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unmerged(148805)

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I am so proud of me!!! here is my first time writing a cheat....

country_event = {

id = 80002

is_triggered_only = yes

title = "Marshal Law"
desc = "The army has taken control of the streets, looters, rioters and people of low moral character are to be arrested. Orders are shoot to kill if any resistance is given."
picture = "arrested"

option = {
name = "militancy and conciousness is reduced by -10"
militancy = -10
consciousness = -10
}
}
}


This is exactly what I'm looking for, but I can't figure out how to gwet it to work.

Is there a way to use this code to create another entry in the list of decision options listed in game in the bottom right hand corner of the Politics screen?

Sorry if it's a dumb question...... Totaly newbie when it comes to modding.
 

T.j. Arnold

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I'm playing as the African country of Bugunda (available via the African Nations mod).
In order to increase the total number of national focuses I have at once, I need to increase the population of the Hausa people, who aren't even native to my country (had to conquer a few). The problem is, there is so very few of them in the world that I can only ever have one national focus at a time.

Is there a cheat we can make in order to increase the population of a certain type of people, or at least their growth rate?
V2_1.jpg
 

Ricox

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Use population growth cheats.

Add "global_pop_growth" modifier to static_modifiers.txt. I am not sure if it's 100% correct, so go into issues.txt and find health care lines to see the actual modifier.
 

T.j. Arnold

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I know about the population cheats. The problem is, I do not wish to increase my population in all regions, or the global population for that matter.
Rather, one specific region where the bulk of these "Hausa" people are.

It's stupid, there's only about 400,000 of them in the world...
 

Ricox

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I know about the population cheats. The problem is, I do not wish to increase my population in all regions, or the global population for that matter.
Rather, one specific region where the bulk of these "Hausa" people are.

It's stupid, there's only about 400,000 of them in the world...


There is a one region population growth cheat, but you will need to edit it a bit and write in the ID of the province you have those people in. Just check around in the first ~15 pages.
 

Goldor2005

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I can no longer get this to work with 1.2, can any one else? If so did you have to change anything? I was wanting a fun game of taking a indan minor and just conquering everyone around me for no real reason with out any work, but can't get this to work :(.

Ricox wanted to have proper text messages for the decision-based cheat, so I have created some.
Indeed the text had to be put into the localisation as Hohen suggested.

First I changed the decision file "decisions\Political.txt" by adding "be_more_" to the desicions changing people's ideology.
This is to ensure we don't conflict with something else.
Now that file looks like this from line 194 onwards (Version 1.1 vanilla. Remember to make a backup of the original.):
Code:
	opium_for_the_masses = {
		alert = no
		potential = {
			ai = no
		}
		
		allow = {
		}
		effect = {
			badboy = -50
			war_exhaustion = -10
			any_pop = {
         	      		consciousness = -50
               			militancy = -50
			}
		}
		ai_will_do = {
			factor = 0
		}
	}

	moarwoar = {
		alert = no
		potential = {
			ai = no
		}
		
		allow = {
		}
		effect = {
			any_pop = {
				dominant_issue = {
					value = jingoism
					factor = 0.1
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}

	we_are_so_clever = {
		alert = no
		potential = {
			ai = no
		}
		
		allow = {
		}
		effect = {
			research_points = 7200
		}
		ai_will_do = {
			factor = 0
		}
	}

	be_more_liberal = {
		alert = no
		potential = {
			ai = no
		}
		
		allow = {
		}
		effect = {
			any_pop = {
				ideology = {
					value = liberal
					factor = 1
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}

	be_more_conservative = {
		alert = no
		potential = {
			ai = no
		}
		
		allow = {
		}
		effect = {
			any_pop = {
				ideology = {
					value = conservative
					factor = 1
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}

	be_more_reactionary = {
		alert = no
		potential = {
			ai = no
		}
		
		allow = {
		}
		effect = {
			any_pop = {
				ideology = {
					value = reactionary
					factor = 1
				}
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
}

