This is my second post on Assimilation. I have so far done two play throughs with the update and assimilation generally operates like it should (needs a little tweaking), except for Rome and Maurya. For vastly different reasons though.
Roman Issue

The Roman Issue stems from the laws that Rome has and tech Rome chooses. They are a bit overpowered. The amount of assimilation and the speed that it happens is impossible for this time period. Instead of the blob of Macedonian prior updates, its a red one. If you look at Greece you will notice that Roman is the main in large portions of Greece and in my first play thru it was even worse.
To make clear my grievance, assimilation should not be a viable large scale means of governance in this time period UNLESS genocide/mass slavery (technically can institute mass slavery) is added. And even then...
On the small scale, Romans and Greeks would established cities/town/outposts of their domestic culture or closely-related cultures as colonial strongholds to maintain control of an area. So, perhaps have negative assimilation (tech will eventually overcome this in time) in non-capital/non-city/un-fortified territories, while province capitals, cities and fortified territories have a low positive assimilation rate would address this problem.
Maurya Issue

The Maurya issue stems from something that has plagued the game from release. Unlike Rome, Maurya starts in a position of absolute dominance, thus it has from game start to game end to assimilate. In my first play thru, Magadhi nearly supplanted all of the Aryan culture group. The real issue of Maurya, much like the Diadochi of past updates, is that it does not collapse, paving the way for other states. Kushan Empire, Suren Kingdom, Indo-Greek Kingdom never form. Armenian, Pontic, Parthian empires never make it. And it ties into how the game treats stability (not the mechanic) and collapse.
I am not really one for scripted mechanics (expansion missions, etc.) including collapses (Dahae's Seleucid Basileus "Accident"), I rather mechanics (conquest attractiveness, etc.) The same with this issue, I would rather have a system that applies pressure to large empires, both for the player and ai. I will go into this further in another thread and I will link.
Am I the only one noticing this? Y'all thoughts? Thanks for reading.
Roman Issue
The Roman Issue stems from the laws that Rome has and tech Rome chooses. They are a bit overpowered. The amount of assimilation and the speed that it happens is impossible for this time period. Instead of the blob of Macedonian prior updates, its a red one. If you look at Greece you will notice that Roman is the main in large portions of Greece and in my first play thru it was even worse.
To make clear my grievance, assimilation should not be a viable large scale means of governance in this time period UNLESS genocide/mass slavery (technically can institute mass slavery) is added. And even then...
On the small scale, Romans and Greeks would established cities/town/outposts of their domestic culture or closely-related cultures as colonial strongholds to maintain control of an area. So, perhaps have negative assimilation (tech will eventually overcome this in time) in non-capital/non-city/un-fortified territories, while province capitals, cities and fortified territories have a low positive assimilation rate would address this problem.
Maurya Issue
The Maurya issue stems from something that has plagued the game from release. Unlike Rome, Maurya starts in a position of absolute dominance, thus it has from game start to game end to assimilate. In my first play thru, Magadhi nearly supplanted all of the Aryan culture group. The real issue of Maurya, much like the Diadochi of past updates, is that it does not collapse, paving the way for other states. Kushan Empire, Suren Kingdom, Indo-Greek Kingdom never form. Armenian, Pontic, Parthian empires never make it. And it ties into how the game treats stability (not the mechanic) and collapse.
I am not really one for scripted mechanics (expansion missions, etc.) including collapses (Dahae's Seleucid Basileus "Accident"), I rather mechanics (conquest attractiveness, etc.) The same with this issue, I would rather have a system that applies pressure to large empires, both for the player and ai. I will go into this further in another thread and I will link.
Am I the only one noticing this? Y'all thoughts? Thanks for reading.
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