So Paradox wants to build a city builder (lol, weird phrase), but want to see what setting people want. Okay, sounds cool.
I mean, I love Cities Skylines. But that's the modern / Slightly Futuristic setting filled. I haven't played Surviving Mars because it doesn't look fun, but that's the somewhat further future filled... in a weird way. I think that there is a Fallout base-building game that is either out or coming out sometime? Between that and Frostpunk I think the post-apocalyptic thing has been done. I usually love fantasy settings, but for some reason I think I'd hate a city builder in that setting. Could be wrong though. It would need a really interesting Lore / setting. Actually, I think I might be coming around to the idea. It'd have to be very original though, not too stereotypical. I played the shit out of Caesar 3 when I was younger. I loved that. I loved struggling to get to the level objectives and get to the next level. That's a completely different type of thing from Cities Skylines which is a purely creative endeavor. I don't want Cities Skylines to be challenging, I want to use it as a creative outlet. That's why I play it with unlimited money and a bunch of mods. But a difficult / challenging game like Banished? I tried that; it was lots of fun. But it just got boring quick after the first few challenges. 'Challenging' would work with a Ceasar 3 type game where it's more like levels you have to complete. In a level-based challenging game, each level can throw different arrangements of threats at you and that's what would make it memorable. It's less of a sandbox type thing though, which is what Paradox Studios usually love to go for.
I mean, I love Cities Skylines. But that's the modern / Slightly Futuristic setting filled. I haven't played Surviving Mars because it doesn't look fun, but that's the somewhat further future filled... in a weird way. I think that there is a Fallout base-building game that is either out or coming out sometime? Between that and Frostpunk I think the post-apocalyptic thing has been done. I usually love fantasy settings, but for some reason I think I'd hate a city builder in that setting. Could be wrong though. It would need a really interesting Lore / setting. Actually, I think I might be coming around to the idea. It'd have to be very original though, not too stereotypical. I played the shit out of Caesar 3 when I was younger. I loved that. I loved struggling to get to the level objectives and get to the next level. That's a completely different type of thing from Cities Skylines which is a purely creative endeavor. I don't want Cities Skylines to be challenging, I want to use it as a creative outlet. That's why I play it with unlimited money and a bunch of mods. But a difficult / challenging game like Banished? I tried that; it was lots of fun. But it just got boring quick after the first few challenges. 'Challenging' would work with a Ceasar 3 type game where it's more like levels you have to complete. In a level-based challenging game, each level can throw different arrangements of threats at you and that's what would make it memorable. It's less of a sandbox type thing though, which is what Paradox Studios usually love to go for.