Ask Paradox (almost) Anything Thread (no support/tech or code questions)

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Johan

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sorry I've got to ask again, have you studied all the theoretical basics on your own for your first work as gamedeveloper?

I had learned how to code on my own. back then the manual for computers was basically 'this is how you start programming'

This is what i learned to code with in 87-88.. http://www.commodore.ca/manuals/c64_users_guide/c64-users_guide.htm

Then http://www.amazon.co.uk/Writing-Strategy-Games-Your-Commodore/dp/0946408548 was really helpful in learning some early concepts, but it was kind of hard, as i was 14, and english was not my native language.

I remember making so many fun games on the c64 as a young teen. Before i was 15, i hade my made own strategygame simulating the great nordic war in c64 basic, which had hotseat mp, ai, and all nations playable. Due to the language and my then skills, there were some interesting limits in each country only having a max of 5 armies and 5 navies.

I also made a football manager game with a transfer market and simulating league 1 & 2 in england. ( of before the premier league). I was most proud of my own window/ui system in that, and solving the slow sort of league table while displaying the match results, to nkt have awkward pauses.

Together with a classmate i made a bards tale clone with procedural dungeons, and a world map taking up 3 discs, with 50 unique monstertypes with awesome art and a cool storyline.

My final game on the c64 was a Ports of Call clone, where another more artistical friend made a cool world map in 200 characters only...

During first year of highschool i finally could afford an Amiga and started coding demos for a few years before i got a job at Funcom programming sega genesis games..
 
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I had learned how to code on my own. back then the manual for computers was basically 'this is how you start programming'

This is what i learned to code with in 87-88.. http://www.commodore.ca/manuals/c64_users_guide/c64-users_guide.htm

Then http://www.amazon.co.uk/Writing-Strategy-Games-Your-Commodore/dp/0946408548 was really helpful in learning some early concepts, but it was kind of hard, as i was 14, and english was not my native language.

I remember making so many fun games on the c64 as a young teen. Before i was 15, i hade my made own strategygame simulating the great nordic war in c64 basic, which had hotseat mp, ai, and all nations playable. Due to the language and my then skills, there were some interesting limits in each country only having a max of 5 armies and 5 navies.

I also made a football manager game with a transfer market and simulating league 1 & 2 in england. ( of before the premier league). I was most proud of my own window/ui system in that, and solving the slow sort of league table while displaying the match results, to nkt have awkward pauses.

Together with a classmate i made a bards tale clone with procedural dungeons, and a world map taking up 3 discs, with 50 unique monstertypes with awesome art and a cool storyline.

My final game on the c64 was a Ports of Call clone, where another more artistical friend made a cool world map in 200 characters only...

During first year of highschool i finally could afford an Amiga and started coding demos for a few years before i got a job at Funcom programming sega genesis games..
You are a coding prodigy, making games at 14.
 
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jdrou

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I'm curious are you guys thinking of making any sequels to any your games soon like Heart of Iron or Crusader King?
You mean a sequel to CK2? HoI4 is already in beta.
 

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I had learned how to code on my own. back then the manual for computers was basically 'this is how you start programming'

This is what i learned to code with in 87-88.. http://www.commodore.ca/manuals/c64_users_guide/c64-users_guide.htm

Then http://www.amazon.co.uk/Writing-Strategy-Games-Your-Commodore/dp/0946408548 was really helpful in learning some early concepts, but it was kind of hard, as i was 14, and english was not my native language.

I remember making so many fun games on the c64 as a young teen. Before i was 15, i hade my made own strategygame simulating the great nordic war in c64 basic, which had hotseat mp, ai, and all nations playable. Due to the language and my then skills, there were some interesting limits in each country only having a max of 5 armies and 5 navies.

I also made a football manager game with a transfer market and simulating league 1 & 2 in england. ( of before the premier league). I was most proud of my own window/ui system in that, and solving the slow sort of league table while displaying the match results, to nkt have awkward pauses.

