Ask Paradox (almost) Anything Thread (no support/tech or code questions)

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stnylan

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Everyone has their own favorite era, but mine is the French revolution. My thesis work "The Female Assassin", a game manuscript, is based on events that happened during this time.
Charlotte Corday?
 

crowdemon

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If you had an opportunity to interview anyone from history, who would it be & why?
 

Exorcimus

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Why do I need 5 posts before I can make a decent and well made post on the EU4 boards, to explain my current situation and ask for advice?

Like, you have a spam filter but make me post 5 messages before I can actually post the original post I intended to post.

Only gives more spam as people have to post 5 'semi useless' posts before they can post what they intended.


(Also, 3 more messages to go! yeey :) )
 

Mr. Capiatlist

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Why do I need 5 posts before I can make a decent and well made post on the EU4 boards, to explain my current situation and ask for advice?

Like, you have a spam filter but make me post 5 messages before I can actually post the original post I intended to post.

Only gives more spam as people have to post 5 'semi useless' posts before they can post what they intended.


(Also, 3 more messages to go! yeey :) )
Not really the right place for this, but spam bots.
 

geeptoon

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Hey I noticed that a bunch of paradox games are leaving origin access premier soon. Any reason for it? I was just going to start Pillars of Eternity or Tyranny on it and now I guess I won't ever try any of those games.
 

AndrewT

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congratulations for your games, they are beautiful (stellaris first)!

Will you ever support the Italian language in your games?

Cheers
I can't say for new games, but AFAIK new languages are never added to existing games, I'm sorry. The ROI is just not there, as I understand it.
 

Seclus

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Ok devs,

Riddle me this one. Why do you hate Byzantium? I mean it unironically, I want an answer. In every Paradox title you explicitly have gone out of your way to make it artificially as hard as possible to play them in order to get players to play other factions instead since so many people love and play them as opposed to other factions.
Now I understand that someone playing one faction for 1000 hours straight might leave you feeling unappreciated for all the effort you put in fleshing out so many factions, but we assure you, we love and appreciate your effort, we just happen to want to play Byzantion more than other factions. So why then must you go out of your way to make our experience as miserable as possible? I'll give you examples:

EU4 - The Ottomans get insane AI cheats and bonuses under the veneer of pseudo historical justification in order to curb stomp Byzantium that "hopefully" people will stop trying to play as them. And this on top of making many other changes to prevent known strategies from working e.g making it so the Byzantines cant block the straight anymore without controlling at least one side. As to why there is a straight crossing at the Bosphorus first place, beats me. Its 700meters at its narrowest. But fine, I'll give you that one, however please explain to me why there is a crossing at Dardanelles, its 1.2km at its narrowest. How are the Ottomans ferrying over 40k battle ready men in 1444 across the Dardanelles? Even with a pontoon bridge, thats quite the engineering feat for 1444.. And they sure do it in a right hurry with the most minimal combat penalties. And more mystifying still. How do you justify that my 30 strong galley fleet cant block their pontoon bridge or their hundreds? of little boats they are supposedly using to cross the straights? How does that make any sense? How are you saying they are crossing the straights exactly? Swimming? Ferries? Pontoon bridges? How do they do it so fast and why is there no morale/organization penalty when they land, only the -2 straight crossing combat penalty which in the case of Ottoman cheats, hardly counts for anything?I ts a real shame since theres so much effort put in the Byzantine missions and events. Every time a player finds a way to "open" as Byzantium, the devs are swift to "patch" it out. Why?

CK2 - After many runs, I can safely conclude that without the more cheeze than a Frenchman's pantry, its impossible to hold together the Byzantine empire for longer than 5 minutes before the many factions rebel. I dont understand why since this never happens with other factions. Thats not conclusive evidence, but the it adds to the trend.

