- Dec 14, 1999
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sorry I've got to ask again, have you studied all the theoretical basics on your own for your first work as gamedeveloper?
I had learned how to code on my own. back then the manual for computers was basically 'this is how you start programming'
This is what i learned to code with in 87-88.. http://www.commodore.ca/manuals/c64_users_guide/c64-users_guide.htm
Then http://www.amazon.co.uk/Writing-Strategy-Games-Your-Commodore/dp/0946408548 was really helpful in learning some early concepts, but it was kind of hard, as i was 14, and english was not my native language.
I remember making so many fun games on the c64 as a young teen. Before i was 15, i hade my made own strategygame simulating the great nordic war in c64 basic, which had hotseat mp, ai, and all nations playable. Due to the language and my then skills, there were some interesting limits in each country only having a max of 5 armies and 5 navies.
I also made a football manager game with a transfer market and simulating league 1 & 2 in england. ( of before the premier league). I was most proud of my own window/ui system in that, and solving the slow sort of league table while displaying the match results, to nkt have awkward pauses.
Together with a classmate i made a bards tale clone with procedural dungeons, and a world map taking up 3 discs, with 50 unique monstertypes with awesome art and a cool storyline.
My final game on the c64 was a Ports of Call clone, where another more artistical friend made a cool world map in 200 characters only...
During first year of highschool i finally could afford an Amiga and started coding demos for a few years before i got a job at Funcom programming sega genesis games..
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