I think binding army fleets with naval fleets would help a lot with some stuff, QoL wise, and possibly even prevent AIs from acting stupid with army transports.
Army should be included in fleet management screen, and set templates for them as well as build reinforcements just like the navy.
From there, we should be able to decide to "attach" that army fleet/template to certain fleet, just like how we can choose naval fleet's home base. That way the army fleet will follow that fleet around even after the invasion is concluded and they come back out into space.
If the attached naval fleet is bombing a planet, the army fleet should automatically orbit that said planet, until the navy fleet moves then the army will move with the fleet. If the navy moves while army is fighting, they will continue to fight unless told to retreat manually.
Of course, we can also decide the army fleet to be "independent" without being attached to any fleets for more flexibility.
Talk about eliminating micro.
Army should be included in fleet management screen, and set templates for them as well as build reinforcements just like the navy.
From there, we should be able to decide to "attach" that army fleet/template to certain fleet, just like how we can choose naval fleet's home base. That way the army fleet will follow that fleet around even after the invasion is concluded and they come back out into space.
If the attached naval fleet is bombing a planet, the army fleet should automatically orbit that said planet, until the navy fleet moves then the army will move with the fleet. If the navy moves while army is fighting, they will continue to fight unless told to retreat manually.
Of course, we can also decide the army fleet to be "independent" without being attached to any fleets for more flexibility.
Talk about eliminating micro.