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Scavenius

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cop115 said:
Good job.

Got a question for ya. Did you acually annex or did Germany? My understanding on who can do this and when seems to be insufficient.

I did the annex.

Back to the game, in May 42 Aus fell to my imperial armies and I have landed in New Zeeland, Australia is now a puppet of Imperial Japan.
On the Indo China border Im holding of around 15 UK Divisions in strong defence positions.
My Navel bomber force are now 24 and I got 10 Carriers in servies. US still does nothing but they are spitting out ships at an alaming rate.
Im preparing to launch against US soon, as I think I better hit them before they hit me. Guam and Wake seems weakly defended, but I think Pearl will be a hard nut to crack.

The UK navy have retreted back to india from the waters around sigapore after I caught there carrierfleet in the South china sea with my naval bombers
they lost 2 CVs and 6 BBs as I was constandly hitting them with 3 grupes of Naval bombers. :D

Well the grand plan are now to hit Wake and Guam with small naval forces and marines and stack 8 carries with support ships and SS cover and hit Pearl in the same time. I have freed all my marine Divisions (got 16 now)from the Aus/New Zeeland campain only using Inf on New Zeeland now and Im out numbering them 2:1.
This is with out question the best Campain I had so far hard and fun.

Recruit Scavenius
 

unmerged(11202)

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Some commentary from me if the DR. does not mind ;) .
Scavenius said:
I did the annex.

Back to the game, in May 42 Aus fell to my imperial armies and I have landed in New Zeeland, Australia is now a puppet of Imperial Japan.
On the Indo China border Im holding of around 15 UK Divisions in strong defence positions.
Nice work on Oceania, though I wonder if puppeting instead of annexing was a good idea. From what I understood you need to share a land connection between the capitals to get all the resource benefits from a puppet. However if you think your defences are overstretched and cannot spare the troops it may be worth it. Also I presume you now have the remaining Australian forces at your disposal.

Scavenius said:
My Navel bomber force are now 24 and I got 10 Carriers in servies. US still does nothing but they are spitting out ships at an alaming rate.
Im preparing to launch against US soon, as I think I better hit them before they hit me. Guam and Wake seems weakly defended, but I think Pearl will be a hard nut to crack.

The UK navy have retreted back to india from the waters around sigapore after I caught there carrierfleet in the South china sea with my naval bombers
they lost 2 CVs and 6 BBs as I was constandly hitting them with 3 grupes of Naval bombers. :D

Well the grand plan are now to hit Wake and Guam with small naval forces and marines and stack 8 carries with support ships and SS cover and hit Pearl in the same time. I have freed all my marine Divisions (got 16 now)from the Aus/New Zeeland campain only using Inf on New Zeeland now and Im out numbering them 2:1.
This is with out question the best Campain I had so far hard and fun.

Recruit Scavenius
24 naval bombers and 10 carriers is enough to take the US Navy head on. That is more than what I had when launching my invasion of the US, though since you are at war with the Allies as well I expect you cannot commit all forces in a US mainland campaign. Though your navy, naval bombers and marine divisions seem enough to drive the US out of the Pacific. Definately a very interesting game, keep the updates coming :) .
 

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Yo Doc,

Is it worth it to build Coastal Fortresses? So far in the SP game I’m playing, the only amphibious assaults that have occurred have been launched by me, and AI initiated coastal bombardments have been few and far between.

CF’s…waste of precious IC, or an essential cornerstone to any homeland defense strategy?
 

unmerged(38211)

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Scavenius - Good work... and oh BTW.... yur not a recruit any more :) Promotion to Captain.... if ya lose the war yur a recruit again :) Just kiddin'

Alkar - you know you or anyone else can post whenever ya want :)

Diomedes - I have mixed feelings on this one. Lets look at them OOG (out of game) first. Huge defensive bonus that would cause more casulties to an attacker. Negative, they are immobile. This doomed such installations. While not bad as a deterrent, they certainly offer virtual no true military value now. That being said I think in this game they are designed as such. Nice..... but not very effective in the big game plan. Answer this question and you will answer your own: Would it be better to build 50 coastal forts or 10 infantry divisons (I am guessing at the conversion rate here) to respond to an attack? The infantry may be redeployed... the forts may not. Hope that helps and thanks for postin.

