Ok devs,
Riddle me this one. Why do you hate Byzantium? I mean it unironically, I want an answer. In every Paradox title you explicitly have gone out of your way to make it artificially as hard as possible to play them in order to get players to play other factions instead since so many people love and play them as opposed to other factions.
Now I understand that someone playing one faction for 1000 hours straight might leave you feeling unappreciated for all the effort you put in fleshing out so many factions, but we assure you, we love and appreciate your effort, we just happen to want to play Byzantion more than other factions. So why then must you go out of your way to make our experience as miserable as possible? I'll give you examples:
EU4 - The Ottomans get insane AI cheats and bonuses under the veneer of pseudo historical justification in order to curb stomp Byzantium that "hopefully" people will stop trying to play as them. And this on top of making many other changes to prevent known strategies from working e.g making it so the Byzantines cant block the straight anymore without controlling at least one side. As to why there is a straight crossing at the Bosphorus first place, beats me. Its 700meters at its narrowest. But fine, I'll give you that one, however please explain to me why there is a crossing at Dardanelles, its 1.2km at its narrowest. How are the Ottomans ferrying over 40k battle ready men in 1444 across the Dardanelles? Even with a pontoon bridge, thats quite the engineering feat for 1444.. And they sure do it in a right hurry with the most minimal combat penalties. And more mystifying still. How do you justify that my 30 strong galley fleet cant block their pontoon bridge or their hundreds? of little boats they are supposedly using to cross the straights? How does that make any sense? How are you saying they are crossing the straights exactly? Swimming? Ferries? Pontoon bridges? How do they do it so fast and why is there no morale/organization penalty when they land, only the -2 straight crossing combat penalty which in the case of Ottoman cheats, hardly counts for anything?I ts a real shame since theres so much effort put in the Byzantine missions and events. Every time a player finds a way to "open" as Byzantium, the devs are swift to "patch" it out. Why?
CK2 - After many runs, I can safely conclude that without the more cheeze than a Frenchman's pantry, its impossible to hold together the Byzantine empire for longer than 5 minutes before the many factions rebel. I dont understand why since this never happens with other factions. Thats not conclusive evidence, but the it adds to the trend.
Imperator Rome - I understand its not period appropriate to have THE Byzantine Empire, and can dig the province ID gig, but why cant we have A Byzantion Empire? They're already in an even harder starting position than in EU4, but you still took it further in the latest patch by giving them -10% to army morale in their traditions. I can understand giving them generic traditions, or even their own bland tradition, but a negative tradition? Punishing the player just for wanting to play Byzantion instead of Macedon or Rome? Why? Just why? How is the -10 army morale make sense? In Imperator's timeline, Byzantion was founded by a mythological founder Thracian King, a mighty warrior. Their culture is Thracian, a warlike peoples if theres ever been such a thing. How can you justify -10% army morale other than disliking that people choose to play them? Why hate on the player choice? Why force them to play other factions instead by artificially nerfing an already pathetically week Byzantion?
HOI4 - I can really appreciate that they added Byzantium national decisions, thanks HOI4 devs <3
VIC2 - Beating a dead horse at this point. Vicky 3 when?
Kindly looking forward to your reply. Happy Easter everyone ^_^