Imperator Rome - I understand its not period appropriate to have THE Byzantine Empire, and can dig the province ID gig, but why cant we have A Byzantion Empire? They're already in an even harder starting position than in EU4, but you still took it further in the latest patch by giving them -10% to army morale in their traditions. I can understand giving them generic traditions, or even their own bland tradition, but a negative tradition? Punishing the player just for wanting to play Byzantion instead of Macedon or Rome? Why? Just why? How is the -10 army morale make sense? In Imperator's timeline, Byzantion was founded by a mythological founder Thracian King, a mighty warrior. Their culture is Thracian, a warlike peoples if theres ever been such a thing. How can you justify -10% army morale other than disliking that people choose to play them? Why hate on the player choice? Why force them to play other factions instead by artificially nerfing an already pathetically week Byzantion?

HOI4 - I can really appreciate that they added Byzantium national decisions, thanks HOI4 devs <3

VIC2 - Beating a dead horse at this point. Vicky 3 when?

Kindly looking forward to your reply. Happy Easter everyone ^_^
 

King Of Ice

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If the Paradox Staff could kill one historical figure and change history, who would it be?
 

Archangel85

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How is afecting the coronavirus in Paradox Studios? There are going to be delays in the patches/DLCs/new releases?

We're all working from home at the moment, but thankfully game development is an industry where that is fairly easy. It does have effects where we need to adapt our processes to the new situation, of course, but nothing on the scale other companies have experienced.
 

krg001

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This is a suggestion for a sweet DLC for Cities Skylines. It is a bit ambitious but aside from the game being a fantastic modelling & city-building experience, I feel like the finance of a functioning/balanced city is as rewarding as the city design itself. Unfortunately, the game does not provide for a full experience in that department. I acknowledge the existing finance capabilities but these are very rigid/limited and so what I would love to see is a dual-screen mod (just because I have dual screens) with one side being the game and the other screen being a very comprehensive financial mod where we can regulate prices for just about everything from construction costs to wages, fares for all transports available, etc. Yes, this is a game in itself but man, it would be so cool to be able to complement a great game with a great mod.
How cool would it be to be able to put prices on water usage, electricity, garbage collection, bus/train/plane/etc ticket fares and so on. I mean, all of the exiting financial capabilities plus a ton more... add some cool graphs for income vs expenses, financial reports and more.
Anyway, like I sad at the start, this is just a wild idea and maybe Paradox feels it has some merit.
 

AndrewT

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This is a suggestion for a sweet DLC for Cities Skylines. It is a bit ambitious but aside from the game being a fantastic modelling & city-building experience, I feel like the finance of a functioning/balanced city is as rewarding as the city design itself. Unfortunately, the game does not provide for a full experience in that department. I acknowledge the existing finance capabilities but these are very rigid/limited and so what I would love to see is a dual-screen mod (just because I have dual screens) with one side being the game and the other screen being a very comprehensive financial mod where we can regulate prices for just about everything from construction costs to wages, fares for all transports available, etc. Yes, this is a game in itself but man, it would be so cool to be able to complement a great game with a great mod.
How cool would it be to be able to put prices on water usage, electricity, garbage collection, bus/train/plane/etc ticket fares and so on. I mean, all of the exiting financial capabilities plus a ton more... add some cool graphs for income vs expenses, financial reports and more.
Anyway, like I sad at the start, this is just a wild idea and maybe Paradox feels it has some merit.
The CSL Suggestions forum would be the place for this. Thanks.
 

Mder1

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For what exactly are you guys using hotjar?
 
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Mder1

Fiat iustitia, et pereat mundus
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I still cannot access the OT
Not a question and generally the wrong thread.

Disconnect your account from your steam account. That apparently worked for people having the same issue.
 

sedygrizly

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Without going into any details and emotions, i'm wondering: Is anyway at Paradox managment aware about situation at Stellaris galaxy command? So far it looks like Paradox don't mind their brand being disgraced terribly.
 

Wagonlitz

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Without going into any details and emotions, i'm wondering: Is anyway at Paradox managment aware about situation at Stellaris galaxy command? So far it looks like Paradox don't mind their brand being disgraced terribly.
What's Stellaris Galaxy Command?
 

loup99

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What's Stellaris Galaxy Command?
It is a mobile game PDS outsourced to GameBear, some Chinese company. This company then plagiarised some other mobile game made by Microsoft, breaching copyright law and leading to several other conflicts. The game was also filled with micro-transactions and pay to win features.
 
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