All - ok someone explain to me how annexing works? Obviously you do not have to have the original capital as was shown above... My understanding from HOI1 was that whoever had the most VP points was the "annexer". Is this right?

Also another question based on something Alkar said - I was under the impression that allies would send excess materials to you if you puppet them even if you do not share a comman border. These trades are often the ones that are super-annoying because they last a few days and they cancel... then make a new one and repeat. If they actually border you do you get the materials without a trade? Does anyone have more info they can shed on this?

MP game tonight - If ya wanna play check out my thread in my sig and reply. Or at least show up. If ya cant make it all the time thats fine. If ya cant make it tonight but still wanna be in the group lemme know as well. Should be a lot of fun. Winning is not the objective in this series. Learning and having fun will be. Winning is just a bonus of the above. See ya there.
 

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Diomedes said:
Yo Doc,

Is it worth it to build Coastal Fortresses? So far in the SP game I’m playing, the only amphibious assaults that have occurred have been launched by me, and AI initiated coastal bombardments have been few and far between.

CF’s…waste of precious IC, or an essential cornerstone to any homeland defense strategy?

well i don't usually build CF's, not unless im on the defensive with IC to spare (ex. low manpower)

are they any good? yes i think so... i avoid landing there whenever possible when i do amphibious assaults since the attacker takes serious penalties...

waste of IC? yes if you are on the offensive... but a cornerstone if you don't want a flanking attack where you don't expect one...

so it all depends on your strategy... a lvl 3+ CF and a garrison unit (with a possible reserve unit/s ready to reinforce) and you have a very good defence...

All - ok someone explain to me how annexing works? Obviously you do not have to have the original capital as was shown above... My understanding from HOI1 was that whoever had the most VP points was the "annexer". Is this right?

Also another question based on something Alkar said - I was under the impression that allies would send excess materials to you if you puppet them even if you do not share a comman border. These trades are often the ones that are super-annoying because they last a few days and they cancel... then make a new one and repeat. If they actually border you do you get the materials without a trade? Does anyone have more info they can shed on this?

the annexing... you the annexed country needs to have lost 100% of all it's controlled vp's, the country to do the annexing i THINK is the one that controls the capital... never did spend time on this...

as to the puppet... puppets will send you(not trade) supplies and resources if you have a land boarder/connection to your country.

if you run with a deficit then the ai will try to help you out with the something-for-nothing trade deals, which does not always last very long (and they are annoying)

don't think there is a faq/public info on this yet so im limited by my NDA (non-disclosure-agreement) as i understand it
 
Last edited:

unmerged(11202)

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German Naval Adventures

With the server being down and little esle to do I played out the grand part of my German campaign on Har/Furious.

I had overrun almost all of Europe by the end of 1941, I left Switzerland intact (They really don't seem worth the effort and it provides a nice place to store loot :D ), Finland and Turkey. With the last 2 I built up relations and kept them as neutral buffer states vs. the Soviet Union. With my fortress defences from the Baltic to the Black Sea progressing nicely I had plans for a naval invasion into Canada in late spring 1942. My manpower had reached a rather low level of only 400 and with tons of IC to spare I decided to start building an armada to be finished in early '43. Building 12 type V CVs and 12 type V BBs and a whole bunch of type V CLs and DDs simultaneously took a huge bit of my IC, but I could afford it given the situation in December 1941.
In January things went a bit worse, worried by the huge drain in manpower I relpaced my Prince of Terror minister with a Man of the People. The result was a huge drop in IC and I could barely keep up my production. I managed to make ends meet by delaying several Battleships for a few months and absorbing my supply stockpile.
Besides planning an invasion of Canada, I had a limited number of assets operating in Africa and the Middle East in order to annex Italy and Vichy France. They were quite succesfull in overrunning the North African coast, capturing Egypt and Suez, pushing into Iraq via Syria. An interesting side operation were 3 marine division carrying out landings across the West African coast and using a total of mountain divisions to capture key interior provinces. One of those successes included the conquest of Belgian Congo resulting in their annexation. By Spring 1942 my 3 marine divisions had landed on the South African coast and encountered only light resistance. They managed to conquer all of South Africa and managed to annex them in 2 months time.

