Is that even possible? I went with the rebels and couldn't get one, because the option to go and get last potential allies in Act II was interrupted by an attack on the Mountain Spire which automatically launched the plot to Act III.
Yeah, I'm seeing these complaints pop up quite a bit. Obsidian decided that in order to improve replayability, content had to be arbitrarily locked off. If you don't pick to do the main quest in an area with a tower or are given the option to for your chosen faction, they still allow you access to the Spires in that area. The prime example is Azure. The information ingame actually states that finding a path to one of the Spires in Azure is almost impossible due to the Edict of Stone, but if you don't have a questline that occurs there, someone shows up who conveniently is able to tell you how to get to that Spire (in my case, I took the rebel path and the Fatebinder that arrived to tell me about how Kyros declared me an Archon just before also declaring a free for all in the Tiers essentially said "oh, btw, you can get to that Spire that almost nobody knows a safe path to by going this way" right before leaving). I never understood why the Edicts aren't the same....
Honestly I could go on for a few paragraphs ranting about it but this is an excellent way to summarize it.I think the worst thing is that it comes off as so arbitrary, like there's literally no point to it, you're just artificially held back from doing it, without a justification, the option is just gone.
I think the worst thing is that it comes off as so arbitrary, like there's literally no point to it, you're just artificially held back from doing it, without a justification, the option is just gone.
^ That qualifies as an arbitrary design choice to prevent the player from visiting all areas in a playthrough. They could have made the assault happen after you visited all areas, but chose to do so after you visit 3 out of 4 of them. That is not the case on the anarchist path, where more people should be eager to attack you, so how does that make sense?
Its only arbitrary because you refuse to accept it as part of the narrative.To go anarchist you tick off both factions big time and earn the "traitor" badge from everyone who is affiliated with the Empire (except Mark), while still getting the hate from the rebel factions ... I'd say that warrants an assault or twenty long before either faction would assault you upon siding with the other one
EDIT: to clarify, my argument is not that they should change the only path that gets it right (anarchist); my argument is that locking the player out of areas on other paths is arbitrary and not particularly great.
Its only arbitrary because you refuse to accept it as part of the narrative.
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If there is a narrative rationale, rather than a post-hoc rationalization like this, it is not conveyed to the player. Which is why it's considered arbitrary. It is not a refusal to accept it as part of the narrative - it's the realization that it's arbitrary because in relation to the narrative it's nonsense.
Have you actually tried to do otherwise?we insult one of the Archons by leaving them and their army out of the siege