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delra

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Have you ever thought to release each of the bigger franchises every year as a whole new title, the way Fifa/FootballManager/PES do it? Have a larger team on each game, have them make Europa Universalis 2014, Europa Universalis 2015, Europa Universalis 2016 and so forth, each year release the next iteration with 3-4 DLCs worth of content, each time get full new game's publicity rather than lousy semi-reviews that DLCs (even big and good ones) for games are getting, charge full game's price each time?
 

RedRalphWiggum

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Have you ever thought to release each of the bigger franchises every year as a whole new title, the way Fifa/FootballManager/PES do it? Have a larger team on each game, have them make Europa Universalis 2014, Europa Universalis 2015, Europa Universalis 2016 and so forth, each year release the next iteration with 3-4 DLCs worth of content, each time get full new game's publicity rather than lousy semi-reviews that DLCs (even big and good ones) for games are getting, charge full game's price each time?

I don't play the football games, but don;t they mostly consist of yearly database and player stat updates? I can't see how an annual HoI or Ck would work.
 

delra

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Yea, they update the DB every year (though I have the DB updated with recent transfers (and everything else) for Fm2013 already (and regularly), so it's not that big a feature as you'd assume). But in addition to that, and where the bulk of the changes is, they also update the engine, the interface, add piles of new features, rework whole game aspects the same way PDS do it for DLCs. The main point here is that they get full press coverage for their game every year as they are indeed releasing a full new game. FM has been doing this since the 90s, until everyone has heard the name eventually, and at one point they even had to restart with a brand new name and pulled through.
 

RedRalphWiggum

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Yea, they update the DB every year (though I have the DB updated with recent transfers (and everything else) for Fm2013 already (and regularly), so it's not that big a feature as you'd assume). But in addition to that, and where the bulk of the changes is, they also update the engine, the interface, add piles of new features, rework whole game aspects the same way PDS do it for DLCs. The main point here is that they get full press coverage for their game every year as they are indeed releasing a full new game. FM has been doing this since the 90s, until everyone has heard the name eventually, and at one point they even had to restart with a brand new name and pulled through.

PDS do all that stuff and call it patches. Please do not lobby them to start charging for it annually.

yours,

Bill
 
Last edited:

Sarius1997

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Have you ever thought to release each of the bigger franchises every year as a whole new title, the way Fifa/FootballManager/PES do it? Have a larger team on each game, have them make Europa Universalis 2014, Europa Universalis 2015, Europa Universalis 2016 and so forth, each year release the next iteration with 3-4 DLCs worth of content, each time get full new game's publicity rather than lousy semi-reviews that DLCs (even big and good ones) for games are getting, charge full game's price each time?

Oh god please no.
 

Rodenbach

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Hello Paradox,

I was wondering if you guys would ever be able to make a grand strategy game spanning the pre Rome period? I think the city states of mesopotamia would be perfect since they would allow a military component with expansions and I think it would be possible to implement the family aspect of Crusader Kings into it :)
 

Morgothic

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Hello Paradox,

I was wondering if you guys would ever be able to make a grand strategy game spanning the pre Rome period? I think the city states of mesopotamia would be perfect since they would allow a military component with expansions and I think it would be possible to implement the family aspect of Crusader Kings into it :)

The issue is, we know so little about that time, and the people living.
 

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I read as much as I have time for, which is not all, but a large chunk of posts on the games I work on. I generally stay away from posting in those threads though because I would rather see how the ideas and responses appear without my intervention. This usually works a little differently inside closed beta forums where I will often shut down an idea early if I think its a waste of time, or prop it in a direction I'd like. To make this answer a bit less politically correct I'll also add this: 80% of ideas are usually crap, 15% we already thought of, but the leftover 5% can be very good and often end up in our games.

Quite often during development of patches or expansions someone will come and say "Hey look at this good idea buried deep in this thread, lets implement this for next patch!"

Awesome to hear, I've wondered this question myself many times. I do understand the idea behind not posting yourself too much so as to let ideas form. But I do also think that, when you have time for it, a few more posts from Paradox could prevent huge amounts of time being wasted by people arguing back and forth on something that may never happen; or equally on something that is already decided to happen. Equally, sometimes more information could help.

One example springs to mind: In the recent thread 5 achievements for [EU4] 1.3, someone asked if achievements would be allowed outside IronMan. Johan responded quickly with "No", which is great that he did answer that. But actually his flat 'no' kind of caused more discussion than not answering at all, because a lot of people felt strongly about it and many (myself included) continue to debate the benefits of changing that decision. I think that if Johan (or any Paradox dev) had come in with even just one more sentence, explaining why it was a no, that could have saved dozens of man hours of posting and reading for quite a few people. As well as reducing the flame content :) Particularly if the answer was a technical one, like "this will take us too long to implement." My experience is that people do understand and respond to explanations, even when they're not getting what they want.

