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Zoe1444

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Japan already has really nice unique models. Their tier two models are beautiful.
Ditto for the (old) unique Aztec models. I still haven't bought the El Dorito content pack because I just really like those models rather than the new ones.
 
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DàbiànLājīdàrén

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Manchus already have their unique units, but not Jurchens. Chinese and Korean cultures just straight up don't have any which is a shame. It's kind of strange how other smaller Asian countries like Vietnam and Tibet got theirs beforehand considering their relatively less influential histories during this era, but I'm holding out hope that Paradox is planning on an Asian focused expansion somewhere on their to do list. However given the recent amalgam of features each DLC seems to provide, it's more likely that they'll just improve a little part of every part of the world. I'd also like to see some unique ship sprites as well.
 
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Grand Historian

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Japan already has really nice unique models. Their tier two models are beautiful.

No, they're not. They're horribly outdated and low quality compared to most other unique unit models out there.
 
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Adrian Gaming

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I'd like to see the eastern hordes get something.
Gotta agree with this: there is a lot of interesting history and development of the Steppe Hordes from 1260 onwards that most people don't talk about. They deserve much more content tbh.
 
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Grand Historian

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You're comparing three year old models to modern ones. Of course they're going to look outdated, but they don't look that bad.

The look good compared to the base game, yes, I can certainly agree with that, but they're still not good compared to current standards.
 

Grand Historian

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Dakka

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As nice as Chinese and Japanese models would look, I would rather the nation's still using the very basic models get redone first. Would be nice to see the Far East get a face lift though. Maybe when they release an Eastern Asia DLC (SoonTM)
 
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DàbiànLājīdàrén

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As nice as Chinese and Japanese models would look, I would rather the nation's still using the very basic models get redone first. Would be nice to see the Far East get a face lift though. Maybe when they release an Eastern Asia DLC (SoonTM)

I doubt there will ever be a solely East Asia forcused expansion. EU4 DLCs don't really have coherent themes anymore.
 
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Feagilluinor

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Manchus already have their unique units, but not Jurchens. Chinese and Korean cultures just straight up don't have any which is a shame. It's kind of strange how other smaller Asian countries like Vietnam and Tibet got theirs beforehand considering their relatively less influential histories during this era, but I'm holding out hope that Paradox is planning on an Asian focused expansion somewhere on their to do list. However given the recent amalgam of features each DLC seems to provide, it's more likely that they'll just improve a little part of every part of the world. I'd also like to see some unique ship sprites as well.

Unique ships for East Asia. Korea gets Geobukseon idea but didn't actually get the sprites... I would love to see some Chinese War Junk and Japanese Atakebune as well.
 
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Koramei

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Content packs have been getting sprites for 8+ nations, which gives us room for all of them. The Buddhist countries got units first 'cause the Buddhism mechanics came first; there isn't a doubt in my mind that the rest of East Asia will get units too when the DLC drops.

If we're talking specific requests though, I'd love to see a bunch of tier 1 sprites for Japanese Daimyo like we got for the German Princes pack in Rights of Man. Unique ship sprites are a must too, you can get away with giving the Muslim and Indian ones to a bunch of nations in a mod, but they really don't fit for East Asia.

Also I'd love to see unique cavalry models for some of these teams. For the European majors, often there's a unique infantry, cavalry, and artillery unit. Ming and Qing cavalry weren't just infantrymen on horses, they were pretty unique (and cool looking, at that). I don't need it for every team but for China and maybe Japan at least it'd be great to get something special.
 

allfath3r

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Eastern steppe horsemen were legendary for their ability to fire 6 shots a minute from a bow with a draw strength of something like 100 pounds. They were able to hit targets while at full sprint because they were trained to wait until all four of their horses' hooves were in the air simultaneously before firing. When rations were low they would siphon blood from the necks of their horses and mix it with milk to stave off hunger. The clothes they wore were literally sown together from the skins of field mice because there was little else to work with. The fact that these amazing people don't have their own unique units is a travesty.

I'm a bit of a fanboy, don't judge me.
 
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Heindrich

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Eastern steppe horsemen were legendary for their ability to fire 6 shots a minute from a bow with a draw strength of something like 100 pounds. They were able to hit targets while at full sprint because they were trained to wait until all four of their horses' hooves were in the air simultaneously before firing. When rations were low they would siphon blood from the necks of their horses and mix it with milk to stave off hunger. The clothes they wore were literally sown together from the skins of field mice because there was little else to work with. The fact that these amazing people don't have their own unique units is a travesty.

I'm a bit of a fanboy, don't judge me.

Steppe hordes need a major buff. They should pose an existential threat to the Ming Empire if they ever unite to a sufficient degree. As a Ming player you should be incentivized to maintain all your northern Forts (aka Great Wall) and attacking the hordes on the steppe should be unthinkable until you have a major technology advantage (so you're bringing volley fire fire-arms tactics against nomadic horsemen). Instead you should be constantly playing off the rival hordes against each other to try to prevent unification, which should trigger a quest like "Restore the Great Khanate and conquer China!"

Without human interference the game in East Asia should be a race between the Ming to reform government and be strong enough to survive the hordes, and the hordes to unite together sufficiently to conquer the rich lands of Ming. (Which is historically what happened with Jianzhou => Manchu => Qing)
 
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Grand Historian

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Without human interference the game in East Asia should be a race between the Ming to reform government and be strong enough to survive the hordes, and the hordes to unite together sufficiently to conquer the rich lands of Ming. (Which is historically what happened with Jianzhou => Manchu => Qing)

Let's not forget Japan as well; a unified and semi-westernized Japan posed the biggest threat to Ming hegemony in East Asia before the Manchu could.
 
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