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Naselus

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That'll make everyone instantly colonize.
 

darkedone02

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In the common\National_Focus.txt file, change this:
Code:
colonial_focus =
{
	colonize =
	{
		uncolonized_province = yes #focus may be set on uncolonized province
		increase_colony = 0.1 #adds n to colonial point each month
		colonial_validity_check = yes
		icon = 4
	}
}

to this:

Code:
colonial_focus =
{
	colonize =
	{
		uncolonized_province = yes #focus may be set on uncolonized province
		increase_colony = 0.1 #adds n to colonial point each month
		colonial_validity_check = yes
		icon = 4
	}

        colonize_cheating =
	{
                limit = { is_ai = no }
		uncolonized_province = yes #focus may be set on uncolonized province
		increase_colony = 100 #adds n to colonial point each month
		colonial_validity_check = yes
		icon = 4
	}
}
that somehow causes a crash on me.
 

oddboyout

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Event 18540 just told me that I recently westernized -.- , what happened to the infamy reduction?
You're playing with PDM, so the vanilla event is unavailable. Most of the events that lower infamy in PDM have a lot of other effects. I'll take a poke around for another event. Though your best bet might be to just create your own event.

Addition: Yep, the infamy reduction events in PDM are all complicated.
 
Last edited:

Rhyus

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Hi i am playing as the UK and i want to know if it is possible to use the console to trigger the event that causes Indian states to be annexed and if so how
 

Rhyus

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So i just open up the console and type "event 13357 or 13358" and thats it

Edit: Ok so I tried and all i did was destroy the target country's army, any ideas
 
Last edited:

darkedone02

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Again, does anyone know how to increase the invention base file in a little simple code in static_modifier? like take the chance base and add in a modifier for all inventions under me instead of the AI?
 

oddboyout

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Again, does anyone know how to increase the invention base file in a little simple code in static_modifier? like take the chance base and add in a modifier for all inventions under me instead of the AI?
You should ask in the mod forum about this. :)

Though I do have one idea outside of static_modifier. That is to go into each individual invention file ("inventions\army_inventions.txt") and add a chance modifier for the human player for each invention. I guess that would be "ai = no".

I honestly have no idea if this would work, but the first invention would look like this:

Code:
field_fortifications = {
	limit = { strategic_mobility = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 3
			mechanical_production = 1
		}
		modifier = {
			factor = 2
			organized_factories = 1
		}
[COLOR="#FFFF00"]		modifier = {
			factor = 100
			ai = no
		}[/COLOR]
	}
	effect = {
		army_base = {
			defence = 1
		}
	}
}
 

saffronmar

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Is there a way to change the RGO of a province through event? I've tried the following below but it changes the RGO type of the capital instead of the specified province.

Code:
province_event = {
	
	id = 99999991
	title = "Badakshan Mines"
	desc = "The ancient copper mines of Badakshan are opened by our enterprising industrialists. "
	trigger = {
		year = 1841
		province_id = 1214			# Farrah
		not = { trade_goods = copper }
		
	}
	
	title = "Prospectors Strike Copper!"
	desc = "Copper has been located in Farrah!"
	picture = "goldrush"

	option = {
		name = "Marvellous!"
		trade_goods = copper
	}
}
 

oddboyout

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Is there a way to change the RGO of a province through event? I've tried the following below but it changes the RGO type of the capital instead of the specified province.

Code:
province_event = {
	
	id = 99999991
	title = "Badakshan Mines"
	desc = "The ancient copper mines of Badakshan are opened by our enterprising industrialists. "
	trigger = {
		year = 1841
		province_id = 1214			# Farrah
		not = { trade_goods = copper }
		
	}
	
	title = "Prospectors Strike Copper!"
	desc = "Copper has been located in Farrah!"
	picture = "goldrush"

	option = {
		name = "Marvellous!"
		trade_goods = copper
	}
}
When an event doesn't know what province to change it defaults to the capital province. I don't know why your event is having a problem though. You should ask in the mod forum. All I can see is that you have two title/descriptions--maybe that's what is confusing the engine's recognition of the trigger?