Asimov update (1.2) Released

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Zoft

Studio Manager @ PDS Green
Paradox Staff
18 Badges
Sep 18, 2010
510
4.269
  • Europa Universalis III
  • Sengoku
  • Magicka
  • The Kings Crusade
  • Lead and Gold
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Stellaris Sign-up
  • IPO Investor
  • Shadowrun: Dragonfall
Stellaris_1_2_asimov_1920.jpg


Today we are super happy to release the Asimov 1.2 update for Stellaris!

See Sticky Post for changelog.

Edit: Hotfix 1.2.1 has been released, you will find the changelog here https://forum.paradoxplaza.com/foru...checksum-20fe-not-for-problem-reports.954193/
 
Last edited:
  • 59
  • 24
  • 5
Reactions:
Already? Darn.
 
Yeah I would trade everything in that patch if you guys would just fix the sector AI and it's horrible management issues that are STILL happening in 1.2. Seriously why haven't you done anything to fix this with all the bug reports going on about it?
 
  • 32
  • 6
Reactions:
"The slaves are revolting!"

"...yes, yes they are."
 
  • 13
Reactions:
I wonder if the adjusted slave revolts so conquered and enslaved plebs (who already fought and lost during the intial conquest when they actually had an organised army) can't just beat a full garrison of well armed soldiers.
 
  • 1
Reactions:
Because you like me, is curious about what changed in the patch notes between the beta and release, I present the difference.

Most or all of these are things which were in the beta, but were omitted from the original patch notes.

Code:
###################
# Features
###################
* Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
* Pops receive a -10% happiness penalty while the empire is in an offensive war

* Added Regulated Xeno Slavery policy option
* Only Collectivists can now enslave their own species

#New - Traits
* Added Fleeting trait that reduces leader lifespan by -15
* Added Deviants trait that increases ethic divergence by +15%

###################
# Balance
###################
* All Pops now have a base War Happiness of -10%
* Emergency FTL cooldown increased from 12 to 30 days

* Xenophilia effect on happiness reduced by 75
* Frontier Outpost mineral cost increased from 100 to 200
* Frontier Outpost maintenance cost increased from 2 to 3

Collectivist
* Slavery Tolerance increased from +50% to +100% (was * Slavery Tolerance reduced from +50% to +33%)
* Alien Slavery Tolerance increased from +50% to +100% (was * Alien Slavery Tolerance reduced from +50% to +33%)

# Traits
* Nonadaptive trait Trait Points cost changed from -1 to -2
* Very Strong trait Trait Point cost reduced from 4 to 3
* Weak trait now also reduces mineral output by 5%
* Venerable trait effect on leader lifespan reduced from 120 to 90

# Components
* Crystal-Forged Plating effect on Hull Points reduced by 25%

# Technology
* Databank Uplinks base cost reduced from 900 to 240
* Improved Databank Uplinks base cost reduced from 1800 to 900
* Specialized Combat Computers base cost reduced from 480 to 360
* Extended Combat Algorithms base cost reduced from 1500 to 1200
* AI-Controlled Colony Ships base cost reduced from 1200 to 900
* Self-Aware Colony Ships base cost reduced from 1800 to 1500
* Self-aware Logic base cost reduced from 1200 to 900

###################
# User Interface
###################

* When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.

Last but not least, there's an extra space after * Accuracy increased from 75% to 80% at line 213, tsk tsk. ;)
 
  • 36
Reactions:
Yeah I would trade everything in that patch if you guys would just fix the sector AI and it's horrible management issues that are STILL happening in 1.2. Seriously why haven't you done anything to fix this with all the bug reports going on about it?
I suspect because they can't do everything at once. The next dev diary will evidently be about the future of Stellaris, so we will know more potentially then.

Anyways, I've shelved Stellaris until around X-Mas to allow some patches to pile up.


Smiles
 
  • 11
  • 3
Reactions:
Status
Not open for further replies.