Ask Paradox (almost) Anything Thread (no support/tech or code questions)

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Castellon

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I have a silly queston. I have ran into a problem with modding and I cant seem to find the problem. I want to make a new province in england. I created the proper mod folder, drew a uniqe coloured province, added it to defenitions.txt, default.txt, contient.txt, added the province name in one of the localiation files, and region.txt. I did not put anything in the positions.txt because I though I could use nudge. However when I test the mod and start eu4 there is only one province, any/all. Does anyone know what i could be doing wrong
Modding questions in the modding sub-forum for whichever game you are working on.
 

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Does the paradox HQ occupy its entire building? Or (number) of floors? How would you rate office comfortability rate on a scale of 1 to 10 with 10 being Google standard.
I think I remember a PDS or PI employee somewhere earlier in this thread saying that one can't get the elevator to stop on the PDX floor without a badge, so that'd imply it doesn't occupy the entire building. Whether it only occupies one floor I don't know.
 

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Does the paradox HQ occupy its entire building? Or (number) of floors? How would you rate office comfortability rate on a scale of 1 to 10 with 10 being Google standard.

We have one whole floor, with one wing above that and one below the whole floor. That office is too small for us now, so we have actually taken back the old office that Paradox had when I first started. If I would rate the comfort of our offices I would give it a five. The kitchen is really small, only three microwaves, and with more than 100 people eating lunch there it gets crowded quickly. The offices gets really hot in the summer too, what with all the computers, so hopefully the next place will be much better.

I think I remember a PDS or PI employee somewhere earlier in this thread saying that one can't get the elevator to stop on the PDX floor without a badge, so that'd imply it doesn't occupy the entire building. Whether it only occupies one floor I don't know.

That's right, we don't have the whole building and yes, you need a certain badge to be able to get to our main floor. You can find the building here: Google Maps and if you tilt the picture you'll see how tall the building is.
 

Castellon

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Hi! I want to do an interactive Ecuador arr, and the guide says I have to ask first. I didn't find any other link, so I'll ask for permission here. Can you let me do the aar? I want to do an aar based on Ecuador, with characters and history, and asking forum members to help and to help me to choose the better options.

Contact one of the Moderators listed in the AAR forum rule thread and they will be able to assist you.
 

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I hate this new patch with a passion. Has ruined the game for me. Makes combat stupid, and besieging provinces a massive pain in the ...
This thread is not for talking about individual games. You've got the EU4 sub-forum for that.
 
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Meneth

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Regarding Europa Universalis IV, I'd like Paradox to consider making 2 changes in the next important patch:
1) the creation of the province "Suceava" with the capital at Suceava, to be later annexed by the Austrians and renamed "Bukovina", it is an important chunk of historical Moldavia https://en.wikipedia.org/wiki/Bukovina#Austrian_Empire .

2) the creation of a trade center in the province of "Basarabia" (the seaside province of Moldavia), it was a major trade center during medieval times and, frankly, I don't see how Wallachia, Transylvania and Moldova could have had their trade center in Ragusa. If this cannot be made possible, at least consider replacing Ragusa with Constantinople, in the Romanian areas.

https://en.wikipedia.org/wiki/Bilhorod-Dnistrovskyi#History

(the map is for orientation purposes only)

w41_Medieval_Trade.gif
This thread is not for discussing individual Paradox games. Discussions of EU4 should go in the EU4 sub-forum.
 

Castellon

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I'll make sure to drop by the Paradox booth before the devs leave.

Fan gathering event is the best place to get them all in one place and time. That Happens Thursday night 20:00-23:00
 

Castellon

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Johan

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How did Paradox Interactive survive in the beginning?

Well...we were first called Target Games AB, and then at the end of 1999 part of Target Games formed a new company called Paradox Entertainment, then in 2005 we split off into PI.

For the first years it worked fine, we were part of a large company for the first 4 years doing RPG's, boardgames, etc, that let us create a computergames division.

Then those things kinda died, and we had to downsize.

What size was the team around 1999/2000?

Then the actual development team for EU1 was me (coder, designer, etc), as all other had been let go, or moved to another team. We were basically 10 at the company then. It was even worse a year later when another team was let go, and we were down to .. Me, Patric, Fredrik Malmberg, Dick Sjöström, Marcus Edström and our then CEO Theo Bergqvist, and we were starting working on HoI1.. We also had Doomdark joining the company in late 2000 as well.

Dick (3d artist) now works at Avalanche (3d artist) and Marcus (2d Artist) at King IIRC

How did Paradox Interactive acquire funding to develop Europa Universalis 1?

Own money, and some outside investment. Luckily Fred M was a shrewd negotiator and forced them to fund Europa Universalis to be allowed to fund Valhalla Chronicles.

Was it tough developing games in the first few years?

Oh hell yes.

Usually in at 8 am, and then took a taxi home at 9-10pm... and then I coded EU2 patches in the weekend cause I had no life.

Only one other developer that could program at all until 2003, and he was working 100km away from me (Doomdark)(

Was there any doubts or worries that Paradox Interactive may go defunct during the first few years?

So many times its not even funny. We tried to hide the scary times from the employees when we grow, but postponing salaries was very common for us in the management.

Luckily, stuff managed to become slightly more positive when we hired Fred to run the sales & marketing, and we started to self-publish.

There were some games we released where we basically got paid 0$ at some major markets. THANK THE LORD OF THE DARK FOR STEAM!

.If the original staff travelled back to 1999, would there be anything you would do differently?

1) Bet on certain sports events I know about.
2) invest some money & time into a battle.net/steam system & a world of warcraft mmo-game for my own enjoyment.
3) live a good life
 
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Castellon

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Tech Support and bug reporting go in the appropriate games Tech/bug Reporting forums that show up after you register that game. Game specific comments go in the discussion forum for that game.

Thank-you for helping us to keep the forums organized.
 

Castellon

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You can always log a support ticket at paradox.zendesk.com
One of our support reps will be happy to assist you.
 

Johan

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PDS Team's favorite non Paradox/Strategy titles, and also team's favorite MMO?

We're plenty that have played WoW quite alot through the years.. but I think EVE is the fave MMO at the team..
 
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Meneth

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Is it required to speak swedish if you are working for paradox interactive?
DDRJake doesn't know Swedish (though he's learning it I think), so clearly not for all jobs there.
I don't know Swedish either, but Norwegian is close enough. All my conversations with other Paradoxians are in English.
 

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AFAIK not a single person drives a car to work (the stockholm office). I know 1-2 ride mopeds to work. The rest of us use a combination of subway/bus/commuter train or simply walk.

I've got a 40 minute door-to-door travel time - which is about average for most of us.

Some of us have cars - my guess is less than 20% of the staff (mostly those with kids).

/shams
 
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