Ask Paradox (almost) Anything Thread (no support/tech or code questions)

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Archangel85

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It is pausable real-time. You can issue commands while paused, and for a lot of our games, you play from pause to pause while taking your time making decisions at each pause.
 

nickelist

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For HOI4, make the Peace Treaty better. Put in demilitarize zones, limited troops, and war reps (This is all I can think of now). Also add white peace if for example, the Allies and the Comintern fighting the Axis power but they both are at war, the Allies and the Comintern can white peace to attack the greater threat.
 

AndrewT

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For HOI4, make the Peace Treaty better. Put in demilitarize zones, limited troops, and war reps (This is all I can think of now). Also add white peace if for example, the Allies and the Comintern fighting the Axis power but they both are at war, the Allies and the Comintern can white peace to attack the greater threat.
This thread is for matters not handled elsewhere. Please register your game here and post this in the HOI4 Suggestions forum.
 

Nikolai

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Probably better to ask in the EU4 forums.:)
 

dtr5r

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If I had a masterstroke at night and got a couple of ideas that I think will be worth implementing into EU4 but I cannot mod, where can I spread those ideas so that relevant Paradox members might give it a look over?
 

Aardvark Bellay

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If I had a masterstroke at night and got a couple of ideas that I think will be worth implementing into EU4 but I cannot mod, where can I spread those ideas so that relevant Paradox members might give it a look over?

Inside the respective EU4 Modding or Suggestions subforum probably.
 

DukeofMarlborough

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Hi

I brought Steel Division Normandy 44 last Sunday and i'm really enjoying the game so far. I just have one question. It seems to be missing some animations, for example when i zoom in on an anti tank weapon or piece of artillery the gun will fire with absolutely no recoil or animation for your troops dispensing with the old shell and replacing it with the new one. I know its only a minor detail but its the little things like that i really like and having played RUSE some years ago i remember them having those animations. It just seems a bit odd that there not in this game.

Thank you for your time.
Daniel
 

Nikolai

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Anthropoid

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I own Arsenal of Democracy. When I first tried it some years ago I found it unbalanced (playing as Japan). Shelved it, eventually installed C.O.R.E. and now recently actually played it and really enjoyed it, as in: I was surprised at how good it is. In particular, I found that the way combats work in AoD with C.O.R.E. (though no idea how it works without C.O.R.E.) strikes me as much more satisfying than the dynamics I'm familiar with in other PI games that use the Clausewitz Engine (e.g., EU and Crusader Kings).

My questions are probably beyond what you guys should or could address in this thread, but maybe I can either prompt you to create "History and Ancestral Tree of HOI games" or to point to some existing threads on your forums that would address my questions.

1. What is the "history" of the Hearts of Iron games?
2. How many HOI games are there?
3. How do each of these games compare?
4. What was the reason for the production of each variation/sequel in the family?
5. What were the design/commercial/philosophical goals of each title in the series?

One thing that really strikes me with AoD+CORE: at least for the one position I've tried so far (Japan 1936) the game does a remarkable job of striking a balance between creating historical frame with historical events of an "inevitable" nature, balanced against freedom for the player to explore/create alternative grand strategic visions. Apart from some of the historical scenarios in the Civ series, I can't think of many games I'm aware of which managed to accomplish this so well.
 

Balesir

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I own Arsenal of Democracy. When I first tried it some years ago I found it unbalanced (playing as Japan). Shelved it, eventually installed C.O.R.E. and now recently actually played it and really enjoyed it, as in: I was surprised at how good it is. In particular, I found that the way combats work in AoD with C.O.R.E. (though no idea how it works without C.O.R.E.) strikes me as much more satisfying than the dynamics I'm familiar with in other PI games that use the Clausewitz Engine (e.g., EU and Crusader Kings).
That may be the revised combat mechanisms that we (BL Logic team) put in; as far as I know these have not been included in other Paradox games. If you ask in the AoD forum, you might get some further explanations ;)
 

Nikolai

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I'd imagine zero, as they rely heavily on Steam features.
 

Aardvark Bellay

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I'd imagine zero, as they rely heavily on Steam features.
Like what apart from Multiplayer and registration of DLCs ?
The latter could be a real issue, but else ?
 

chrnno

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What are the chances you'll bring CK II, EU IV, and HOI IV to GOG?
Last time they made a non-steam version because some people were loud it had extremely poor sales to the point they eventually dropped it so don't think it is going to happen.

Well I suppose CK2 is near the end of it's cycle so maybe it is possible for that one alone?