Not many of us around that worked on EU3 and EU4.
from the EU3 team, only me and Besuchov still work for paradox. The entire eu3 team was 8 people.. and only 3 of us were still working when we started EU4, and King left a few years ago.
I don't remember super much about what we did during eu3, as it was done between 15-17 years ago.
Thank you kindly for the reply, Johan. I cant even imagine how there was only eight of you that created EU3, that's impressive! As far as my question went, I guess I was curious about the design philosophy between the two titles, as one have sliders while the other has mana. Is mana the way forward from here, or could there be a mix between the two in the future? Personally I have no idea, I'm not a dev and I'm just thinking out loud here.
One thing that I would love to see again though, is the way provinces could flip and the impact of rebellions. (what I do not miss, is the constant royal marriage need for prestige)
Oh, and one last question I promise: since your titles uses the same engine, is it possible that the music player could be "cross game" in the future? Meaning that all soundtracks used the same folder and that you could load all soundtracks in all games?