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Groogy

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Everyone knows anyway that the earth is on a turtle and it is turtles all the way down :confused:
 

AndrewT

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Everyone knows anyway that the earth is on a turtle and it is turtles all the way down :confused:
Well, that's what they tortoise.
 
M

Mr.Bajskorv

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The problem with a spherical map is that it limits what you can see. Half of the map is on the opposite side of the sphere, so that's no good for you.
Well, how often is the 100% percent of the world of any intrest to the player of pdx games? 99,9% of the time your zoomed in on your country and your neigbourgs.

Of the part of the map that does face you, much of the map will be angled in such a way that it will be difficult to get any useful information out of it. Let's assume that you can reasonably make sense of and interact with anything that is angled away from you at 45 degrees or less. This gives you roughly 29% useful map area.
As far as I know, the zoomed out view of a pdx-game view offer very little information to the player. Also here you have to zoom int to get any useful information.

To see the rest of the map, you need to rotate this sphere. With our input methods being a mouse and keyboard, this is not a very intuitive task for most people. Furthermore, do you rotate the sphere freely, which is more natural, but causes the north/south axis to move, or do you lock the north/south axis, which makes it clunky to work with?
In games with a sperical map i have never experienced any problem with move around on a sperical map.


Spherical maps certainly have their advantages, but for gameplay purposes there are too many problems to make them worthwhile. At least for us.

I can though agree that special maps have their advantages, no more weird maps projections. This would improve many things in terma of logic gameplay, particulary naval and plane mechanics and strategy. A cold war game without travel of rockets and planes cross the arctic is just silly, but then of course pdx, doesn't do cold war.

Edit: Our resident genius @Meneth corrected my math. I messed up a bit of my formula. The correct ratio of useful surface area is 14.5%, which sadly makes the argument against spherical maps even more valid. Sorry sphere earthers. :(
 

Lucario2012

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Will hard-coded items be opened up to the modding community or will an editor be made for certain hard-coded items per game (CK2 with holding types as an example)?
 

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Will hard-coded items be opened up to the modding community or will an editor be made for certain hard-coded items per game (CK2 with holding types as an example)?
Each of their current generation of games has a 'modding requests' thread in their modding forum that can be used to ask for specific items to be made moddable (or more commonly, adding triggers/effects to the scripting language).
 

RichyYoung

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Is there any plans for the Clausewitz engine to support dx12 or Vulcan. Late game performance really grinds to a halt in stellaris. Dx12 adds better scheduling of tasks between cpu and gpu cores with less over heads seems like I would hands down improve performance for stellaris I'm just curious why it hadn't been implemented yet.
 

Werther

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Huuum. Don't know if I should ask that here or in the PI thread... But maybe some dev who work here for a long time (like Johan) should know.

I collect Para games (the physical versions) and I search a copy of Svea Rike I and II. I usually don't care about Target games, but these two seems special regarding the future history of PDS.

Do you know how many copies were sell? And if it had a distribution outside Sweden?

Thanks.
 

Wagonlitz

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Johan

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Huuum. Don't know if I should ask that here or in the PI thread... But maybe some dev who work here for a long time (like Johan) should know.

I collect Para games (the physical versions) and I search a copy of Svea Rike I and II. I usually don't care about Target games, but these two seems special regarding the future history of PDS.

Do you know how many copies were sell? And if it had a distribution outside Sweden?

Thanks.

No clue on either, and i even worked for Target bcak then.
 

Groogy

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Honestly I would love to have a copy of them myself. I got my copies through PC Gamer back in the old days
 

Nikolai

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Huuum. Don't know if I should ask that here or in the PI thread... But maybe some dev who work here for a long time (like Johan) should know.

I collect Para games (the physical versions) and I search a copy of Svea Rike I and II. I usually don't care about Target games, but these two seems special regarding the future history of PDS.

Do you know how many copies were sell? And if it had a distribution outside Sweden?

Thanks.
I got curious and checked eBay. Svea Rike 1 is sold right now for 100 USD.:eek:
http://www.ebay.com/itm/SVEA-RIKE-s...656902?hash=item360d5129c6:g:AggAAOSwiONYNFb3
 

Groogy

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delra

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Are you allowed to go home after the dev MP, or do they make you stay and work a couple more hours afterwards?
 

Groogy

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Are you allowed to go home after the dev MP, or do they make you stay and work a couple more hours afterwards?

No we usually go and have a beer afterwards
 

Wagonlitz

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SolSys

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I've just seen the new cleaned up Steam pages of EU4/CK2.
Well done indeed ;)

If possible, I'd suggest adding content packs for the earlier [EU4] expansions as well to the main DLC list - the mini-bundles you already made for them [example: http://store.steampowered.com/bundle/1863/].

Again, good work. The list is much easier to comprehend now.
 

PresidentStorm

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Dear Paradox.

I love your work and stuff, and I don't mind getting DLCs,

But I just can't afford this stuff, man. Twenty Bucks? That's more than EU4 was worth... unless you count the $200 worth of DLC on it. I think by then potential new players will be HEAVILY discouraged to play your games if you reach the point that all the DLCs are more than $150 at most.

Not to mention that with Stellaris and EU4 DLCs will cost us Forty, and I'm just glad that I don't use Euros and have to pay for the DLCs at 20 Euros, which would cost me 21.28 USD, and that is just for one of the games. And don't even get me started on those Content Packs.

We understand that you gotta pay your bills and whatever, but we got limits ourselves too.

I would suggest lowering your prices, or making new games when your Games would now cost $150 to get the "full emerssion and content" of the game.

Can you please do something about this?

From a Loyal Paradoxian from the Good Ol' US of A.
 

Wagonlitz

Resident WW Foreigner
103 Badges
Jul 19, 2010
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That's more than EU4 was worth...
EU4 is 40 €.

but we got limits ourselves too.
Not sure what you mean by this.
You are aware that PI is located in Sweden and hence pay Swedish prices. Us Scandinavians live in a high wage area and as such expenses are high. Things like 6 weeks of paid vacation a year aren't cheap---similarly for 12 months of paid maternity leave and other normal expenses associated with having employees. And for instance here in Denmark the average wage is around 5500 USD a month---would expect it to be similar in Sweden. And then you have expenses like office space, supplies, electronics, etc. None of that's cheap either.

Knowing how expensive living is here in the Nordic countries, I actually think that PI's products are on the cheap side.

making new games when your Games would now cost $150 to get the "full emerssion and content" of the game.
You are aware that would just either end up with the base game being more expensive or having less content than otherwise due to the lack in funds?