Asia is too poor; Historically, it should be 5 times richer in basetax.

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highsis

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I just came across this piece of information in one of comments in another thread.
Pre WON/WON/Change
Europe: 498/453/-10%
Asia: 451/296/-34%
Africa: 174/86/-51%
North America: 229/116/-49%
South America: 99/54/-41%
Oceania: 42/18/-57%

According to this, the goods produced and the base tax of Europe are almost as large as the rest of the world (Africa+North America+South America+Oceania+Asia) combined. Now you have to conquer all 5 continents in the rest of the world to match the wealth of Europe.





However, according to Medison's estimation of historical wealth by regions by GDP(PPP), there are some interesting facts:

http://en.wikipedia.org/wiki/List_of_regions_by_past_GDP_(PPP)#World_1.E2.80.932003_.28Maddison.29

Based on American dollar's exchange rate of 1990, in 1500, the world's GDP is 248,445 million dollars.

Ming Empire: 61,800m dollars. (1/4 of the world's wealth)
Western Europe + Eastern Europe: 50,879m dollars.
(Europe had never exceeded China's GDP during EU4's time frame.
In 1820, Western + Eastern Europe: 183,000m vs Qing Empire: 228,000m)

Japan alone had more GDP than whole Eastern Europe in 1500.
India region had almost equal amount of GDP as Ming.

Asia Total: 161,317m dollars. It's 3.17 times as large as Eastern + Western Europe.

However, WON reduces Asia's relative wealth to Europe to about 65%. That is why, historically, Asia should have 5 times larger base tax and goods(65% - > 317%) compared to the in-game value.



I really don't want to hear arguments about how a balance issue forces this change. I am not an idiot; I did not do these calculations to reach such an obvious conclusion. I am well aware of the fact Europe in the game needs to be represented stronger than their historical form in order to simulate European domination of the world and colonization.

First, I wrote this so people who weren't aware of the extreme artificial buff Europe was given could learn it. Second, I was wondering if Europe needed more buffs than it already had when I heard that goods produced will now directly relate to the base tax after WON. I personally like the change, but I don't approve the rest of the world becoming even poorer than it is now.

Furthermore, it would be better if the game were to depict historically accurate data while plausibly simulating European supremacy. It may require a sequel level change to implement this(separation of wealth and power projection, inefficient administration of non-european regions, internal power struggle and complacency that forbade China from expanding), but we can start discussing as to how the game could simulate plausible history without blatantly giving Europe 500% buff compared to its historical wealth.

What do you think of the further strengthening of European continent's wealth and the impoverishment of the rest of the world in WON? Were there needs to impoverish ROTW in order to balance between Colonial European countries and Non-colonial European countries, possibly diminishing fun of playing non-European nations? How could this be rectified without deterring historical European supremacy?
 
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Comes Imperii

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It's beyond comprehension that they could do such a change to further buff Europe/nerf ROTW even more. It's obnoxious...the neighbor bonus change makes it HARDER for Asians to compete long-term.
Agree. Both the new goods produced rules and the base tax difference between asia and europe is completely unwarranted historically and damaging to gameplay.
For example I think that the goods formula should have gone from (1+1%BT) to (1+10%BT) but now it's completely unbalanced and makes poor provinces even less attractive for conquest and buildings.
 

krauser13

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yep Asia is very weak :p

50390347B52FFCD86B394155C3CD5601FC1A2207
 

FredricBastiat

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China was richer in terms of GDP, but was it richer in terms of government revenue? My understanding is that because the income was divided over so many people and the government so bad at collecting it the revenue of European states rivaled or exceeded it in the EU timeframe. Tax should represent government spending, not total wealth in society.
 

highsis

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China was richer in terms of GDP, but was it richer in terms of government revenue? My understanding is that because the income was divided over so many people and the government so bad at collecting it the revenue of European states rivaled or exceeded it in the EU timeframe. Tax should represent government spending, not total wealth in society.

You are probably right.

However, it would be more accurate if China had higher base tax and the collection of tax is deterred by its administrative inefficiency, as I hinted in my OP.

(separation of wealth and power projection, inefficient administration of non-european regions, internal power struggle and complacency that forbade China from expanding), but we can start discussing as to how the game could simulate plausible history without blatantly giving Europe 500% buff compared to its historical wealth.

This penalty could be overcome or slowly removed if China were to westernize, or reform its government. Or, if an European nation conquers China, it should benefit from its advanced administration, collecting more taxes than its previous owner. (though their will be an oversea penalty.) It's more reasonable to introduce a filter between base tax and tax collection than keeping the base tax ahistorically low.
 

