I liked this concept so much that I went to
the wiki to check viability and spoilers: it doesn't look any good
There are two things here that work against it. All in all, it seems like the current system is build up the opposite way: balance is solely done through assimilation speed.
1. Having every single territory assimilating one pop is counterintuitive and really works againts history: the more territories you control the relatively faster you will assimilate. Without going into other effects: you are better off conquering 100 territories asap than gradually expanding your borders for a few territories every generation.
2. But the thing that breaks the neck is that a RANDOM pop is chosen. The whole thing is balanced around the duration of that one pop you're assimilating right now, so you cannot compensate point 1 with extremely increasing times for freemen or below anymore, because if a freeman gets randomly chosen in a city, you cripple the whole operation anyways.
I really see no way out other than introducing at least some kind of basic weighting for pop selection, which would indoubtably increase cpu usage. If anybody has an idea for a more efficient workaround, please speak up.
Since we are now in dream territory anyways, let me introduce you to my ideal system:
*Please note that this is a first draft, on paper, from just 50h democratic helenistic experience. Special buildings and techs as well as other government types are not considered.
Anchor Assimilation on Province level:
How many pops will be assimilated in the province?
Territory:
Max. Assimilation Slots: 2 (instead of the current "1" max and min)
Province: (Rounded down)
Base: 0.25 Potential Pops to Assimilate (PPA)
+0.36 PPA per owned Territory in a Province
+0.50 PPA per owned City in a Province
+0.75 PPA per owned Metropolis in a Province
+0.50 PPA per presence of Subject in the Province
+0.05 PPA per owned Road in Province
+0.50 PPA per owned Wonder in a Province
+0.01 PPA per owned non integrated Pop in the Province
The intention behind the numbers:
This means that you need to control at least 2 villages or 1 city or have a village and a subject in the province to even begin to assimilate 1 pop. It also means that not every territory is assimilating one pop all the time, some can be at 0, some at 2.
Dominant Culture in a Province (regardless of borders, civ level, whatever) assimilates 1 pop at a time in a random territory:
Provincial culture is still palpable to this day. Take mainland Spain as an example: Andalusia, Aragon, Basqueland, Catalonia, Galicia, the Castillas and Valencia have still very distinct cultures whose origins date at least a few centuries back, even with todays communication technology and homogenization efforts under Franco. This shows the importance and resilence of the core provincial culture.
Now that we have established how many pops we are able to assimilate simultaniously per province, let's look at how pops would be selected.
Territory Selection:
In what territory will a pop be assimilated?
Territory:
Requirement: elegible pop available.
Base: Number of PPA / Number of Owned Territories in Province with elegible pops.
Modifiers:
+50% for Nation Capital (it is the main focus of your nations efforts)
+30% for Province Capital (it is the regional focus of your nations efforts)
+15% for City (urban people easily forget their origins and folklore)
+20% for Metropolis (same as city, but it plateaues)
- 20% for Village (if you have ever been to village festivities, you know why)
- 10% for Desert, Jungle, Mountain, Marsh (harsh terrain reinforces tradition)
- 5% for Hills, Forest (same as above)
+10% per Fort level (your fort, your garrisson, your culture)
- 5% per Port level (more chances of finding seamen of the own culture, so why convert?)
+20% for Dominant Culture = Primary Culture (peer pressure)
+10% for Dominant Culture = Primary Culture Group (peer pressure)
+15% for Dominant Religion = State Religion (peer pressure)
+20% if Temple of State Religion is present
+50% if Temple of State Pantheon is present
+ 0.2% per elegible Pop
- 50% if 1 Assimilation Slot is already in use.
The intentions behind the numbers:
Urban and familiar Territories are heaviliy prioritized before remote Villages. It is easier to lose ones roots in an urban environment and having nice Temples should get the State to focus on the Territory.
Pop selection:
Which Pop will be assimilated in this Territory?
