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# Features
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* Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
* Pops receive a -10% happiness penalty while the empire is in an offensive war
* Added Regulated Xeno Slavery policy option
* Only Collectivists can now enslave their own species
#New - Traits
* Added Fleeting trait that reduces leader lifespan by -15
* Added Deviants trait that increases ethic divergence by +15%
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# Balance
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* All Pops now have a base War Happiness of -10%
* Emergency FTL cooldown increased from 12 to 30 days
* Xenophilia effect on happiness reduced by 75
* Frontier Outpost mineral cost increased from 100 to 200
* Frontier Outpost maintenance cost increased from 2 to 3
Collectivist
* Slavery Tolerance increased from +50% to +100% (was * Slavery Tolerance reduced from +50% to +33%)
* Alien Slavery Tolerance increased from +50% to +100% (was * Alien Slavery Tolerance reduced from +50% to +33%)
# Traits
* Nonadaptive trait Trait Points cost changed from -1 to -2
* Very Strong trait Trait Point cost reduced from 4 to 3
* Weak trait now also reduces mineral output by 5%
* Venerable trait effect on leader lifespan reduced from 120 to 90
# Components
* Crystal-Forged Plating effect on Hull Points reduced by 25%
# Technology
* Databank Uplinks base cost reduced from 900 to 240
* Improved Databank Uplinks base cost reduced from 1800 to 900
* Specialized Combat Computers base cost reduced from 480 to 360
* Extended Combat Algorithms base cost reduced from 1500 to 1200
* AI-Controlled Colony Ships base cost reduced from 1200 to 900
* Self-Aware Colony Ships base cost reduced from 1800 to 1500
* Self-aware Logic base cost reduced from 1200 to 900
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# User Interface
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* When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.
Last but not least, there's an extra space after * Accuracy increased from 75% to 80% at line 213, tsk tsk. ;)