Then I created a new file in named "localisation\cheats.csv".
Using a text editor (I used UltraEdit since using Excel seemed to mess things up) I put the following text in that file:
Code:
opium_for_the_masses_title;An opium for the masses;;;;;;;;;;;;;x
opium_for_the_masses_desc;Religion is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is an opium for the masses. By convincing everyone that our actions have been nothing but the will of god, they accept the actions of the rulers as just and acceptable no matter what. All fatigue, aggression and unfair treatment is forgotten.;;;;;;;;;;;;;x
moarwoar_title;moarwoarplz!1;;;;;;;;;;;;;x
moarwoar_desc;By pointing out that those other people over there have something nice you convince your people that they should take it. They will now sacrifice their posessions, their morals and their very lives for your war goals. Like convincing an infant that a shiny metal coin is valued more than paper money. More war please!;;;;;;;;;;;;;x
we_are_so_clever_title;We are so clever;;;;;;;;;;;;;x
we_are_so_clever_desc;A stranger, claiming to be back from the future, offers you some yet unknown knowledge. A thick bundle of documents marked "Classified xyzzy" contains all, or at least very much of the solution to your nation's current research. Having given it to your leading scientist, the stranger says "The name is Einstein. Albert Esinstein. We will meet again". He then turns away, speaks into his wrist "Beam me up Scotty!" and vanishes in a flash of light.;;;;;;;;;;;;;x
be_more_liberal_title;Be more Liberal;;;;;;;;;;;;;x
be_more_liberal_desc;Look to the future people! We have seen the state of the past and know how horrible it was. We must work for a world free of unneeded regulations and other opression, that is the only way to achieve justice and satisfaction for all humankind!;;;;;;;;;;;;;x
be_more_conservative_title;Be more Conservative!;;;;;;;;;;;;;x
be_more_conservative_desc;We know what we have and we know what has been. If we change things, we don't know what might happen. The world is an intricate mechanism of interlocking actions and reactions. Changing anything could result in an unknown future disaster!;;;;;;;;;;;;;x
be_more_reactionary_title;Be more Reactionary!;;;;;;;;;;;;;x
be_more_reactionary_desc;Changes are good? No they are not. We changed things the way those radicals proposed and see what it got us? Now we demand but one thing: Change it back to the way it was. The way we all know worked. A world where people know their place!;;;;;;;;;;;;;x
Of course you can write yor own title or description in there instead...

So has anyone found a way to add diplomats at will?
It's the only thing I still have to save/exit/edit/start/load for.
 

Ricox

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It works in 1.2, you just probably missed a bracket or something else. Look for modding tools in the mod forum, I think there was a tool that checked for missing brackets.
 

Nicodemus

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Forgive me if already answered but can you display province IDs from ingame?

Good question, I suppose you already tried the old one "SHOWID". So did I, and it doesn't work, I've done some research and cannot find it myself. So I guess I'm wondering too, is there such a code?


Edit#1: Bah, I didn't scroll down completely, still my question stands.
 

Aprogas

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strings

I didn't read the whole thread, but I did search for "cthulhu" and it wasn't found, so I assume not all cheats/command are listed yet. Most of these I didn't test; if I did, I added in Italics a clue on how it works or what it does.

changecontroller TAG provid
changeowner TAG provid
tutorial starts tutorial, closing tutorial also returns to main menu
fullscreen
yesmen
instantresearch
instantproduction
instantconstruction
date year.mm.dd
break something with rebels
militancy not sure, can crash the game
no_pop_update
view_ai
goods
upperhouse force upperhouse re-election
election I assume force election, but only tested on Absolute Monarchy where it did nothing
event
reloadtexture
reloadfx
reloadinterface
reload Valid arguments are: file
window Valid commands are: open <windowName> close; crashes game on incorrect arguments
leadership
prestige
cash
cthulhu ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
tech list
help No help for you!
rand_log
morehumans

I grabbed these strings from v2game.exe using the UNIX tool /usr/bin/strings, which basically just prints all readable parts of the .exe. It is possible there is another section in the .exe with more commands, but this list seemed pretty complete. I don't consider this hacking or cracking (which would probably break forum rules), I could have gotten the same information with a hex-editor and some manual work, notepad and more manual work, or a million monkeys and even more manual work.
 

iamjmph

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so, ive read this all and i dont think i saw this...

the main complain about instantconstruction is that it helps the computer as well... ive found a way around that for those willing to do extra work...

First i tested this with railroads,forts, naval bases, armies and navies just to let you know...
When you turn on instantconstruction it typically takes a "day" to make any in progress constructions drop to zero. This will, as stated, drop EVERY construction(except factories) to 0 days. Yours and the computers. While not bad, its still not ideal.

What I, and im sure others, have found, is that any construction started while the code is on will START at 0 days...

Now obviously just turning it on and running the game will still allow the computer to receive the help as well.... However, if you pause the game, turn the cheat on, start any construction you want and then turn the cheat off, you will get all of your stuff instantly built while anything already in progress will be unaffected...

just thought id pass this along, i havent tested it, but im sure instant research can be done the same way
 

iamjmph

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meh, probably, at least for forts, naval bases and railways. i just thought id point out a way to use the cheat without helping the computer too... thanks for the info though, i added it to my static lists... thank you very much.
 
