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Baneslave

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Apr 9, 2004
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It doesn't matter much in the end, 'triggered only' just mean that it can only be triggered by the consol or by an other event or an decision.

Without trigger it can happen for any one at any time and the MTTH 2000 only means that it happens very infrequently. Better use "is_triggered_only = yes", as giving random AI nations huge amounts of money is usually bad.

Code:
trigger = {
ai = no
}

Would work too.
 

unmerged(59878)

Second Lieutenant
Aug 14, 2006
100
1
Code:
	option = {
		name = "Gold Rush"
		global_immigrant_attract = 2
		global_life_rating = 0.5
	}

would that work as a cheat event? and one that i really need is some sort of call to arms cheat that will make a unit appear. i'm trying to beat mexico as texas, even with cheats i can't get my independence.

ps. i've tweaked with the save game, which is tedious, does anyone have a trait combination for a "super" general?


Put this in your decisions folder, if you want another type of unit like dragoons, cavalry, artillery, manowar, cruiser, clipper, etc just type it instead of infantry and it will appear.

infantry = {
alert = no
potential = {
ai = no
}

allow = {
}
effect = {
random_owned = {
sub_unit = {
type = infantry
value = current }
}

}
ai_will_do = {
factor = 0
}
}

P.S: unfortunately after a month the unit's strengh will be 0 'cos the manpower, or soldiers population in your nation can not refill the lines, no reinforecements then and the unit will dissapear, i am trying to guess how can i increase my population without pop_growth and inmigrants, that events don't do too much.
 

Trebond

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Without trigger it can happen for any one at any time and the MTTH 2000 only means that it happens very infrequently. Better use "is_triggered_only = yes", as giving random AI nations huge amounts of money is usually bad.

Code:
trigger = {
ai = no
}

Would work too.

Well, I can only agree now(Experience make you wiser ;)) .. I just found out the hard way: My cheat event fired for my self whit out me typing it in.
 

unmerged(97773)

Corporal
Apr 19, 2008
30
0
In cb_types.txt if u want the conquest button always enabled when u declare war

# Conquest
conquest = {
sprite_index = 2
is_triggered_only = yes
months = 12

is_valid = {
# only one state or unciv
or = {
civilized = no
not = { number_of_states = 2 }
}
is_independant = yes
}

badboy_factor = 2
prestige_factor = 5
peace_cost_factor = 1
penalty_factor = 1

DELETE all what is written below

is_valid = {
# only one state or unciv
or = {
civilized = no
not = { number_of_states = 2 }
}
is_independant = yes
}

so u are left with

# Conquest
conquest = {
sprite_index = 2
is_triggered_only = yes
months = 12

badboy_factor = 2
prestige_factor = 5
peace_cost_factor = 1
penalty_factor = 1


Declare war on any nation using the conquest option and when u conquer ALL of their territory they will accept to be annexed :D
 

DrMaier

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can somebody PLEASE make an event that decreases infamy by 10 or 20?
 

DrMaier

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It's already been posted m8, post #131
badboy = -10 instead of -10 u can put -20 or whatever value u want

sry! Thx a lot m8, finally I can show the prussians ffs :D