgrades.
Out of curiosity, is there any explanation on the Wikipedia what colouring scheme they're using for their diagrams? As far as I can tell it's not provided with the diagrams, it's not included in the NATO symbols page, and for that matter, there's not even any explanation provided with the diagrams what the colours actually mean ...1. Our NATO counters use the same colouring system used with every single OOB diagram you will find on Wikipedia. For example: https://upload.wikimedia.org/wikipedia/commons/d/de/Russian_Ground_Forces.png
Feel free to look up the structure of the Army of any country on wikipedia, and you will find this colouring scheme. If you want Neutral/Ally/Foe, HOI4 implements that at the counter level (see the checkbox bottom right of your screen.)