Anyway that's just a minor point, I think you guys are amazing in how much you listen and respond, and how you make the users feel that they are part of a community that includes the dev, rather than the devs being mysterious and remote and unreachable like in many other companies.

One suggestion: have you considered giving credits in patch/expansion notes (just in the ReadMe.txt) when you use an idea that was posted by a forum user? I know that many ideas are given by different people, or given by one person and then expanded by others. But I am sure there are cases where it's possible to identify the person who gave a brand new idea, or where one person specifically gave an excellent description of the exact mechanics of a new feature which you used as the basis for implementation.

I think it would mean a huge amount to those people to know that they contributed, and it would encourage further such contributions from other users. It would also unequivocally answer any negative people who say "Paradox doesn't listen to us!" :)

Keep up the great work guys.
 
Last edited:

mgoetze

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On some of my bug reports (less than half), someone pops up and says they've reported the problem internally (presumably in an actual bugtracking system like Bugzilla). It's nice to get feedback but... does this mean that all my other bug reports are being ignored?
 

Kallocain

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Answer time!

Have you ever thought to release each of the bigger franchises every year as a whole new title, the way Fifa/FootballManager/PES do it? Have a larger team on each game, have them make Europa Universalis 2014, Europa Universalis 2015, Europa Universalis 2016 and so forth, each year release the next iteration with 3-4 DLCs worth of content, each time get full new game's publicity rather than lousy semi-reviews that DLCs (even big and good ones) for games are getting, charge full game's price each time?

Ha! That is funny.

No. Those games are bought by a lot more people than ours, I think we have the scale of things pretty nicely now actually. A few teams of 3-6 people, not hundreds...

That is indeed a valid argument, still it didn't withhold them of publishing Chariots of War :)
Ah, but publishing and developing are two very different things. PDS never published anything.

One example springs to mind: In the recent thread 5 achievements for [EU4] 1.3, someone asked if achievements would be allowed outside IronMan. Johan responded quickly with "No", which is great that he did answer that. But actually his flat 'no' kind of caused more discussion than not answering at all, because a lot of people felt strongly about it and many (myself included) continue to debate the benefits of changing that decision.

This is just Johan being Johan. He communicates in that many words at work as well. :)
In many cases, the reasoning is either too long winded to go on the forum, or we don't have time to write it all down, or it depends on factors that we don't want to share openly. But sure, I would probably have followed up with a sentence. :)

On some of my bug reports (less than half), someone pops up and says they've reported the problem internally (presumably in an actual bugtracking system like Bugzilla). It's nice to get feedback but... does this mean that all my other bug reports are being ignored?

A good question! I asked QA about it, and they said that they try to answer as many as they have time with, and of course they miss some bugs, but most with no reply is because they glanced over it and saw that it was already in the system, or that it has been fixed already.
 

Weijun

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A good question! I asked QA about it, and they said that they try to answer as many as they have time with, and of course they miss some bugs, but most with no reply is because they glanced over it and saw that it was already in the system, or that it has been fixed already.

That is good to hear. On a related note, is it worthwhile or useful to bump/update a bug report if the bug is still present in the next patch?
 

ForzaA

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On a related note, is it worthwhile or useful to bump/update a bug report if the bug is still present in the next patch?

Yes, especially if you have new information. Though if you have multiple, try to, instead, make a new report linking to "these bugs are unsolved" to avoid 'drowning out' new bugs.
 

delra

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The $39.99 Founder’s Edition includes beta access, $10 off the regular price, and a special forum badge. The $99.99 Founder’s Elite Edition gives players all future DLC and expansions for free as they come out, alpha access, their name in the game’s credits, and the right to name a star to appear in-game.

Will PDS ever do sth like that (it's from the GalCiv3's announcement)?
 

delra

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I think I can guess the forum's future reaction though. Posts like "I bought founder and this current DLC is worthless, too small, I don't like it, give me my money back", "I bought founder and Johan didn't add chariots to Eu4 like I wanted in the beta", "I bought founder but PDS never made enough DLCs to cover me for my $100 but rather started making Eu5, you thieves make more EU4 DLCs". And so forth. :-\

GalCiv guys are going to have quite a ride with these people, especially that they'll be in the beta so not walled off from developers at all. Though it depends how many actually purchase that option. I might get it just to watch the fireworks.
 

podcat

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Some friends of mine did a solution like that (pay $$$ get all future content). Its a bad idea because if it doesnt work out you need to reimburse it all, or be a douchebag and keep it all despite not releasing that much content. They refunded it all but it was a bit of a clustermug to sort out.
 

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Greetings Swedish neighbours.

I have a question, have any of you listened to Sabaton (swedish heavy/power metal band)?

They have some inspiring songs about historical battles/wars, especially their latest album about the Swedish Empire is awesome to get in the mood for EUIV Sweden campaign :)

(Sorry if asked before, too many pages to read on phone)