However by that time things started to become very interesting. In April that year, the USA declared war upon me, shortly followed by Mexico and Panama. All of them joined the Allies shortly afterwards. Given that my armada wouldn't be finished for almost year and with my main fleet supporting operations along the African coast I decided on taking a huge gamble.
Given that USA had been neutral till sofar and their army being comparatively small I decided to strike at them while they were still weak on the land. My main fleet consisted of only 4 CVs, 3 BBs, 3 BCs, 3 CAs 8 CLs and 5 DDs. And had about 60 divisions immediately available for offensive operations. The risk involved was that Europe would be lightly defended and I had doubts on wether the East Wall would be able to prevent a breach of a concentrated Soviet attack. With most of offensive forces an Ocean and Continent away I might not get back in time to halt a Soviet breakthrough.
For the USA invasion I moved the bulk of my offensive forces towards Spain and quickly pulled the main fleet from Africa back to Europe. Within a month the fleet had set course to capture Bermuda and proceed to attempt a landing on the US East Coast.
Based on my experiences with during the Japan campaign I had some positive feelings on invading a US led by the AI. Since most the US ICs are located on the East Coast I could quickly take out the bulk of their industry. Also my forces had a large component of panzer divisions allowing for a rapid advance once a beachhead was established. The landing site that I picked was Dover near Washington seeing that I could them there for the most ICs early on and taking out their main naval bases on the East Coast. Initially the landing did not go very well. My fleet got constantly harrassed by the Americans and bad weather prevented the effective use of my carriers. My other capital ships managed to save the day and despite sustaining heavy damage I managed to hold off the US fleet long enough to establish a beachhead with losing any ships. My marines used in the assault on the garrison defending the beach suffered heavy losses and I needed to deploy my other forces to break through in the end.
A setback during the invasion of the US was that I also had to face both Mexico and Canada, the latter being a bigger source of resistance than I had anticipated. Due to Canadian Forces I managed only to get as far inland till the Great lakes with the first assault wave. It took several months till enough reinforcements had arrived that I could progress further inland without risking being cut off. Another part of the first wave was sent southwards to Florida and the Misissippi river. They came to a halt in Northern Florida. Faced with same lack of initial troops it took time for me to ship divisions across the Atlantic and continue the advance. After the rest of my army had arrived I could continue a largely unopposed advance, the biggest nuisance encountered was the US airforce that destroyed one HQ division and severly depleted several others.
By the end 1942 nearly all of North America was overrun, thanks to surrounding, cutting off and annihilating enemy armies. The Winter of 1942-1943 was fairly quiet with my forces reaching the Pacific and finishing the conquest of Mexico and Canada.
The next problem was capturing the last US VP locations in the Pacific, I could not attack Panama from the Atlantic sice and had to sail all the way along South America to stage a landing operation. Also Panama was well defended by 3 divisions. The good news was, by that time my armada was ready providing me a huge source of support in invading the Panama Canal. The combined bombardment bonus from my fleets reduced the defenders effectiveness to only 1% allowing my marines to capture the canal. With the Canal secure my Panama itself fell quickly there after and I was ready to invade the Pacific.
Over the next several months the remaining US strategic positions in the Pacific fell easily and the US was finally annexed on June 24th 1943.

