Hi, I'm developing an RTS in Unity, and it's of somewhat similar concept to Cities: Skylines. I'm relatively new to Unity, and I'm creating this game as part of my thesis, and it's essentially a generic educational RTS, and by generic I mean that the educational material can be of any subject that will be imported via XML.
Is it possible for you to give me an email address or suggest some way I can perhaps get in contact with someone for the purpose of getting some pointers in regards to developing my game? I only need a bit of help with road creation, and I don't need code segments or anything like that, simply the logic behind how you chose to have your road creation like that, and if there's a way for me to use an overly simplified version of something similar, since I'm planning on only having straight roads that snap on the World Axis. Currently I'm using procedural mesh generation to create my roads, no splines or anything like that, however the result is a bit clunky and unrefined, so I'm looking for a more elegant solution. Again, don't need code, just wanna have a conversation with someone who can give me some actual pointers for me to get a better idea of what I should be doing.