Not quite sure. I know there's one Dane at least.Isn't Groogy Scanian?
And isn't it ForzaA who is Dutch?
Not quite sure. I know there's one Dane at least.Isn't Groogy Scanian?
And isn't it ForzaA who is Dutch?
Is Victoria series finished or not?
Also, are you all from Sweden?
Groogy is a Dane.
DDRJake is British I think.
There are other non-Swedes beyond those two.
I work for PI, not PDS, but I'm Norwegian.
I remember back in the day - before EU4 was out - one of the devs mentioned that the great thing about the new Clausewitz engine (pre-2.0 at the time?) was its modularity; In essence allowing the ability to pick a part of the engine to tweak and put it back in without too much hassle, thus allowing the engine to evolve in ease with time and support the continued development of PDS games without having to worry about writing a new engine in the foreseeable future.
You now have several titles, each one was developed on the latest version of Clausewitz at the time and helped defining it. My questions are as follows**:
1. With regards to CK2, EU4, HoI4 and Stellaris what version of the engine were they worked/released on and what version [or branch if you prefer] are they on now? What's the difference in their capabilities?
2. If they are not on the latest version [most likely] how much weight do you give to incorporating engine updates when designing new content? Or do you prefer to leave that to maintenance-patches only [if at all]?
3. Usually when designing an engine there's a game that helps to push its development further. Which game do you use for that purpose now [HoI4/Stellaris] and in what way?
**I enjoy techno-babble [and game-engines are what drove me to programming] so feel free to babble.
Sad to hear about specific-game engine upgrades, but it was expected. Too often a change in the platform makes it easier to write the whole thing from the ground up instead of rewriting the old app**.
But improvements are always used when starting development of a new game?
We have five people in the engine team. Three people working on the engine. One tools programmer and one build engineer.How many people are there in your engine team? Is it dedicated only to your engine or do they work on other projects depending on your needs?
True. If we decide this solution was a one-off, it won't be branched back. If we decide other game projects will benefit from it, it will.Partially. So en engine improvement made by a game team needn't become part of the current version of the engine? And what decides whether or not it is to branch back?
Sorry, I have no idea. Not even sure what it is tbh. What EU game was it last seen in?How possible, on a scale from 1 (impossible) to 10 (going to happen) is the return of province population in future EU series ?
(Since we know You love variables, please, give it at least 2)
Does it happen often that a solution is deemed a one off?
Why would that go in the PDS forum? General Paradox Discussion would be more fitting.hey can a stickied thread be made linking to a bunch of PI twitter pages from here on the PDS subforum? because on my first ever twitter binge (after having an account i haven't touched for a year) through paradox employees, from cool (and illuminating) little things ranging from HOI 4 and stellaris screenshots to cool (well, awesome really) like Fredrik Westers' 6 year old having the greatest shirt ever (and SolSara buying half the birthday muffins in sweden), i think it would be helpful and a blast.
EDIT: damn that's a lot of muffins!![]()
I didn't buy those muffins, I baked them myself! A total of 72 muffins were made by me and only mehey can a stickied thread be made linking to a bunch of PI twitter pages from here on the PDS subforum? because on my first ever twitter binge (after having an account i haven't touched for a year) through paradox employees, from cool (and illuminating) little things ranging from HOI 4 and stellaris screenshots to cool (well, awesome really) like Fredrik Westers' 6 year old having the greatest shirt ever (and SolSara buying half the birthday muffins in sweden), i think it would be helpful and a blast.
EDIT: damn that's a lot of muffins!![]()
holy crap that's awesome! just how long did it take to make all those?
Dev diaries have gotten lazier lately.Here's something to aspire to: http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
(and SolSara buying half the birthday muffins in sweden)
EDIT: damn that's a lot of muffins!![]()
I think I'm the only one, though I'm far from sure about that.There is @Meneth at least.
But, but... I'm not in there! Is is because I never, ever tweet perhaps?The PDS forum is for just that: PDS. For Paradox in general (E.G., anything involving PI rather than just PDS) I believe the General Paradox Discussion is the place to be.
As to the list, I've made it public now: https://twitter.com/Meneth_/lists/paradox (also contains some Colossal Order people)
You're on the list now!But, but... I'm not in there! Is is because I never, ever tweet perhaps?
I started an account up because "everyone else" had one, but I log in like twice per year. Once someone had sent me dm asking if we could go have a coffee in 15 minutes. I saw that three months later. I just don't really understand twitter I guess, so much white noice.
Her.aw, you could've at least shook him down before acknowledging his existence, nothing like some chaotic neutral actions to make things interesting!![]()