Currently I am working on an invasion of New Zealand and Australia, though I need time to ship in reinforcements from America. The annexation of the USA has freed up a lot of my TC and I my armies should operate more effectively now. Also conquest of the USA has yielded a lot of ICs and I have now enough to cover my needs, which include upgrading and reinforcing my entire army, building a nuclear reactor and recruiting a few mechanized divisions. My biggest worry however is my lack of manpower which has just dropped below 200 :eek: . For some reason reinforcements seem to take up a lot more then what is mentioned under the IC reinforcement slider tooltip :( . It will take at least a year of peace to regain my manpower, peace that I will not as long as the British Empire still exists. The positive prospects are that the Russian are contended by keeping a lot of troops on their side of the border but sofar they only remain at war with Japan, although neither side appears to be making any progress. If things go well enough I can finally annex France and take out Australia, New Zealand and the Phillipines. The British would be more difficult. They still appear to have a lot of divisions and they have taken back huge stretches of territory in Africa, though mostly worthless land. I need to conquer a lot of islands in the Pacific to take out the Allies and conquering India and South-East Asia may prove difficult although I haven't been able to asses allied strength in that area. Even if it will not take manpower I still need a lot of time to capture all that territory.

I just want to know what I should do next, soldier on and take out the allies, perhaps start releasing puppet nations to get rid of partisan activity although I currently have enough TC again and I do not know whom to release. Other possibilities releasing puppets to free up forces to fight on other fronts. African puppets are perhaps the most likely, since I am reluctant to sacrifice IC. Or maybe there are opportunities I have missed somehow.

Note that an alliance with Japan is out of the question due to their war with the Soviet Union, which I cannot win given the current number of troops located in Europe and my manpower reserve.
 

unmerged(38211)

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Ok forums seem to have normalized a little. Wanted to let everyone know that I have started a rather unique AAR in that forum. I think most of those who replied here will likely have some interest so go take a look at it. Should be fun.
 

unmerged(25092)

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cop115 said:
In if anyone needs anything...
any new developments?
Anyone sign up for MP or AAR?

Lemme know..

Doc

What is your position on airpower? The last I heard from you, you said you never built a fighter in your life. Somebody made a big post about air power in reply to "Airplanes Suck."

I think airpower is a supplement, but is otherwise underpowered. I am playing a game as the USA, normal/furious. Pearl Harbor happened in late November, 1941, but it did not matter. I walked all over the Pacific with my modernized Pacific Fleet. I did not really need an Atlantic Fleet.

The Germans were already past Moscow, so I decided to join the Allies. I noticed that France was wide open, so I started the Friendly Invasion of Britain. When I had about 30 divisions there, I started the Invasion of Normandy, but not the normal way.

I did not have any marines in the Atlantic, so I used paratroopers to take Cherbourg and the province to the south. They had no beaches and therefore were not defended. The Germans attacked and the paratroopers got their butts kicked. It was no big deal - they could each retreat to the other province. They took about 10% casualties.

Twelve hours later, my first body of troops landed and secured a beachhead. They moved inland while my transports poured the rest of my divisions into Normandy. After one month, they were all over France.

I had about 30 divisions in Europe. The Germans had about 200, but they were all in Russia, too far away to defend their homeland. By August, 1942, it was all over. I had taken all of Germany and my 9 (count'em) marine divisions have taken all of Japan. They both surrendered.

Air power? The Germans had 20 interceptor divisions over Western Europe. After I took away their airbases, they had none. I did not bother myself to take my airforce away from the mainland USA. There was nothing for them to attack. This is why I say airpower is underpowered.

Another observation: My naval commanders got lots of promotions sinking the IJN. Admiral Nimitz went from Skill 3 to Skill 5. The Rear Admirals got even more skill promotions. My air commanders were underused. My land commanders never got any promotions because the land battles are only a few hours long. Another time I will make a post and suggest that there be an experience bonus for winning a battle.

Now in my USA game, it is February, 1945 and I am just seeing how well I can build up my tech. I am too lazy to attack the Russians. I will just play the game out to the end to see what the victory is like.
 

unmerged(38211)

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yup still never built a fighter. Built interceptors... but not a lot. Build tons of naval bombers if I am japan or germany because they are so broken (actually the US fleet buildup is often silly (500 ships) so I justify it for them. Pilot xp is way too high now... just doesnt work. Hopefully all the bugs get fixed in the next patch. I suspect most will as they are getting plenty of feedback.
 

