I think that the current implementation of the "Assimilation"-citizenship needs to be reworked, as it can under certain circumstances completely ruin your empire with the new job-mechanic.
I'll give an example from my latest playthrough: I played spiritualists with the appropriate ascension; at the time I finally achieved ascension with my founder species I also had a large chunk of alien populations in my empire. With smaller populations, assimilation was not that big of a deal.
But, I had a race in my empire that made up almost a quarter of my population total, thanks to an early migration treaty and rapid breeding.
Currently, when you set a population on assimilation it leaves the workforce completely to be assimilated, up to 12 pops a year. When a quarter of your workforce leaves at once and wholly, that is a problem, even in the old tile-system.
But now it is even more, because the thus open specialist- and ruler-jobs get reallocated; but, when the finally assimilated specialist pops come back from assimilation, there are no more jobs for them - they are now unemployed and wait their time for demoting.
This can totally wreck your economy.
Compared to other mechanics it also doesn't make much sense: When you augment your population für cybernetic ascension e.g., there is an expensive engineering-project you have ti complete; but not a single pop has to abandon its job for it. Similarily, I can gene-mod whole populations without even a singel day off for them, so to speak.
So, I propose a rework. Maybe make it so there are only ever, say, 12 pops maximum to be put into this condition, as this is the theoretical maximum of pops that can be assimilated within a year (and the others, who still wait, get a small happiness-penalty or the like, to compensate). Or make it a repeatable society science project, similar to gene-modding? I would be fine with both solutions.
Maybe you have other thoughts on this topic? Other suggestions? Or is the system fine as it is in your opinion?
Thanks for reading
[edit: found a typo]
I'll give an example from my latest playthrough: I played spiritualists with the appropriate ascension; at the time I finally achieved ascension with my founder species I also had a large chunk of alien populations in my empire. With smaller populations, assimilation was not that big of a deal.
But, I had a race in my empire that made up almost a quarter of my population total, thanks to an early migration treaty and rapid breeding.
Currently, when you set a population on assimilation it leaves the workforce completely to be assimilated, up to 12 pops a year. When a quarter of your workforce leaves at once and wholly, that is a problem, even in the old tile-system.
But now it is even more, because the thus open specialist- and ruler-jobs get reallocated; but, when the finally assimilated specialist pops come back from assimilation, there are no more jobs for them - they are now unemployed and wait their time for demoting.
This can totally wreck your economy.
Compared to other mechanics it also doesn't make much sense: When you augment your population für cybernetic ascension e.g., there is an expensive engineering-project you have ti complete; but not a single pop has to abandon its job for it. Similarily, I can gene-mod whole populations without even a singel day off for them, so to speak.
So, I propose a rework. Maybe make it so there are only ever, say, 12 pops maximum to be put into this condition, as this is the theoretical maximum of pops that can be assimilated within a year (and the others, who still wait, get a small happiness-penalty or the like, to compensate). Or make it a repeatable society science project, similar to gene-modding? I would be fine with both solutions.
Maybe you have other thoughts on this topic? Other suggestions? Or is the system fine as it is in your opinion?
Thanks for reading
[edit: found a typo]