Jan 30, 2010
23
0
Please specify what is it for others to see (I already know, but maybe some want to know what you found).

Code:
country_event = {
	id = 60000
	title = "EVTNAME60000"
	desc = "EVTDESC60000"
	picture = "Unite"
	
	trigger = {
		NOT = {
			government = proletarian_dictatorship
			government = presidential_dictatorship
			government = bourgeois_dictatorship
			government = fascist_dictatorship
			government = absolute_monarchy
		}
		AND = {
			political_parties = underground_parties
			vote_franschise = none_voting
			upper_house_composition = party_appointed
		}
		ruling_party_ideology = communist
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTOPTA60000"
		government = proletarian_dictatorship
	}
}

country_event = {
	id = 60010
	title = "EVTNAME60010"
	desc = "EVTDESC60010"
	picture = "Unite"
	
	trigger = {
		NOT = {
			government = proletarian_dictatorship
			government = presidential_dictatorship
			government = bourgeois_dictatorship
			government = fascist_dictatorship
			government = absolute_monarchy
		}
		AND = {
			political_parties = underground_parties
			vote_franschise = none_voting
			upper_house_composition = party_appointed
		}
		ruling_party_ideology = reactionary
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTOPTA60010"
		government = presidential_dictatorship
	}
}

country_event = {
	id = 60020
	title = "EVTNAME60020"
	desc = "EVTDESC60020"
	picture = "Unite"
	
	trigger = {
		NOT = {
			government = proletarian_dictatorship
			government = presidential_dictatorship
			government = bourgeois_dictatorship
			government = fascist_dictatorship
			government = absolute_monarchy
		}
		AND = {
			political_parties = underground_parties
			vote_franschise = none_voting
			upper_house_composition = party_appointed
		}
		ruling_party_ideology = anarcho_liberal
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTOPTA60020"
		government = bourgeois_dictatorship
	}
}

country_event = {
	id = 60030
	title = "EVTNAME60030"
	desc = "EVTDESC60030"
	picture = "Unite"
	
	trigger = {
		NOT = {
			government = proletarian_dictatorship
			government = presidential_dictatorship
			government = bourgeois_dictatorship
			government = fascist_dictatorship
		}
		AND = {
			political_parties = underground_parties
			vote_franschise = none_voting
			upper_house_composition = party_appointed
		}
		
		ruling_party_ideology = fascist
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTOPTA60030"
		government = fascist_dictatorship
	}
}

country_event = {
	id = 60040
	title = "EVTNAME60040"
	desc = "EVTDESC60040"
	picture = "Monarchy"
	
	trigger = {
		OR = {
			government = hms_government
			government = prussian_constitutionalism
		}
		vote_franschise = none_voting
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTOPTA60040"
		government = absolute_monarchy
	}
}

country_event = {
	id = 60050
	title = "EVTNAME60050"
	desc = "EVTDESC60050"
	picture = "Unite"
	
	trigger = {
		OR = {
			government = proletarian_dictatorship
			government = presidential_dictatorship
			government = bourgeois_dictatorship
			government = fascist_dictatorship
		}
		AND = {
			NOT = {
				political_parties = underground_parties
				vote_franschise = none_voting
				upper_house_composition = party_appointed
			}
		}
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTOPTA60050"
		government = democracy
	}
}

country_event = {
	id = 60060
	title = "EVTNAME60060"
	desc = "EVTDESC60060"
	picture = "Monarchy"
	
	trigger = {
		government = absolute_monarchy
		NOT = {
				vote_franschise = none_voting
		}		
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTNAME60060"
		government = prussian_constitutionalism
	}
}

country_event = {
	id = 60070
	title = "EVTNAME60070"
	desc = "EVTDESC60070"
	picture = "Monarchy"
	
	trigger = {
		government = prussian_constitutionalism
		OR = {
			political_parties = secret_ballots
			political_parties = non_secret_ballots
		}
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = "EVTOPTA60070"
		government = hms_government
	}
}

Found it in "CleaningUp" txt document while looking through event folder.

60000 - Proletarian Dictatorship
60010 - Presidential Dictatorship
60020 - Bourgeois Dictatorship
60030 - Fascist Dictatorship
60040 - Absolute Monarchy
60050 - Democracy
60060 - Prussian Constitutionalism
60070 - HMS Government

On a separate note, does anyone know how to put a communist party in power? Whenever I activate the event to introduce Communism to the world, the party for it is not present, even when a country's upper house would be 99.9% communist.