• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

soran

Colonel
114 Badges
Apr 4, 2011
883
9
  • Warlock 2: The Exiled
  • Majesty 2 Collection
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Cities in Motion
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris: Necroids
well, i think the multi-versions of wining or game objectives would be a nice addition, specially if implemented correctly. say someone is playing/taking the "loyal vassal" route, your leader would give you certain "bonuses" say, offer you his daughter for marriage, or for your son even, give you extra fiefs etc etc


lots of ways to make this more dynamic and alive
 

unmerged(382543)

Sergeant
1 Badges
Sep 22, 2011
73
0
  • Sengoku
Perhaps there could be events where you have to do something out-of-your-way for your lord without any reward displayed up front but if you do it he's more interested in granting you land- or could even take a title from a vassal with bad relations to give to you.
 

unmerged(85988)

Second Lieutenant
Oct 23, 2007
102
0
Plus, AI and you just can choose "support" the shogun but plot to kick him out of his seat. Or just use the situation to "help" the shogun but actually expand your domains. useful if you are a small clan and need protection from the beast like Hosokawa, Yamana, and Uesugi.

It is also useful for the onin war scenario where the warlords actually take side in the war.

There is another victory that you can take. For example, the retinue victory, or honorable victory. With this, you can take side of a shogun, support him to the end, help him to rule over Japan and become the most honorable samurai of Japan. You won't get land, maybe the shogun will give you some. But, you won't get many of it. Instead, you will get loyalty point or honor point or something that bring your character to a status of "the loyal retainer who help the Shogun to bring the peace to the land".

With this, both AI and you can pursue this kind of victory. That's why, you will find an AI that will help you like a die hard supporter if you are the shogun (but of course, not many)

I know that it will require a lot of coding though. But I also know that Paradox has a lot of experience with that kind of features.

I didn't think anything about strategy with this idea, as my only hope on it that we could take different road rather than plotting against our clan leader and make another clan to win. Well, why not just become another people vassal and be loyal to him?