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SolSara

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Is Victoria series finished or not?

Also, are you all from Sweden?

Groogy is a Dane.
DDRJake is British I think.
There are other non-Swedes beyond those two.

I work for PI, not PDS, but I'm Norwegian.

Groogy is from Scania, but we do have a scripter from Denmark. ForzaA is Dutch, DDRJake is from Britain, we have two Scotsmen and at least three or four Russians, a couple of people from Poland, one from France and I have probably forgotten where other people are from.
 

Kallocain

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I remember back in the day - before EU4 was out - one of the devs mentioned that the great thing about the new Clausewitz engine (pre-2.0 at the time?) was its modularity; In essence allowing the ability to pick a part of the engine to tweak and put it back in without too much hassle, thus allowing the engine to evolve in ease with time and support the continued development of PDS games without having to worry about writing a new engine in the foreseeable future.

You now have several titles, each one was developed on the latest version of Clausewitz at the time and helped defining it. My questions are as follows**:
1. With regards to CK2, EU4, HoI4 and Stellaris what version of the engine were they worked/released on and what version [or branch if you prefer] are they on now? What's the difference in their capabilities?
2. If they are not on the latest version [most likely] how much weight do you give to incorporating engine updates when designing new content? Or do you prefer to leave that to maintenance-patches only [if at all]?
3. Usually when designing an engine there's a game that helps to push its development further. Which game do you use for that purpose now [HoI4/Stellaris] and in what way?


**I enjoy techno-babble [and game-engines are what drove me to programming] so feel free to babble.

Well, this won't be techno babble, but maybe some answers.
1. They are all on different versions. Each time we start with a game, we branch off the engine so they all have their very own. We lift in good updates from time to time, but just the ones that are interesting for the game. The difference is in a ton off different small things, and a few bigger. It is going to be a bigger difference for the next game we start with, because that will have some major improvements from the engine. Mostly that makes it easier to work with for us, but that might also be noticeable in the games after that.
2. Very rarely any at all. We might merge selected pieces of the engine, but it's not really a where we need to be when thinking about design. Design should be made because of what will be more fun, and then we fix it.
3. Each game pushed the engines in different ways. HoI and Stellaris are both pushing right now, but even more consideration goes in the next title.
 
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Kallocain

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Sad to hear about specific-game engine upgrades, but it was expected. Too often a change in the platform makes it easier to write the whole thing from the ground up instead of rewriting the old app**.

Also, each having their own branch of the engine makes it more flexible. Each game can modify the engine to their hearts desire without having to consider if that will break something in another game. We had it different before, and this is way better, trust me. :)
 
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Kallocain

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How many people are there in your engine team? Is it dedicated only to your engine or do they work on other projects depending on your needs?
We have five people in the engine team. Three people working on the engine. One tools programmer and one build engineer.

Edit: they do rarely work directly on projects, but it happens. We try to have the game teams borrow resources from each other in the first place.
 
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Kallocain

Executive Producer
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Partially. So en engine improvement made by a game team needn't become part of the current version of the engine? And what decides whether or not it is to branch back?
True. If we decide this solution was a one-off, it won't be branched back. If we decide other game projects will benefit from it, it will.
 

Meneth

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hey can a stickied thread be made linking to a bunch of PI twitter pages from here on the PDS subforum? because on my first ever twitter binge (after having an account i haven't touched for a year) through paradox employees, from cool (and illuminating) little things ranging from HOI 4 and stellaris screenshots to cool (well, awesome really) like Fredrik Westers' 6 year old having the greatest shirt ever (and SolSara buying half the birthday muffins in sweden), i think it would be helpful and a blast.:D
CKc1UA4WoAAVcKb.jpg
CSfXUUHU8AAbfE0.jpg
EDIT: damn that's a lot of muffins!
Why would that go in the PDS forum? General Paradox Discussion would be more fitting.

I'd be happy to post my list though; it's getting pretty long. I follow Paradox people whenever I notice them.
 

Meneth

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The PDS forum is for just that: PDS. For Paradox in general (E.G., anything involving PI rather than just PDS) I believe the General Paradox Discussion is the place to be.

As to the list, I've made it public now: https://twitter.com/Meneth_/lists/paradox (also contains some Colossal Order people)
 

SolSara

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hey can a stickied thread be made linking to a bunch of PI twitter pages from here on the PDS subforum? because on my first ever twitter binge (after having an account i haven't touched for a year) through paradox employees, from cool (and illuminating) little things ranging from HOI 4 and stellaris screenshots to cool (well, awesome really) like Fredrik Westers' 6 year old having the greatest shirt ever (and SolSara buying half the birthday muffins in sweden), i think it would be helpful and a blast.:D
CKc1UA4WoAAVcKb.jpg
CSfXUUHU8AAbfE0.jpg
EDIT: damn that's a lot of muffins!
I didn't buy those muffins, I baked them myself! A total of 72 muffins were made by me and only me :p
 

SolSara

Lt. General
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Dec 26, 2009
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holy crap that's awesome! just how long did it take to make all those?

More than three hours, I started when I got home from work at 17.00ish and the sixth and last batch was taken out of the oven at 20.30 perhaps. When I started whisk eggs and sugar together I kind of doubted that my largest bowl would hold the batter but it worked! Will remember to only make chocolate muffins next time though ^^
 

Kallocain

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The PDS forum is for just that: PDS. For Paradox in general (E.G., anything involving PI rather than just PDS) I believe the General Paradox Discussion is the place to be.

As to the list, I've made it public now: https://twitter.com/Meneth_/lists/paradox (also contains some Colossal Order people)
But, but... I'm not in there! Is is because I never, ever tweet perhaps? :p
I started an account up because "everyone else" had one, but I log in like twice per year. Once someone had sent me dm asking if we could go have a coffee in 15 minutes. I saw that three months later. I just don't really understand twitter I guess, so much white noice.
 

Meneth

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But, but... I'm not in there! Is is because I never, ever tweet perhaps? :p
I started an account up because "everyone else" had one, but I log in like twice per year. Once someone had sent me dm asking if we could go have a coffee in 15 minutes. I saw that three months later. I just don't really understand twitter I guess, so much white noice.
You're on the list now!