Together with a classmate i made a bards tale clone with procedural dungeons, and a world map taking up 3 discs, with 50 unique monstertypes with awesome art and a cool storyline.

My final game on the c64 was a Ports of Call clone, where another more artistical friend made a cool world map in 200 characters only...

During first year of highschool i finally could afford an Amiga and started coding demos for a few years before i got a job at Funcom programming sega genesis games..


Thanks for the reply. I really admire you for your programming skills. This is an impressive curriculum vitae!
 

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@Johan is there any way to get a glimpse on your com64 titles? This made me so curious. Sounds like some real retro shit to me :rolleyes:
 

Johan

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@Johan is there any way to get a glimpse on your com64 titles? This made me so curious. Sounds like some real retro shit to me :rolleyes:

Might not exist anymore, as i just made them for myself and friends, and its 25 years ago i last checked those old disks
 
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One of the major concerns I have about upgrading to Windows 10 from Windows 7 is my Paradox games continuing to work. What has your experience been with older Paradox games running on windows 10? I'm not expecting a detailed answer, just kind of your thoughts or sense about that across the Paradox product line. I guess you can look at my icons as well.

I know this is technical, but the reason I put it here is because it concerned the games as a group and not any specific game. If you can direct me to a thread or a Forum where this question would be more appropriately asked, let me know
 
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Nikolai

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Might not exist anymore, as i just made them for myself and friends, and its 25 years ago i last checked those old disks
I know a guy who writes about games history among other things, he's currently doing a C64-compilation (75 games) article series. If you found it, perhaps he would be interested in writing a piece. I know I would love to read a "review" of sorts.:)
 

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One of the major concerns I have about upgrading to Windows 10 from Windows 7 is my Paradox games continuing to work. What has your experience been with older Paradox games running on windows 10? I'm not expecting a detailed answer, just kind of your thoughts or sense about that across the Paradox product line. I guess you can look at my icons as well.

I know this is technical, but the reason I put it here is because it concerned the games as a group and not any specific game. If you can direct me to a thread or a Forum where this question would be more appropriately asked, let me know
I've been running EU4, CK2 and Victoria 2 under W Vista, W8, W8.1 and W10, all with no problems. :)
 
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Hi, I just saw that Paradox will make an IPO and that you will prioritize the gaming comunity. As a gamer since the first Heart of Iron games even earlier first (Svea Rike) would I be more than happy to participate in the IPO. Could you guys give some colour on how we Paradox fans will be able to participate in the IPO?
Thank you!:)
 
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Hi, I just saw that Paradox will make an IPO and that you will prioritize the gaming comunity. As a gamer since the first Heart of Iron games even earlier first (Svea Rike) would I be more than happy to participate in the IPO. Could you guys give some colour on how we Paradox fans will be able to participate in the IPO?
Thank you!:)

https://forum.paradoxplaza.com/forum/index.php?threads/update-on-recent-news.912586/

There isn't much more we can say at this point I'm afraid.
 

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Was going to buy some merchandise, but when I got to the shipping screen it shows $100.40 to ship to the United States.
I wanted to buy an Europa 4 mouse pad, Pillars of Eternity guide book along with the world map.
I would guess allot of your games are sold in North America, particularly the USA.
Does it make sense to have a distribution location in the USA?
Does it really cost that much to ship? I see items on ebay, that ship allot less, from China. They must be using some special shipping terms.
This is taken from Wikipedia. "Obsidian Entertainment is an American video game developer whose corporate headquarters is located in Irvine, California."
Would it make sense to have them stock some of your merchandise for sale, thus allowing your North America fans to have affordable access to your merchandise?
 

Capt. Kiwi

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What's the shipping cost if you take out the world map? It's the problem item as it needs special packaging, is charged by volume instead of weight, and is shipped from the UK.
 

BjornB

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It's like Capt. Kiwi says. The poster needs to be shipped from the UK and it's very large package driving up the shipping cost. The poster is not available to be shipped from within the US at this time. Sorry for the inconvenience.