Asimov update (1.2) Released

Asimov update (1.2) Released

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
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Zoft

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S5731

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Was the bug with robots being pre-sentient and immoveable in the beta version fixed?
 
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Haldan

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Already? Darn.
 

HuntressLilith

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Yeah I would trade everything in that patch if you guys would just fix the sector AI and it's horrible management issues that are STILL happening in 1.2. Seriously why haven't you done anything to fix this with all the bug reports going on about it?
 
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hsuzy1987

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"The slaves are revolting!"

"...yes, yes they are."
 
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Ad Victoriam

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I wonder if the adjusted slave revolts so conquered and enslaved plebs (who already fought and lost during the intial conquest when they actually had an organised army) can't just beat a full garrison of well armed soldiers.
 
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romothecus

מִשּׁ֣וּט בָּאָ֔רֶץ וּמֵֽהִתְהַלֵּ֖ךְ בָּֽהּ׃
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Will it be possible to finish a precursor event chain now? :p
 
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RichardBabley

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Why the hard nerf on war with peaceful races, when there is no peaceful victory type (as of yet)? That renders some traits near unplayable imo.
 
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Brayt0n

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Thanks for your hard work!

I can't wait to get home and try the new version.
 
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Morell

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Because you like me, is curious about what changed in the patch notes between the beta and release, I present the difference.

Most or all of these are things which were in the beta, but were omitted from the original patch notes.

Code:
###################
# Features
###################
* Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
* Pops receive a -10% happiness penalty while the empire is in an offensive war

* Added Regulated Xeno Slavery policy option
* Only Collectivists can now enslave their own species

#New - Traits
* Added Fleeting trait that reduces leader lifespan by -15
* Added Deviants trait that increases ethic divergence by +15%

###################
# Balance
###################
* All Pops now have a base War Happiness of -10%
* Emergency FTL cooldown increased from 12 to 30 days

* Xenophilia effect on happiness reduced by 75
* Frontier Outpost mineral cost increased from 100 to 200
* Frontier Outpost maintenance cost increased from 2 to 3

Collectivist
* Slavery Tolerance increased from +50% to +100% (was * Slavery Tolerance reduced from +50% to +33%)
* Alien Slavery Tolerance increased from +50% to +100% (was * Alien Slavery Tolerance reduced from +50% to +33%)

# Traits
* Nonadaptive trait Trait Points cost changed from -1 to -2
* Very Strong trait Trait Point cost reduced from 4 to 3
* Weak trait now also reduces mineral output by 5%
* Venerable trait effect on leader lifespan reduced from 120 to 90

# Components
* Crystal-Forged Plating effect on Hull Points reduced by 25%

# Technology
* Databank Uplinks base cost reduced from 900 to 240
* Improved Databank Uplinks base cost reduced from 1800 to 900
* Specialized Combat Computers base cost reduced from 480 to 360
* Extended Combat Algorithms base cost reduced from 1500 to 1200
* AI-Controlled Colony Ships base cost reduced from 1200 to 900
* Self-Aware Colony Ships base cost reduced from 1800 to 1500
* Self-aware Logic base cost reduced from 1200 to 900

###################
# User Interface
###################

* When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.

Last but not least, there's an extra space after * Accuracy increased from 75% to 80% at line 213, tsk tsk. ;)
 
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Smiles_

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Yeah I would trade everything in that patch if you guys would just fix the sector AI and it's horrible management issues that are STILL happening in 1.2. Seriously why haven't you done anything to fix this with all the bug reports going on about it?
I suspect because they can't do everything at once. The next dev diary will evidently be about the future of Stellaris, so we will know more potentially then.

Anyways, I've shelved Stellaris until around X-Mas to allow some patches to pile up.


Smiles
 
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