Stewardship: Yep, this one is good. No argument. More demesne, more monay, thankee!
Diplomacy: Handy if you play the political game and need to keep together a disparate realm. I can see how it helps.
Intrigue: Oh yes, I don't want to die at the hands of a viper, and I DO need to kill occasionally... and finding intrigues and locking people up and banishing them is great! LIke this trait.
Martial: Excellent for generals, obviously. ANd warrior kings.
Learning: Uh... wtf?? I can figure out castle level 3 in the realm 1 month FASTER than you can! Nyah nyah nyah nyah nyaaah nyah!
So yes. Learning is the great LOST attribute. This attribute could be made more important by developing a DLC for the papacy, curia, whole ecclesiastical part of the game and make this trait important in the political machinations of that realm.
Or something?
Anyone have any ideas. Because it's just about meaningless. Only my chaplain cares and only so he can keep the Pope or Patriarchs off my back. A one use trait like this is sorta weak.
Diplomacy: Handy if you play the political game and need to keep together a disparate realm. I can see how it helps.
Intrigue: Oh yes, I don't want to die at the hands of a viper, and I DO need to kill occasionally... and finding intrigues and locking people up and banishing them is great! LIke this trait.
Martial: Excellent for generals, obviously. ANd warrior kings.
Learning: Uh... wtf?? I can figure out castle level 3 in the realm 1 month FASTER than you can! Nyah nyah nyah nyah nyaaah nyah!
So yes. Learning is the great LOST attribute. This attribute could be made more important by developing a DLC for the papacy, curia, whole ecclesiastical part of the game and make this trait important in the political machinations of that realm.
Or something?
Anyone have any ideas. Because it's just about meaningless. Only my chaplain cares and only so he can keep the Pope or Patriarchs off my back. A one use trait like this is sorta weak.