The 1.5.1 patch fixes this.
https://forum.paradoxplaza.com/foru...nks-released-not-for-problem-reports.1010281/
https://forum.paradoxplaza.com/foru...nks-released-not-for-problem-reports.1010281/
Within the File: Just change the Stuff, What You want + Just delete the Stuff, Which You don't change + save + rename the File.What is the new format? I am trying to get it working but it still seems to be having issues.
I have still Trouble with this **** in V1.5.1 (BETA) - Anyone Else ? - Is It fixed or Not ?!
Edit:
Ok, I have figured It out - Strange Thing.
This is not working for me:
NGameplay = {
NAVY_SIZE_POP_MULT = 0.1
NAVY_SIZE_SPACEPORT_LEVEL = { 2, 3, 5, 7, 9, 12 }
NAVY_SIZE_HABITAT_ADD = 6 # Per habitat
}
Any suggestions?
NGamplay = {
ETHOS_MAX_POINTS = 60
GOVERNMENT_CIVIC_POINTS_BASE = 8
}
NSpecies = {
MAX_ETHIC_POINTS = 60
MAX_TRAIT_POINTS = 99
MAX_TRAITS = 99
MAX_TRAIT_POINTS_LEADER = 10
MAX_TRAIT_POINTS_RULER = 10
}
NGameplay = {
MIN_HABITABILITY = 0.00 # Planet habitability must be at least this value to be able to colonize
TECH_COST_MULT_NUM_COLONIES = 0.0 # Each Planet adds +X% tech cost
TECH_COST_FREE_POPS = 0 # First X pops do not add any tech cost
TECH_COST_MULT_NUM_POPS = 0.00 # Each non-free Pop adds +X% tech cost
}
NSpecies = {
MAX_TRAIT_POINTS = 30
MAX_TRAITS = 10
}
NArmy = {
EXP_EXPERIENCED = 0
EXP_VETERAN = 0
EXP_ELITE = 0
ATTACHMENT_SLOTS = 4
}
}
I delete this bracket, but trouble is not solved. Any ideas why that can be?you have an extra bracket at the end that I don't believe should be there other than that I'm not sure what you are having trouble with,
Whats the name of your file, it should not be 00_defines. name it to something like 11_defines.txt.I delete this bracket, but trouble is not solved. Any ideas why that can be?
And + to that MEGSTRUCTURES IS NOT BUILD! They just vanish after construction ship ends his work! I'm realy desapointed by desigion make 00_defines.lua a non .lua file. That makes much more troubles than good. If that makes any good.
I am scruled up, thats(start with 1 pop and without ships, unbuildable megastructures) not because my mod and now i try to finde problem mod. But my file named 01_defines.Whats the name of your file, it should not be 00_defines. name it to something like 11_defines.txt.
I learned the same thing today. It has been a long time since I was modding that I thought it was changed earlier and not with banks.After three hours of attempting to get my mod to work, I finally figured out that 00_defines is no longer a lua file, so any mod that relies on this is broken, so I'm posting this thread to save a fellow modder why his/her mod is no longer working.(It's also one of the first tutorials to get into modding Stellaris.)
Basically anything that relies on something like this: NDefines.NGameplay.ANOMALY_SPAWN_CHANCE = 1.0 no longer works. Which pretty much broke my Anomaly spawn chance mods.
Changing the 00_defines file to a lua file sadly crashes the game.
I looked a few buried bug threads, and there seems to be no solution for now.
What is the new format? I am trying to get it working but it still seems to be having issues.
I delete this bracket, but trouble is not solved. Any ideas why that can be?
And + to that MEGSTRUCTURES IS NOT BUILD! They just vanish after construction ship ends his work! I'm realy desapointed by desigion make 00_defines.lua a non .lua file. That makes much more troubles than good. If that makes any good.