Ask Paradox (almost) Anything Thread (no support/tech or code questions)

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Pellaken

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For this thread to be useful we need people to

A: ask questions about Paradox business & games - especially publishing related ones.

We'd also appreciate if:

B: If you're not a Paradox employee - please refrain from answering questions directed to, you know, PARADOX.

C: Don't ask support questions regarding the forum, codes or tech

D: Questions specifically about PDS should be asked here: http://forum.paradoxplaza.com/forum/showthread.php?615174-Ask-Paradox-Development-Studio-anything!


I love you all to bits - but sometimes you make me a little crazy.

I'm thinking about retiring this thread once and launching a new one - thoughts?

/shams

How many people work for Paradox compared to PDS - IE what is needed to support a developer? Are there, for example, 2 marketing persons per developer, or 2 developers per marketing person?
 

podcat

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Did you actually buy a pet platypus to the office? I remember reading something like that years ago?

Yeah, he is called Mr Nibbles and has a terrible temper. Most of the time he guards the elevators leading to the office
Ecr4seD.jpg
 

Marshall18

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For this thread to be useful we need people to

A: ask questions about Paradox business & games - especially publishing related ones.

We'd also appreciate if:

B: If you're not a Paradox employee - please refrain from answering questions directed to, you know, PARADOX.

C: Don't ask support questions regarding the forum, codes or tech

D: Questions specifically about PDS should be asked here: http://forum.paradoxplaza.com/forum/showthread.php?615174-Ask-Paradox-Development-Studio-anything!


I love you all to bits - but sometimes you make me a little crazy.

I'm thinking about retiring this thread once and launching a new one - thoughts?

/shams

A new start is always nice :)
 

Dakk

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In before the lock!

No seriously, are there two Paradox (Isn't that a paradox in terms?) - Paradox the publisher and PDS the development studio?

Follow-up: To what entity does the forum belong?

The first non-Paradox employee who answers get all interwebz cookies re-possessed.
 

unmerged(1823)

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In before the lock!

No seriously, are there two Paradox (Isn't that a paradox in terms?) - Paradox the publisher and PDS the development studio?

Follow-up: To what entity does the forum belong?

The first non-Paradox employee who answers get all interwebz cookies re-possessed.

Paradox Interactive is the publisher, and owner of all sub companies.

Pds, north & south
 

Jolt

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I want to ask Johan:

What are your thoughts about Total War: Rome 2, since I take it you already played it? :)
 

Shams

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How many people work for Paradox compared to PDS - IE what is needed to support a developer? Are there, for example, 2 marketing persons per developer, or 2 developers per marketing person?

That's an excellent question.

PDX in total has about 100 employees - approx. 60% devs (PDS has about half the rest are with PDX North & PDX South), 35% publishing and 5% support (IT, Legal etc)

4 years ago when I started we were about 23 people - 6 whom worked in publishing. We've always run a tight ship - I wouldn't call it a skeleton crew - but lean. We do have partners world wide who help in specific regions, NA, UK etc.

When you mention support - I'm assuming you mean "to publish" - and there's no magic formula. You can always throw more people at a problem but that's not the way we work. We always try to work smarter, not harder (or more).

Then again the amount of people you have in publishing depends largely on what we're focusing on now particularly and how we're trying to grow. Without growth a company dies.

Our publishing team - our great, great producers, marketing team, sales, support, brand teams and unicorn division (me) ultimately handle all PDX games - about 10 yearly, plus 5 bigger expansions. That's hundreds of developers in total worldwide - supported by a publishing staff of about 30 - with the help of key persons worldwide.

It's harder than it sounds, but even more fun.

/shams
 

Enewald

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You say without growth a company dies.
How high are you aiming, total monopolistic control over grandstrategy games, or complete dominance over entire gaming sector of this world? ;)
 

Shams

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You say without growth a company dies.
How high are you aiming, total monopolistic control over grandstrategy games, or complete dominance over entire gaming sector of this world? ;)

Our business is being niche. But given that context the sky's the limit. There are naturally other ways to grow ones business - we recently announce our book publishing initiative: http://www.paradoxplaza.com/books

As for monopolistic control of grand strategy games - I think we all can safely say we're pretty much defined the genre already.

/shams
 

Slavyan

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Question one:
Why wasn't Chronicles given in the Humble Bundle Weekly? Instead there was "EU3 Complete" (and we all know how complete that thing is).
Why would you do that?
Why did you had arbitrary fixed average for Magicka and Crusader Kings II ($5.80)? That was actually more than EA's, and they are proven money grabbers.
Btw all the money was sent to charities (in EA's case).

Second question is from a friend of mine:
Was Paradox Humble Weekly Bundle = DLC + EXPANSIONS BAIT?
Hope you are not offended, I really want to know.
Kind Regards from Slavyan
 

Shams

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Question one:
Why wasn't Chronicles given in the Humble Bundle Weekly? Instead there was "EU3 Complete" (and we all know how complete that thing is).
Why would you do that?
Why did you had arbitrary fixed average for Magicka and Crusader Kings II ($5.80)? That was actually more than EA's, and they are proven money grabbers.
Btw all the money was sent to charities (in EA's case).

Second question is from a friend of mine:
Was Paradox Humble Weekly Bundle = DLC + EXPANSIONS BAIT?
Hope you are not offended, I really want to know.
Kind Regards from Slavyan

EU3 Chronicles doesn't exist as a bundle/SKU on steam anymore - the only base game offering is EU3 Complete.

Humble Bundle guys decided to try something new - instead of doing a bundle average they did a humble average - ie the average across all bundles.

EA - is a company like any other - they, like us, have to make a profit to survive. I wouldn't call that "money grabbing". I'm only guessing here but I assume the big upside for EA in their bundle was that they got millions of new customers to their digital platform - so yes they gave all the money to charity they also got millions of new customers.

Every single PDX game is designed to modular - ie there's a base game that's great and then we expand upon that base through modules (Expansions, DLC etc etc). So every game in that bundle is a game that provides a full & rich game experience. This is also true in EU3 Complete. That's why we included the base games.

I wouldn't say I'm offended - but I will say how surprised I am yet again by the sense of entitlement by some gamers who don't always put things into perspective. I mean, you got CK2, Magicka, TSE, Leviathan, EU3 Complete, Dungeonland and War of the Roses PLUS the soundtracks for LESS than $6. We're talking hundreds, and hundreds hours of gameplay.

If you feel this is somehow not a good deal -and label it as "DLC bait" I think you seriously have long hard think about what you're saying.

/shams
 

Shams

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Can you guys tell me just what it is about PDS North and South?

Paradox Development Studios: Our first inhouse studio (where the story of Paradox began way back with EU1). They make the Europa Universalis, Crusader Kings, Victoria, Hearts of Iron games as well as other secret projects. The studio is led by Johan Andersson.

Paradox North: is our second in-house development studio, led by John Hargelid. They're making Magicka: Wizard Wars.

Both PDS and PDX North are located in Stockholm.

Paradox South: Is a studio we have in southern Sweden in a town called Skövde led by Lars Håhus. They're mainly a content studio who support the other paradox projects. A lot of the DLC for CK2 is made by them for instance.

/shams
 

Sn3ipen

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Whats the benefits of splitting the development studios into three smaller companies, instead of one bigger company?
 

Svip

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Paradox South: Is a studio we have in southern Sweden in a town called Skövde led by Lars Håhus. They're mainly a content studio who support the other paradox projects. A lot of the DLC for CK2 is made by them for instance.

When you say Southern Sweden, do you mean Denmark?

/me rins