BurnT

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OK, since you're bored, here we go ;)

I'm playing a GC36 as Greece (normal/furious), it's June 1st 1943 and the situation is like this: I've gobbled up Albania, Yugoslavia, Bulgaria and just recently Romania. Because I started the most important wars (Bulgaria and Yugoslavia) rather late (because of guarantees of independence), for most of the time I had to make due with only one tech-team. By now I've got 3 of them and they're researching Inf43, Art43 and some land-doctrine ... and that's about all I've ever researched (except machine-tools and the computer thingies that enhance research). So my army consists solely from Inf-Art and Inf-Eng - well, I still have my starting navy, but ... Another Problem I got is the lack of leaders - I can only put 4 more Inf under the command of my general, and that's it, unless I start promoting crappy lvl2-commanders with ~50 Exp
To my north I got only Axis-members left, and they're pretty strong. Actually Germany is getting pretty close to link up with Japan (not in Axis) und thus being able to annex SU if they'd only dare to attack Moscow. Allies have pushed Italy out of North Africa, but that's about it. USA is in a seperate war (not allied) against Germany and Japan, so is China - but actually I don't care about the far east.

Now here are the choices I see:

1.) stay neutral, invade Turkey, then declare war on Vichy-France, build a few transports and convoys and try to annex it (liberating the african countries afterwards because of the strain on TC), maybe go after Spain afterwards. Problems: High Belligerence might cause Allies to intervene and I'd have trouble holding such a huge coastline and the borders in North Africa.

2.) Join Axis, invade Turkey, keep going to Iraq and try pushing towards Suez. Problems: instant war with about half the world, UK is usualy pretty strong in NA. Positives: blueprints and no amphibious assaults like against Vichy-France

And then, what to research? I'd like to do encryption and decryption but lack the necessary teams. Until now it really wasn't a problem since I only focused on what I was able to build and sustain (Inf and Art) but with three teams available now, I'll soon be able to start working in other fields. Would AT pay off against the brits or is Inf-Art ('43) sufficient? Or what about CAS or Nav - though they'd never be really good cause of missing doctrines? Or the last option - armor?

Personally I'd tend towards 1.) with starting research in armor but I welcome any suggestions. Maybe something totally different ...

Greetz,

BurnT
 

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So let's say that I'm playing MP, and I allied with Japan and Italy near day one. USA is staying isolationist (or IS HE?). SU is ambivalent. Wait... no... maybe this isn't a good idea after all...
 

unmerged(38211)

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Burnt- gotta pick one of um if ya want the big gain. I would Join the Allies and see what happens. Skip the Nav techs... concentrate on those crypt techs and any ground tech ya can. Joinin the allies will speed your research up tremendously. Should be a fun game.

Bras- Gotta watch out for those nasty Brits.... they are a sneaky lot. Rumors.... rumors.... what to believe....

Blame Canada!
 

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anyone have any request for strategies for any other country than japan?

is anyone interested in some general strategy tips or anything like it?
 

unmerged(38211)

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Jan 18, 2005
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How about a writeup for Italy. Many seem to dislike this country. Maybe you could show them otherwise.

Have been pretty busy lately.... but will answer any questions as well....
 

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italy would be fun...

ill go play with the italians for a bit, ill write something shortly, though not today...
 

unmerged(38211)

Captain
Jan 18, 2005
410
0
VPERIC -

thanks for the post.

Here's what I think. Others have said to go after Greece and Turkey.....I think this is a mistake (at least in the grand strategy model). You merely make strikes by potential adversaries much easier, and deadly. You really don't have the manpower to go head to head with any of the "big boys". You have to choose a side. You have made tremendous gains already and are now in a perfect position to begin making land-grabs with your bigger allies. Tough choice though... I don't think I would want to join the Allies but rather the axis or the commies. Gonna be a tough fight if you play a commie..... sounds fun. I think the game would become very simple if you chose the axis as you are just as much a threat as Italy (and human controlled). Tough, tough tough game if you can get in with the commies... but very rewarding. Easier game if you want to see how much of the word you can take with the axis. Extremely tough game if you ally with Allies (read as suicide).
As for garrisons yes i think you definitely should have some both for home defense now and future Anti-partisan duty troopers in the future. Build a bunch. Also stick with the infantry line (with research and industry as well).
Have fun and let us know how it goes.

THE DR.