Thrake

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I mostly fear this will hurt colonization. Central North America was of little worth already (1 BT), somewhat compensated by producing decent amount of fur though quite a lot of grain as well. Now, with very low good production (and probably even lower manpower than it already is), it will be worthless in tax, goods, and even trade power because the nodes there will be really poor. Same for Africa; 1 BT jungle provinces had some use because of ivory, but who would care colonizing it in 1.6, except for extra colonial range?...
 

wetblowdryer

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EVERYONE LAUGH AT IT!

7099F83517F222E5FB1E1D9B3D0B08D24B90BB97


Vijayanagara at least needs to be 10 times what it is worth now. (really really low estimate imo) Probably more considering that it at once had twice the population of Paris and was a really rich city from what I have read.
 

TheMeInTeam

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I fail to see how is this relevant ... you could at least post your tax income ...

The issue is that in 1.6 his income is going to PLUMMET, because he's going to see ~50% reduction in base goods produced.

China was richer in terms of GDP, but was it richer in terms of government revenue? My understanding is that because the income was divided over so many people and the government so bad at collecting it the revenue of European states rivaled or exceeded it in the EU timeframe. Tax should represent government spending, not total wealth in society.

Europe did not have more wealth than Africa + Asia combined. Even if it were taxed more efficiently.
 

Wudadi

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The problem is Tons of cities in Europe, a few province in Asia. Therefore, the population and taxes of Europe more than Asia in the game:eek:o

:excl:Solutions
1. You can play Chinese two great mods in EU3(more accurate), if you understand Chinese.:wub:

2. Playing the Pax Sinica mod, when it is finished or using some mods that add a lot provinces in Asia.:rolleyes:

3. Waiting for the next, next and next....... East Asia DLC. Well... Maybe, maybe PDS/PDX will remake the world map to give Asia more provinces.:cool:

4. Basically, no hope to strengthen Asia unless PDS/PDX has an Asian game developer in EU.:sad:

5. Don't stop your complaints about Asia, let them notice your voice.;)

:blink:http://forum.paradoxplaza.com/forum/showthread.php?776314-Paradox-needs-a-historian-advisor&p=17427505&highlight=#post17427505
 
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TheMeInTeam

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With the new patch you cant get western tech units even after you have westernized, so military wise the Asians are already in a disadvantage even if the difference is not much.

You can probably get western cavalry still, though I haven't seen the charts to determine if you'd actually want to do so.
 

Nassau

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In a perfect game all would just be action reaction. One person or one invention making the difference. Europe was the real victor of the era. But I guess that many want a game where, following plausibility, other areas could do so as well.

And it is true, some minor chances could have made today a very different day. Hadn't Byzantium and Persia fought so fiercely, Islam would have never conquered Arabia and beyond. Byzantium would have survived for longer. Had Genghis Khan lived to a hundred the Mongols would have swepped through Western Europe.

Had the Chinese invented glass... Had Japan been more open... Had Columbus sailed a few stormy months later...

But I doubt the game mechanics allow such freedom.

The variables need to go a lot wider and deeper for that. Taking into account the population in each province... The terrain and all the goods in each province... The classes and their sizes for each province.. The number of jews... The nobility and their family trees like in CK...

I think most computers would explode.
 

unmerged(751237)

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Asia needs much higher basetax, but Asian techgroups should have a manpower reduction and more "administrative inefficiency" up to a certain tech level. This would represent that while these provinces were rich and highly populated, a lot of Asian countries weren't near as efficient as European ones at taxation and rallying. Then once they westernise(which will be really hard in 1.6) or reach a high enough tech level, they get to reap the full rewards of their high basetax provinces.
 

Trin Tragula

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I agree with the op really. Base tax is much too low. Just ponder that estimates of the population of India and china places each of them on the same level as all of Europe combined around 1500.
I am kind of tired of Vijayanagar being brought up though.
Comparative to the other provinces its ok, the problem is that base tax should be much higher all around. Basically any capital for an empire with as big a population as VIJ is going to be that big (and there is plenty of examples of that in India, just look at what happens when the mughal court moves around). There was nothing like it in that area before the empire and once it splintered the city quickly shrank to a shadow of its former self. VIJ was rich but not from local income from the area of its capital. The major concentrations of population was elsewhere (and the population itself is impressive for a city but nothing compared to the rural population in India) and so where the great areas in terms of farming, trade and even urban concentration.
It did have the benefit of being in a good place to controll the deccan and it is close to the military core of the empire originally but those are not things I would relate to base tax.

Arguing for increasing single provinces isnt going to do much good when the problem is that the overall levels are too low.
 
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