that somehow causes a crash on me.In the common\National_Focus.txt file, change this:
Code:colonial_focus = { colonize = { uncolonized_province = yes #focus may be set on uncolonized province increase_colony = 0.1 #adds n to colonial point each month colonial_validity_check = yes icon = 4 } }
to this:
Code:colonial_focus = { colonize = { uncolonized_province = yes #focus may be set on uncolonized province increase_colony = 0.1 #adds n to colonial point each month colonial_validity_check = yes icon = 4 } colonize_cheating = { limit = { is_ai = no } uncolonized_province = yes #focus may be set on uncolonized province increase_colony = 100 #adds n to colonial point each month colonial_validity_check = yes icon = 4 } }
that somehow causes a crash on me.
You're playing with PDM, so the vanilla event is unavailable. Most of the events that lower infamy in PDM have a lot of other effects. I'll take a poke around for another event. Though your best bet might be to just create your own event.Event 18540 just told me that I recently westernized -.- , what happened to the infamy reduction?
Hi i am playing as the UK and i want to know if it is possible to use the console to trigger the event that causes Indian states to be annexed and if so how
thanks for the reply, do you know the event number
You should ask in the mod forum about this.Again, does anyone know how to increase the invention base file in a little simple code in static_modifier? like take the chance base and add in a modifier for all inventions under me instead of the AI?
field_fortifications = {
limit = { strategic_mobility = 1 }
chance = {
base = 2
modifier = {
factor = 3
mechanical_production = 1
}
modifier = {
factor = 2
organized_factories = 1
}
[COLOR="#FFFF00"] modifier = {
factor = 100
ai = no
}[/COLOR]
}
effect = {
army_base = {
defence = 1
}
}
}
If you just want to annex the countries use this cheat: http://forum.paradoxplaza.com/forum/showthread.php?614307&p=13965438&viewfull=1#post13965438So i just open up the console and type "event 13357 or 13358" and thats it
Edit: Ok so I tried and all i did was destroy the target country's army, any ideas
province_event = {
id = 99999991
title = "Badakshan Mines"
desc = "The ancient copper mines of Badakshan are opened by our enterprising industrialists. "
trigger = {
year = 1841
province_id = 1214 # Farrah
not = { trade_goods = copper }
}
title = "Prospectors Strike Copper!"
desc = "Copper has been located in Farrah!"
picture = "goldrush"
option = {
name = "Marvellous!"
trade_goods = copper
}
}
When an event doesn't know what province to change it defaults to the capital province. I don't know why your event is having a problem though. You should ask in the mod forum. All I can see is that you have two title/descriptions--maybe that's what is confusing the engine's recognition of the trigger?Is there a way to change the RGO of a province through event? I've tried the following below but it changes the RGO type of the capital instead of the specified province.
Code:province_event = { id = 99999991 title = "Badakshan Mines" desc = "The ancient copper mines of Badakshan are opened by our enterprising industrialists. " trigger = { year = 1841 province_id = 1214 # Farrah not = { trade_goods = copper } } title = "Prospectors Strike Copper!" desc = "Copper has been located in Farrah!" picture = "goldrush" option = { name = "Marvellous!" trade_goods = copper } }