Attention modders: 00_defines.lua changed to 00_defines.txt

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Kayden_II

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I have still Trouble with this **** in V1.5.1 (BETA) - Anyone Else ? - Is It fixed or Not ?!

Edit:
Ok, I have figured It out - Strange Thing.
 
Last edited:

Kayden_II

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What is the new format? I am trying to get it working but it still seems to be having issues.
Within the File: Just change the Stuff, What You want + Just delete the Stuff, Which You don't change + save + rename the File.
 
Last edited:

COSIAN

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The new .txt file still has what appear to be section headers ....

NGameplay = {
ALLOW_EMPIRE_DESIGN_CHEATS = no
VICTORY_CONDITION_DOMINATION = 0.4
VICTORY_CONDITION_FEDERATION = 0.6

So if I want to change

VICTORY_CONDITION_DOMINATION = 0.4


to

VICTORY_CONDITION_DOMINATION = 0.5

do I just include the line I want to change in my 01_defines.txt file or must I include the section header and footer??
 

COSIAN

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Just an update .... with 1.5.1 beta ....

created cos1_defines.txt in mymod/common/defines

included just the following text in the file for the values I wanted to change ...

---------------------------------------------------------

NGameplay = {
LEADER_POOL_SIZE = 5 # Each leader pool will consist of this many leaders
LEADER_BASE_CAP = 15
LEADER_AGE_DEATH_CHANCE_AGE = 80 # Before this age the chance wont increase
DEBRIS_RESEARCH_TIME = 60 # How many days it takes to analyze 1 debris.
NUM_TECH_ALTERNATIVES = 4
TECH_COST_FREE_POPS = 40 # First X pops do not add any tech cost
}

---------------------------------------------------------

This seems to be working .....
 

Shuul

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This is not working for me:
NGameplay = {
NAVY_SIZE_POP_MULT = 0.1
NAVY_SIZE_SPACEPORT_LEVEL = { 2, 3, 5, 7, 9, 12 }
NAVY_SIZE_HABITAT_ADD = 6 # Per habitat
}

Any suggestions?
 

Frostwood

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I have still Trouble with this **** in V1.5.1 (BETA) - Anyone Else ? - Is It fixed or Not ?!

Edit:
Ok, I have figured It out - Strange Thing.

So in the beta NDefines.NGameplay.ANOMALY_SPAWN_CHANCE = 1.0 no longer works?
This is not working for me:
NGameplay = {
NAVY_SIZE_POP_MULT = 0.1
NAVY_SIZE_SPACEPORT_LEVEL = { 2, 3, 5, 7, 9, 12 }
NAVY_SIZE_HABITAT_ADD = 6 # Per habitat
}

Any suggestions?

Did you copy the 00_defines file, rename it, delete the contents and put in the stuff you want to change?
 

kaceyshadow

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Got a mod that adjusted the 00_defines as well, I have the file in the common/defines/ section on the mod, renamed the file machi0_defines.txt

I removed the old code that used the NDefines.NGameplay method and replaced it with
Code:
NGamplay = {
ETHOS_MAX_POINTS = 60
GOVERNMENT_CIVIC_POINTS_BASE = 8
}

NSpecies = {
MAX_ETHIC_POINTS = 60
MAX_TRAIT_POINTS = 99
MAX_TRAITS = 99
MAX_TRAIT_POINTS_LEADER = 10
MAX_TRAIT_POINTS_RULER = 10
}

however when starting up the game, it loads in all fine but none of the changes are showing it is like it is not even reading the defines file that i have setup

Update: Moved game to the 1.5.1 beta, and the trait's work now however the ethics do not seem to register nor the civics. I even tried removing the Civic line and still the ethics do not adjust.
 
Last edited:

Nerz

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Can someone help me? Only changes on 1.5.1. beta or 1.5. is 3 Civics point and start with only 1 pop and without ships, but start buildings is still spawns.
Code:
Code:
    NGameplay = {
        MIN_HABITABILITY = 0.00        # Planet habitability must be at least this value to be able to colonize
        TECH_COST_MULT_NUM_COLONIES                = 0.0 # Each Planet adds +X% tech cost
        TECH_COST_FREE_POPS                        = 0 # First X pops do not add any tech cost
        TECH_COST_MULT_NUM_POPS                    = 0.00 # Each non-free Pop adds +X% tech cost
    }

    NSpecies = {
        MAX_TRAIT_POINTS                     = 30
        MAX_TRAITS                             = 10
    }

    NArmy = {
        EXP_EXPERIENCED                    = 0
        EXP_VETERAN                        = 0
        EXP_ELITE                        = 0
        ATTACHMENT_SLOTS                = 4
    }
}
 

Nerz

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you have an extra bracket at the end that I don't believe should be there other than that I'm not sure what you are having trouble with,
I delete this bracket, but trouble is not solved. Any ideas why that can be?
And + to that MEGSTRUCTURES IS NOT BUILD! They just vanish after construction ship ends his work! I'm realy desapointed by desigion make 00_defines.lua a non .lua file. That makes much more troubles than good. If that makes any good.
 

anexgohan

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I delete this bracket, but trouble is not solved. Any ideas why that can be?
And + to that MEGSTRUCTURES IS NOT BUILD! They just vanish after construction ship ends his work! I'm realy desapointed by desigion make 00_defines.lua a non .lua file. That makes much more troubles than good. If that makes any good.
Whats the name of your file, it should not be 00_defines. name it to something like 11_defines.txt.
 