Noble:
Base: 2
+0.5 per Noble of Primary Culture in Territory
- 0.4 per Noble of Same Culture in Territory
+0.1 per Citizen of Primary Culture in Territory
- 0.1 per Slave of Same Culture in Territory
- 0.3 per Tribesmen in Territory
+0.5 per Library
+0.5 per Academy
+0.2 per Marketplace
+0.3 per Court of Law
- 0.5 per Tax office
- 0.5 per Mill
Citizen:
Base: 4
+0.3 per Noble of Primary Culture in Territory
+0.2 per Citizen of Primary Culture in Territory
+0.5 per Freeman of Primary Culture in Territory
- 0.1 per Tribesmen in Territory
+0.2 per Port level
+0.3 per Library
+0.3 per Academy
+0.5 per Marketplace
+0.5 per Court of Law
- 0.1 per Training Camp
- 0.1 per Forum
- 0.3 per Tax office
- 0.2 per Mill
Freeman:
Base: 1
+0.2 per Citizen of Primary Culture in Territory
+0.3 per Freeman of Primary Culture in Territory
- 0.1 per Tribesmen in Territory
+0.5 per Fort level
+0.1 per Library
+0.1 per Academy
+0.3 per Marketplace
+0.3 per Court of Law
+0.5 per Training Camp
+0.5 per Forum
- 0.2 per Tax office
Slave:
Base: 0.5
+0.5 per Noble of Primary Culture in Territory
- 1.0 per Noble of Same Culture in Territory
- 0.1 per Freeman of same Culture in Territory
+0.3 per Slave of Primary Culture in Territory
+0.1 per Fort level
+0.5 per Marketplace
+0.2 per Court of Law
+0.3 per Training Camp
+0.1 per Forum
+1.0 per Tax office
+1.0 per Mill
Tribesmen:
Base: 0.2
- 0.5 per Noble in Territory
- 0.2 per Citizen in Territory
+0.3 per Tribesmen in Territory
+0.5 per Marketplace
+0.3 per Court of Law
+0.2 per Training Camp
+0.4 per Forum
+0.2 per Tax office
+0.2 per Mill
For all:
+100% if same culture group
+ 50% if State religion
The intentions behind the numbers:
Citizens are the backbone of culture: they have contact with every social class and are the most (inter)activ group. They look up to nobles, copy their peers and even consider the trends of the lesser. Nobles tend to go with the tides, so once the balance tips, they will adapt en masse. Freeman despise nobility, want to leave slavery behind and look up to become citizen, but some may feel the pull of the ways of old. Slaves adapt to their nobles and freemen want nothing to do with it all, better to have them move in strata. Cultural similarities are important and religion is half of a culture.
Assimilation Speed:
How fast will the Pop be assimilated?
Base: 1 (whatever that means)
+100% if same Culture Group
+ 60% if State Religion
+ 40% if Primary Culture is Dominant Culture in Province
+20% in City
+25% in Metropolis
- 20% in Village
+25% in Nation Capital
+10% in Provincial Capital
+ 0.5% per Civ level
+ 5% per Fort level
+ 2% per Port level
+ 2% per Road
+ 0.5% per Primary Culture Pop in Territory
+ 0.1% per Primary Culture Pop in Province
- 50% if Dominant Culture is not in Culture Group
- 20% if Religion is not in State Religion
+20% if Temple of State Religion is present
+50% if Temple of State Pantheon is present
The intentions behind the numbers:
Close cultures should convert relatively easy and, as said before, religion is at least half the culture. Also Urban life makes conversion easier: old traditions can no longer be lived in an urban environment, while new ceremonies of conquering nations are probably hold primarily in populated cities.
I am sure there are ways to simplify this to get some performance, while maintaining enough of the spirit so it still feels natural and not like a gamey boardgame mechanic (siege, I am looking at you!).
Main Points:
- Assimilation is anchored on a Province level.
- Assimilation has a clear preference for same culture group, state religion Citizens in an urban territory; and interest to assimilate trickles from there.
- Citizes convert gradually, while nobles wait for the "turning point" to convert en masse; Freemen and Slaves are somewhere in between. Tribesmen are reluctant.
- Religion is a big part of Culture.
- Urban Pops assimilate earlier, same Culture Pops assimilate faster.
- Concepts of
Potential Pops to Assimilate, Pop Elegibility and
Assimilation Speed are all important and offer new paths for Techs, Laws, Budgets, Omens, Relics, etc.
- Buildings shall be reworked to offer synergies for aforementioned modifiers.