another note, i've been using basic notepad to edit paradox games for years..... i just found a better program, notepad++ that I HIGHLY recommend. much much faster and easier.
It doesn't matter much in the end, 'triggered only' just mean that it can only be triggered by the consol or by an other event or an decision.
trigger = {
ai = no
}
another note, i've been using basic notepad to edit paradox games for years..... i just found a better program, notepad++ that I HIGHLY recommend. much much faster and easier.
you got a link for it?
Be cause anything to make our modding life easier is always welcome.![]()
you got a link for it?
Be cause anything to make our modding life easier is always welcome.![]()
Code:option = { name = "Gold Rush" global_immigrant_attract = 2 global_life_rating = 0.5 }
would that work as a cheat event? and one that i really need is some sort of call to arms cheat that will make a unit appear. i'm trying to beat mexico as texas, even with cheats i can't get my independence.
ps. i've tweaked with the save game, which is tedious, does anyone have a trait combination for a "super" general?
infantry = {
alert = no
potential = {
ai = no
}
allow = {
}
effect = {
random_owned = {
sub_unit = {
type = infantry
value = current }
}
}
ai_will_do = {
factor = 0
}
}
Without trigger it can happen for any one at any time and the MTTH 2000 only means that it happens very infrequently. Better use "is_triggered_only = yes", as giving random AI nations huge amounts of money is usually bad.
Code:trigger = { ai = no }
Would work too.
can somebody PLEASE make an event that decreases infamy by 10 or 20?
It's already been posted m8, post #131
badboy = -10 instead of -10 u can put -20 or whatever value u want
where should i put the events which have been added here in this topic, for example post 131??