Nerz

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Whats the name of your file, it should not be 00_defines. name it to something like 11_defines.txt.
I am scruled up, thats(start with 1 pop and without ships, unbuildable megastructures) not because my mod and now i try to finde problem mod. But my file named 01_defines.
 

hyme

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After three hours of attempting to get my mod to work, I finally figured out that 00_defines is no longer a lua file, so any mod that relies on this is broken, so I'm posting this thread to save a fellow modder why his/her mod is no longer working.(It's also one of the first tutorials to get into modding Stellaris.)

Basically anything that relies on something like this: NDefines.NGameplay.ANOMALY_SPAWN_CHANCE = 1.0 no longer works. Which pretty much broke my Anomaly spawn chance mods.

Changing the 00_defines file to a lua file sadly crashes the game.

I looked a few buried bug threads, and there seems to be no solution for now.
I learned the same thing today. It has been a long time since I was modding that I thought it was changed earlier and not with banks.
 

hyme

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What is the new format? I am trying to get it working but it still seems to be having issues.
NGameplay = {
MIN_HABITABILITY_FOR_MIGRATE = 0.40 # Planet habitability must be at least this for Pops to want to move there 0.6 to 0.4 JB 20170410
BORDERING_DISTANCE = 75 #Within this distance we're considered to be neighbours #50 to 75 JB20170409
RELEVANT_DISTANCE = 125 #Within this distance we're considered to be diplomatically relevant #100 to 125 JB20170409

REBELS_JOIN_DISTANCE_SQRT = 200.0 # Distance threshold if rebels are to join an already existing rebel. #100 to 200 JB MAY312016
REBELS_POWER_THRESHOLD = 0.3 # A Threshold that controls when rebels think they have a chance Higher = more unwilling #0.5 to 0.3 AI Rebalance MAY112016

CONSTRUCTION_SHIP_WORK_SPEED_MULT = 0.5 #Construction ship construction speed multiplier #1 to 0.5 JB20170409
BASE_SURVEY_TIME = 60 # Base Time In Days for surveying a planet #20 to 60 JB MAY282016
LEADER_AGE_MIN = 18 # Min age of generated leaders #28 to 18 JB20170409
LEADER_BASE_CAP = 12 # #10 to 12 JB MAY92016

LEADER_AGE_HEIR_MIN = 1 # Min age of generated heirs in dynastic governments # 18 to 1 JB20170409
LEADER_SKILL_CAP = 10 #5 to 10 JB MAY132016
LEADER_SCIENTIST_SURVEY_EXPERIENCE = 30 # Experience gained from surveyed planet #10 to 30 JB20170409
BORDER_BASE_RADIUS = 10 # The base radius of the border #15 to 10 JB20170409

DEBRIS_DAYS = 3600 # How many days the debris is visible for #1800 to 3600 JB20170409
TECH_COST_MULT_NUM_COLONIES = 0.15 # Each Planet adds +X% tech cost #0.1 to 0.15 JB20170410
TECH_COST_MULT_NUM_POPS = 0.015 # Each non-free Pop adds +X% tech cost #0.01 to 0.015 JB20170410
TRADITION_COST_TRADITION = 10 # 6 to 10 JB20170409

NAVY_SIZE_BASE = 30 # Base value of Naval Capacity #10 to 30 JB20170410
NAVY_SIZE_POP_MULT = 0.30 # Mult value of Naval Capaicty for each Pop #0.25 to 0.30 JB20170409
NAVY_SIZE_SPACEPORT_LEVEL = { 1 2 3 4 5 6 } # Naval Capacity per spaceport level #{ 2 4 6 9 12 15 } to { 1 2 3 4 5 6 } JB20170409
NAVY_SIZE_HABITAT_ADD = 5 # Per habitat #10 to 5 JB20170409

GARRISON_SIZE_MULT = 1.0 # Per pop over 1 #0.4 to 1.0 JB MAY222016
PLANET_FORTIFICATION_MULT = 300 # Per pop over 1 #100 to 300 JB June042016
PLANET_FORTIFICATION_DEFENSE_MIN = 1.00 # At 0% fortification divide damage to defending armies by this #0.5 to 1.00 JB JUNE112016
PLANET_FORTIFICATION_BASE = 2000 # Planet always has this much fortification health # 1000 to 2000 JB20170409

}
 

COSIAN

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I delete this bracket, but trouble is not solved. Any ideas why that can be?
And + to that MEGSTRUCTURES IS NOT BUILD! They just vanish after construction ship ends his work! I'm realy desapointed by desigion make 00_defines.lua a non .lua file. That makes much more troubles than good. If that makes any good.

Don't know if it makes a diff but your file has leading spaces on each line so even if you removed the last bracket the leading spaces might be an issue...