Shams, enlighten me.
In this age of digital distribution, the role of a publisher, specifically, has changed a lot. Not as much CD/DVD boxes or inserts to design and manufacture, not as much expense in the production of manuals, not as much warehousing and delivery expenses. Advertising...etc. The task for a publisher is still however to distribute a usable product on behalf of the developer. But...
But what else does a publisher do that Steam isn't all ready doing? You see, the voices in my head tell me that Steam/Valve has still much room for growth. The vision I receive is Steam growing in such a way that it is providing many publisher oriented features where it could possibly take-over many publisher tasks (at a very competitive fee). The current publisher related tasks include cross-platform connectivity, Steam-Play for the Mac-aanites, Steam Cloud. Steam possibly could have storage capability in Saturn as well as on Earth (relax; what I mean is Steam has A LOT storage and I'm not making a reference to Satan

). Steam all ready has the framework established to offer DLCs for any of the games sold through them.
So has the era of the independent publisher come to an end? Could Steam become the main publisher for the gaming industry?