Well, I'm not sure it's a change from the beta patch, as I've started to play with it. But in my game, I've found the attrition to be completely mad.
I mean, I like the concept of attrition. It's a bit a trademark of Paradox, it's realistic and prevent a lot of unrealist things we can see in most other games, with units standing in the middle of nowhere for decades without penalties, ok.
But here, it's gone WAY WAY overboard. I'm often needing to concentrate a bit my forces (considering that battles are often resolved in 4-5 days, I can't really wait for the battle to start and send reinforcements, they would arrive weeks late). And as soon as you're a bit concentrated anywhere else than into your rich heartland, you endure completely ridiculous amount of attrition.
I've routinely taken 20 to 30 % attrition A MONTH, with an army of barely 10-12 thousands soldiers and a support level at max :wacko:
I mean, ok attrition in these times was bad, but clearly not to such a point. Having a third of my entire army evaporating just because I spent 10 days into a province but it was the 31 of the month, is absurd and irritating.
My worst ennemy in war isn't the foe, it's the invisible attrition-monster, which probably amount of 75 % of my losses (the "make whole regiments disappear after a victory becayse they routed during the fight but not after a defeat" being for 15 % of the other losses, and the actual fighting being for the 10 %, which is funny in a not-funny-at-all way).
Gosh, the Crusaders, which were famous for the high attrition they suffered, managed to go from western europe into Jerusalem with more than 20 000 soldiers, and they still had some left at the end... If I would dare to do the same, with half that force I would be reduced to half again before going through two provinces :wacko:
That attrition should reduce slowly the numbers of a military troop, ok. That it should worn out big army with time, ok. But that it slaughters the whole army of a king in two days, when the supply payment is at max, now that's dowright ridiculous and frustrating. I can't even move my army a bit without taking huge losses that makes big battles look as a relief and a way to reduce my soldiers' deaths :wacko:
So, well, I'm pretty sure that there is plenty of hardcore players that will laugh and say that the game is too easy as it is and that if anything, attrition shoudl be increased, at least for the player.
But well, sorry, I'm not a hardcore player, ok I'm bad, I play in "very easy", and I'd like for us masochist-challenged (if there is any but me ? Hello ?) to have attrition back to something more realist and allowing to actually WAGE WAR rather than simply doing a "who the attrition will kill first ?" kind of "game" (considering that we can't really try to hold longer than the bankrupcy-immune AI :-\). I can only imagine how much a pain it will be if I ever see the immune-to-attrition-Horde.
All in all, what I'd find more logical, realistic, and playable, if the attrition level would be kept the same... but for the YEAR, not the month (not that attrition should kick in once a year, but the level of attrition we actually see is for a year, and so one-twelveth of it each month, so a 12 % attrition level would kill 1 % of your soldiers each month).
For a max-supplied, max-supported army, it does seem very reasonable to me. And we'll then perhaps see wars when attrition doesn't do ALL the work, and let some for the actual fighting.
I mean, I like the concept of attrition. It's a bit a trademark of Paradox, it's realistic and prevent a lot of unrealist things we can see in most other games, with units standing in the middle of nowhere for decades without penalties, ok.
But here, it's gone WAY WAY overboard. I'm often needing to concentrate a bit my forces (considering that battles are often resolved in 4-5 days, I can't really wait for the battle to start and send reinforcements, they would arrive weeks late). And as soon as you're a bit concentrated anywhere else than into your rich heartland, you endure completely ridiculous amount of attrition.
I've routinely taken 20 to 30 % attrition A MONTH, with an army of barely 10-12 thousands soldiers and a support level at max :wacko:
I mean, ok attrition in these times was bad, but clearly not to such a point. Having a third of my entire army evaporating just because I spent 10 days into a province but it was the 31 of the month, is absurd and irritating.
My worst ennemy in war isn't the foe, it's the invisible attrition-monster, which probably amount of 75 % of my losses (the "make whole regiments disappear after a victory becayse they routed during the fight but not after a defeat" being for 15 % of the other losses, and the actual fighting being for the 10 %, which is funny in a not-funny-at-all way).
Gosh, the Crusaders, which were famous for the high attrition they suffered, managed to go from western europe into Jerusalem with more than 20 000 soldiers, and they still had some left at the end... If I would dare to do the same, with half that force I would be reduced to half again before going through two provinces :wacko:
That attrition should reduce slowly the numbers of a military troop, ok. That it should worn out big army with time, ok. But that it slaughters the whole army of a king in two days, when the supply payment is at max, now that's dowright ridiculous and frustrating. I can't even move my army a bit without taking huge losses that makes big battles look as a relief and a way to reduce my soldiers' deaths :wacko:
So, well, I'm pretty sure that there is plenty of hardcore players that will laugh and say that the game is too easy as it is and that if anything, attrition shoudl be increased, at least for the player.
But well, sorry, I'm not a hardcore player, ok I'm bad, I play in "very easy", and I'd like for us masochist-challenged (if there is any but me ? Hello ?) to have attrition back to something more realist and allowing to actually WAGE WAR rather than simply doing a "who the attrition will kill first ?" kind of "game" (considering that we can't really try to hold longer than the bankrupcy-immune AI :-\). I can only imagine how much a pain it will be if I ever see the immune-to-attrition-Horde.
All in all, what I'd find more logical, realistic, and playable, if the attrition level would be kept the same... but for the YEAR, not the month (not that attrition should kick in once a year, but the level of attrition we actually see is for a year, and so one-twelveth of it each month, so a 12 % attrition level would kill 1 % of your soldiers each month).
For a max-supplied, max-supported army, it does seem very reasonable to me. And we'll then perhaps see wars when attrition doesn't do ALL the work, and let some for the actual fighting.