I am so proud of me!!! here is my first time writing a cheat....
country_event = {
id = 80002
is_triggered_only = yes
title = "Marshal Law"
desc = "The army has taken control of the streets, looters, rioters and people of low moral character are to be arrested. Orders are shoot to kill if any resistance is given."
picture = "arrested"
option = {
name = "militancy and conciousness is reduced by -10"
militancy = -10
consciousness = -10
}
}
}
I know about the population cheats. The problem is, I do not wish to increase my population in all regions, or the global population for that matter.
Rather, one specific region where the bulk of these "Hausa" people are.
It's stupid, there's only about 400,000 of them in the world...
Ricox wanted to have proper text messages for the decision-based cheat, so I have created some.
Indeed the text had to be put into the localisation as Hohen suggested.
First I changed the decision file "decisions\Political.txt" by adding "be_more_" to the desicions changing people's ideology.
This is to ensure we don't conflict with something else.
Now that file looks like this from line 194 onwards (Version 1.1 vanilla. Remember to make a backup of the original.):Code:opium_for_the_masses = { alert = no potential = { ai = no } allow = { } effect = { badboy = -50 war_exhaustion = -10 any_pop = { consciousness = -50 militancy = -50 } } ai_will_do = { factor = 0 } } moarwoar = { alert = no potential = { ai = no } allow = { } effect = { any_pop = { dominant_issue = { value = jingoism factor = 0.1 } } } ai_will_do = { factor = 0 } } we_are_so_clever = { alert = no potential = { ai = no } allow = { } effect = { research_points = 7200 } ai_will_do = { factor = 0 } } be_more_liberal = { alert = no potential = { ai = no } allow = { } effect = { any_pop = { ideology = { value = liberal factor = 1 } } } ai_will_do = { factor = 0 } } be_more_conservative = { alert = no potential = { ai = no } allow = { } effect = { any_pop = { ideology = { value = conservative factor = 1 } } } ai_will_do = { factor = 0 } } be_more_reactionary = { alert = no potential = { ai = no } allow = { } effect = { any_pop = { ideology = { value = reactionary factor = 1 } } } ai_will_do = { factor = 0 } } }
Then I created a new file in named "localisation\cheats.csv".
Using a text editor (I used UltraEdit since using Excel seemed to mess things up) I put the following text in that file:Of course you can write yor own title or description in there instead...Code:opium_for_the_masses_title;An opium for the masses;;;;;;;;;;;;;x opium_for_the_masses_desc;Religion is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is an opium for the masses. By convincing everyone that our actions have been nothing but the will of god, they accept the actions of the rulers as just and acceptable no matter what. All fatigue, aggression and unfair treatment is forgotten.;;;;;;;;;;;;;x moarwoar_title;moarwoarplz!1;;;;;;;;;;;;;x moarwoar_desc;By pointing out that those other people over there have something nice you convince your people that they should take it. They will now sacrifice their posessions, their morals and their very lives for your war goals. Like convincing an infant that a shiny metal coin is valued more than paper money. More war please!;;;;;;;;;;;;;x we_are_so_clever_title;We are so clever;;;;;;;;;;;;;x we_are_so_clever_desc;A stranger, claiming to be back from the future, offers you some yet unknown knowledge. A thick bundle of documents marked "Classified xyzzy" contains all, or at least very much of the solution to your nation's current research. Having given it to your leading scientist, the stranger says "The name is Einstein. Albert Esinstein. We will meet again". He then turns away, speaks into his wrist "Beam me up Scotty!" and vanishes in a flash of light.;;;;;;;;;;;;;x be_more_liberal_title;Be more Liberal;;;;;;;;;;;;;x be_more_liberal_desc;Look to the future people! We have seen the state of the past and know how horrible it was. We must work for a world free of unneeded regulations and other opression, that is the only way to achieve justice and satisfaction for all humankind!;;;;;;;;;;;;;x be_more_conservative_title;Be more Conservative!;;;;;;;;;;;;;x be_more_conservative_desc;We know what we have and we know what has been. If we change things, we don't know what might happen. The world is an intricate mechanism of interlocking actions and reactions. Changing anything could result in an unknown future disaster!;;;;;;;;;;;;;x be_more_reactionary_title;Be more Reactionary!;;;;;;;;;;;;;x be_more_reactionary_desc;Changes are good? No they are not. We changed things the way those radicals proposed and see what it got us? Now we demand but one thing: Change it back to the way it was. The way we all know worked. A world where people know their place!;;;;;;;;;;;;;x
So has anyone found a way to add diplomats at will?
