Everyone knows anyway that the earth is on a turtle and it is turtles all the way down 
Well, that's what they tortoise.Everyone knows anyway that the earth is on a turtle and it is turtles all the way down![]()
Well, how often is the 100% percent of the world of any intrest to the player of pdx games? 99,9% of the time your zoomed in on your country and your neigbourgs.The problem with a spherical map is that it limits what you can see. Half of the map is on the opposite side of the sphere, so that's no good for you.
As far as I know, the zoomed out view of a pdx-game view offer very little information to the player. Also here you have to zoom int to get any useful information.Of the part of the map that does face you, much of the map will be angled in such a way that it will be difficult to get any useful information out of it. Let's assume that you can reasonably make sense of and interact with anything that is angled away from you at 45 degrees or less. This gives you roughly 29% useful map area.
In games with a sperical map i have never experienced any problem with move around on a sperical map.To see the rest of the map, you need to rotate this sphere. With our input methods being a mouse and keyboard, this is not a very intuitive task for most people. Furthermore, do you rotate the sphere freely, which is more natural, but causes the north/south axis to move, or do you lock the north/south axis, which makes it clunky to work with?
Spherical maps certainly have their advantages, but for gameplay purposes there are too many problems to make them worthwhile. At least for us.
Edit: Our resident genius @Meneth corrected my math. I messed up a bit of my formula. The correct ratio of useful surface area is 14.5%, which sadly makes the argument against spherical maps even more valid. Sorry sphere earthers.![]()
Each of their current generation of games has a 'modding requests' thread in their modding forum that can be used to ask for specific items to be made moddable (or more commonly, adding triggers/effects to the scripting language).Will hard-coded items be opened up to the modding community or will an editor be made for certain hard-coded items per game (CK2 with holding types as an example)?
Considering that they both were in Swedish afaik, I'd doubt it.And if it had a distribution outside Sweden?
Huuum. Don't know if I should ask that here or in the PI thread... But maybe some dev who work here for a long time (like Johan) should know.
I collect Para games (the physical versions) and I search a copy of Svea Rike I and II. I usually don't care about Target games, but these two seems special regarding the future history of PDS.
Do you know how many copies were sell? And if it had a distribution outside Sweden?
Thanks.
I got curious and checked eBay. Svea Rike 1 is sold right now for 100 USD.Huuum. Don't know if I should ask that here or in the PI thread... But maybe some dev who work here for a long time (like Johan) should know.
I collect Para games (the physical versions) and I search a copy of Svea Rike I and II. I usually don't care about Target games, but these two seems special regarding the future history of PDS.
Do you know how many copies were sell? And if it had a distribution outside Sweden?
Thanks.
I got curious and checked eBay. Svea Rike 1 is sold right now for 100 USD.
http://www.ebay.com/itm/SVEA-RIKE-s...656902?hash=item360d5129c6:g:AggAAOSwiONYNFb3
Are you allowed to go home after the dev MP, or do they make you stay and work a couple more hours afterwards?
Didn't you forget about the plotting?No we usually go and have a beer afterwards
EU4 is 40 €.That's more than EU4 was worth...
Not sure what you mean by this.but we got limits ourselves too.
You are aware that would just either end up with the base game being more expensive or having less content than otherwise due to the lack in funds?making new games when your Games would now cost $150 to get the "full emerssion and content" of the game.