Ask Paradox (almost) Anything Thread (no support/tech or code questions)

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I have been a Paradox beta tester (not to be confused with employee, so I don't speak for the company) since late 2003/early 2004. The cycle each and every time works like this:

100-150 beta testers are chosen. 30-40 bother to post in the first week, download the prototype/late-alpha build and fire it up. Crashes are found, people post general impressions. Then 2/3rds of THOSE people are never heard from again. Some of them (usually the more experienced betas) have legitimate reasons for being scarce: new jobs are obtained, illnesses happen, twin babies are born, all of which cut into beta time. These testers will show up a few times a week. Then there's a remaining 10 or so testers who HAMMER brutally on the game and the dev team. Features are revised, sometimes cut when it becomes clear that the design isn't as fun as actual gameplay, bugs get fixed.

There's right, there's wrong, and there's simple math. Devs who are busy coding and researching can't test everything. 10 full time beta testers and 15-20 casual beta testers can't test everything. Some bugs simply don't show up until 100,000 players hammer at the game and one of them finally presses just the right sequence of keys in the ledger screen. Sometimes something worked all through beta right up until the gold master build, and nobody knew to test it again because it had never been a problem before. It's easy to rip on Paradox and the betas, but you really should think about being one first so you at least know what is a fair comment to make.

+1
 

Sid Meier

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I already shop between both brick and mortar stores, steam, gamersgate, impulse, and direct2drive as needed/cheaper prices. One more store won't hurt but for the love of good be like steam with neat sales and stuff every so often and alternate reality games like "We'll release a patch X% faster if you buy Y$ worth of games as a community." DO EEET.
 

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I already shop between both brick and mortar stores, steam, gamersgate, impulse, and direct2drive as needed/cheaper prices. One more store won't hurt but for the love of good be like steam with neat sales and stuff every so often and alternate reality games like "We'll release a patch X% faster if you buy Y$ worth of games as a community." DO EEET.

In my experience, more money does not make your developers faster. Quite the opposite.
 

Captain Gars

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Now, you selling my phone number is one thing.


Only asking $1 a digit is.... insulting :mad:

Maybe I can package it: buy Stalin vs. Martian and get ForzaA's phone number as a bonus.
 

ComradeOm

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Why is PI continuing to turn out products that are 2-3 patches and one ulcer (for me) away from basic playability?
This tells me that people's definitions of "playability" have changed. Try playing versions 1.0 of CK or HoI; these games were often literally unplayable prior to 1.3. That is, you couldn't play the game without experiencing regular crashes or major game-stopping bugs

In contrast, and with the possible exception of HoI3, recent Paradox releases have been stable as a rock. You can play EUIII or V2 straight out of the box and be fairly untroubled by CTDs. There are of course minor bugs and balance tweaks to be made but the stability of the base code is vastly superior to that of past releases
 

Shams

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That's nice to hear, thanks a lot :)

Question : we still have a few days before knowing what Project Postman is about... when can we expect to have informations on Project Untouchables ? :p

Project Untouchables is slated for the second half of 2012, the earliest - Announcement coming at the January event or GDC San Fran in March.

Project: Wyatt Earp will be announced in January.

/s
 

gigau

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Project Untouchables is slated for the second half of 2012, the earliest - Announcement coming at the January event or GDC San Fran in March.

Project: Wyatt Earp will be announced in January.

/s

Thanks for sharing the information :)
 

RedRooster81

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Project Untouchables is slated for the second half of 2012, the earliest - Announcement coming at the January event or GDC San Fran in March.

Project: Wyatt Earp will be announced in January.

/s

Okay, so who's the Kevin Costner fan over at PI central? ;) The Untouchables, The Postman, Wyatt Earp? :D
 

Shams

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Let's just say that there are others who share my sentiment.

/s
 

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Captain Gars

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Are...are you sure?

With the risk of being heckled: I like both The Postman and Bodyguard! Oh, and for those who have missed it: No Way Out is a great cold war thriller featuring Kevin Costner, Gene Hackman and Will Patton.
 

RedRooster81

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With the risk of being heckled: I like both The Postman and Bodyguard! Oh, and for those who have missed it: No Way Out is a great cold war thriller featuring Kevin Costner, Gene Hackman and Will Patton.

I like Dances with Wolves myself, though his later work is a bit thin for my taste. I also really liked Prince of Thieves when it came out. At least Shams is not suggesting Project Waterworld. ;)

EDIT: BUT let me not discourage any post-apocalyptic themed games from being developed. :)
 
Last edited:

Ordo Impavidus

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Wyatt Earp is probably my favorite film in the western genre.

@ Questioning:

Is it likely for a well known digital distributor to deliberately tarnish the reputation of a developer/publisher (by purposely corrupting the code, thereby dissatisfying customers) if it felt that that dev/pub-company would later become a formidable competitor in the DD industry?
 

Svip

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Question: What do you refer to as your history franchise (I speak of EU: Rome, EU, Victoria and Hearts of Iron) as? They may not have the same mechanics, but they have several things in common that many people see them as part of the same group.

It will help in conversations when people are comparing it to other 'similar' series, such as Total War and Civilization (which both have simple one names to refer to). And we cannot just say Paradox games, because you make other stuff as well!
 

James The 1st

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Question: What do you refer to as your history franchise (I speak of EU: Rome, EU, Victoria and Hearts of Iron) as? They may not have the same mechanics, but they have several things in common that many people see them as part of the same group.

It will help in conversations when people are comparing it to other 'similar' series, such as Total War and Civilization (which both have simple one names to refer to). And we cannot just say Paradox games, because you make other stuff as well!
How about, Epic History of the World series?
 

RedRooster81

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It's not a bad question, Svip. There is a new generation of Paradox games under development, with Sengoku and Crusader Kings, that focuses on character interaction. Maybe if this is a trend that Paradox will continue, games with much more limited geographical scope and more attention to the micro level of politics and society (as opposed to EU-scope geopolitics), there could be a general name given to it.
 

Svip

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I am working on a geopolitical game myself, but I am certain it is a game Paradox Interactive would never get its name behind; its name (Crimes Against Humanity) should be a dead give away for why.