It's the only thing I still have to save/exit/edit/start/load for.
Forgive me if already answered but can you display province IDs from ingame?
There is a one region population growth cheat, but you will need to edit it a bit and write in the ID of the province you have those people in. Just check around in the first ~15 pages.
cthulhu ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Does anyone know a cheat to change the government type so I wouldn't have to sit through a revolution?
EDIT: Found it
Please specify what is it for others to see (I already know, but maybe some want to know what you found).
country_event = {
id = 60000
title = "EVTNAME60000"
desc = "EVTDESC60000"
picture = "Unite"
trigger = {
NOT = {
government = proletarian_dictatorship
government = presidential_dictatorship
government = bourgeois_dictatorship
government = fascist_dictatorship
government = absolute_monarchy
}
AND = {
political_parties = underground_parties
vote_franschise = none_voting
upper_house_composition = party_appointed
}
ruling_party_ideology = communist
}
mean_time_to_happen = {
months = 1
}
option = {
name = "EVTOPTA60000"
government = proletarian_dictatorship
}
}
country_event = {
id = 60010
title = "EVTNAME60010"
desc = "EVTDESC60010"
picture = "Unite"
trigger = {
NOT = {
government = proletarian_dictatorship
government = presidential_dictatorship
government = bourgeois_dictatorship
government = fascist_dictatorship
government = absolute_monarchy
}
AND = {
political_parties = underground_parties
vote_franschise = none_voting
upper_house_composition = party_appointed
}
ruling_party_ideology = reactionary
}
mean_time_to_happen = {
months = 1
}
option = {
name = "EVTOPTA60010"
government = presidential_dictatorship
}
}
country_event = {
id = 60020
title = "EVTNAME60020"
desc = "EVTDESC60020"
picture = "Unite"
trigger = {
NOT = {
government = proletarian_dictatorship
government = presidential_dictatorship
government = bourgeois_dictatorship
government = fascist_dictatorship
government = absolute_monarchy
}
AND = {
political_parties = underground_parties
vote_franschise = none_voting
upper_house_composition = party_appointed
}
ruling_party_ideology = anarcho_liberal
}
mean_time_to_happen = {
months = 1
}
option = {
name = "EVTOPTA60020"
government = bourgeois_dictatorship
}
}
country_event = {
id = 60030
title = "EVTNAME60030"
desc = "EVTDESC60030"
picture = "Unite"
trigger = {
NOT = {
government = proletarian_dictatorship
government = presidential_dictatorship
government = bourgeois_dictatorship
government = fascist_dictatorship
}
AND = {
political_parties = underground_parties
vote_franschise = none_voting
upper_house_composition = party_appointed
}
ruling_party_ideology = fascist
}
mean_time_to_happen = {
months = 1
}
option = {
name = "EVTOPTA60030"
government = fascist_dictatorship
}
}
country_event = {
id = 60040
title = "EVTNAME60040"
desc = "EVTDESC60040"
picture = "Monarchy"
trigger = {
OR = {
government = hms_government
government = prussian_constitutionalism
}
vote_franschise = none_voting
}
mean_time_to_happen = {
months = 1
}
option = {
name = "EVTOPTA60040"
government = absolute_monarchy
}
}
country_event = {
id = 60050
title = "EVTNAME60050"
desc = "EVTDESC60050"
picture = "Unite"
trigger = {
OR = {
government = proletarian_dictatorship
government = presidential_dictatorship
government = bourgeois_dictatorship
government = fascist_dictatorship
}
AND = {
NOT = {
political_parties = underground_parties
vote_franschise = none_voting
upper_house_composition = party_appointed
}
}
}
mean_time_to_happen = {
months = 1
}
option = {
name = "EVTOPTA60050"
government = democracy
}
}
country_event = {
id = 60060
title = "EVTNAME60060"
desc = "EVTDESC60060"
picture = "Monarchy"
trigger = {
government = absolute_monarchy
NOT = {
vote_franschise = none_voting
}
}
mean_time_to_happen = {
months = 1
}
option = {
name = "EVTNAME60060"
government = prussian_constitutionalism
}
}
country_event = {
id = 60070
title = "EVTNAME60070"
desc = "EVTDESC60070"
picture = "Monarchy"
trigger = {
government = prussian_constitutionalism
OR = {
political_parties = secret_ballots
political_parties = non_secret_ballots
}
}
mean_time_to_happen = {
months = 1
}
option = {
name = "EVTOPTA60070"
government = hms_government
}
}