Taken from here:
https://forum.paradoxplaza.com/foru...tellaris-dev-diary-56-ascension-perks.994061/
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Finally there are the three 'Species Endgame' paths: The biological path, the spiritual path and the synthetic path. These three paths each consist of two perks, the first of which unlocks access to the second once a number of other pre-requisites have been met. The paths are mutually exclusive, and once you start heading down one of them, the other two are locked off.
- The Biological Path focuses on mastery over biological evolution. The first level of it gives access to more gene points and significantly cuts the cost of genemodding projects, while the second level expands the options available during genemodding in addition to further providing more points and less cost.
- The Psionic Path focuses on developing the psionic potential of your population. The first level unlocks new psionic technologies and benefits, while the second level allows your empire to reach a higher level of existance and communicate with the beings present there.
- The Synthetic Path focuses on the replacement of biology with machinery. The first level allows you to turn your population partly synthetic through the use of cybernetics, while the second level replaces your biological pops with robots, turning your empire entirely synthetic.
That's all for today! Next week we'll be talking about the concept of species rights and obligations.
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This clearly shows that these 3 perks are meant to be endgame paths, which I assume would result in their own official victories, otherwise the game would be boring as currently we only have colonization and conquest victories. I would be much like the endgames in Civ Beyond Earth, if you've played that. Essentially each empire picks a late-game direction to go with each path having its own perks and problems. At the end of each path is that paths specific victory, in addition to the normal victories such as conquest.