Ascension Perks should change gameplay, not only numeral.

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excosy

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ap_synthetic_evolution, ap_colossus, ap_galactic_wonders are good practices,
ap_synthetic_evolution gives ability to colonize everywhere with no habitability penalty,
ap_colossus gives ability to trigger a total war,
ap_galactic_wonders gives ability to release labor forces such as workers to specialist,
ap_arcology_project, ap_hive_worlds, ap_machine_worlds gives ability to colonize without regard to planet deposits,

In contrast, ap_interstellar_dominion and ap_galactic_force_projection are bad practice, only making numeral changes.

Some sugguestions:
ap_interstellar_dominion gives ability to proclaim others territory, without this you can only occur unclaimed galaxy;
changing pc_relic to pc_city also require ap_arcology_project, but still not requiring filling-up city districts;
pc_city, pc_hive, pc_machine should have the same buff and costs;
buildings and districts on pc_gaia will not upkeep with rare resources, not only 100% habitability, becasuse migration_treaty can avoid habitability penalty;
 
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Mímisbrunnr

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I don't understand your interstellar dominion suggestion, unless its the unreasonable requirement that making claims of conquest require it (which unacceptably forces it to become a must-pick for most empires). You don't mean that, do you.
 
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Thecarlocarlone

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ap_synthetic_evolution, ap_colossus, ap_galactic_wonders are good practices,
ap_synthetic_evolution gives ability to colonize everywhere with no habitability penalty,
ap_colossus gives ability to trigger a total war,
ap_galactic_wonders gives ability to release labor forces such as workers to specialist,
ap_arcology_project, ap_hive_worlds, ap_machine_worlds gives ability to colonize without regard to planet deposits,

In contrast, ap_interstellar_dominion and ap_galactic_force_projection are bad practice, only making numeral changes.

Some sugguestions:
ap_interstellar_dominion gives ability to proclaim others territory, without this you can only occur unclaimed galaxy;
changing pc_relic to pc_city also require ap_arcology_project, but still not requiring filling-up city districts;
pc_city, pc_hive, pc_machine should have the same buff and costs;
buildings and districts on pc_gaia will not upkeep with rare resources, not only 100% habitability, becasuse migration_treaty can avoid habitability penalty;

I agree with the title.
I disagree with the suggestions proposed.

For example the ability of terraforming one planet into a "special" one is already fine (aka. gaia, machine, hive and ecumenopolis)
I agree that making an ecumenopolis require a lot of things. I think it should only require no blockers and no production district (aka generator, mining, farming). No need to have only industrial or city disctricts (after all you are spending a whopping 20k minerals to make an ecumenopolis!!)

The last suggestion I disagree with is about interstellar dominion. Removing existing feature and putting them in a ascension perk is not a solution.


All in all, some ascension can be just numeric if they provide interesting bonuses: technological ascension gives +10% research AND +50% probability that you draw rare research. That's great!! Interstellar dominion could be "fixed" if it would reduce all influence spending, keeping it "numeral" but making it usefull for certain playstyles.
 
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MathyM

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I agree, especially now that the number of options is increasing, but the number of slots isn't, I think it's important that we get more interesting options, or that some are culled and their bonuses diluted into traditions, or another kind of Empire perk (Consecrate World should be a Spiritualist feature IMO, especially since Spiritualists are already weak, and Consecrating is necessary to please the faction).
 
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excosy

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I don't understand your interstellar dominion suggestion, unless its the unreasonable requirement that making claims of conquest require it (which unacceptably forces it to become a must-pick for most empires). You don't mean that, do you.
If you prefer farming to waring early, you can pick ap_colossus directly in later peroid. Furthermore, I even have a throught you can only pick one of ap_colossus and ap_interstellar_dominion. They mean two gameplay: waring early or farming. Indeed, ap_colossus may be seperated into two perks, respectively focusing on total war and ground forces alternatives.
 
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excosy

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I agree with the title.
I disagree with the suggestions proposed.

For example the ability of terraforming one planet into a "special" one is already fine (aka. gaia, machine, hive and ecumenopolis)
I agree that making an ecumenopolis require a lot of things. I think it should only require no blockers and no production district (aka generator, mining, farming). No need to have only industrial or city disctricts (after all you are spending a whopping 20k minerals to make an ecumenopolis!!)

The last suggestion I disagree with is about interstellar dominion. Removing existing feature and putting them in a ascension perk is not a solution.


All in all, some ascension can be just numeric if they provide interesting bonuses: technological ascension gives +10% research AND +50% probability that you draw rare research. That's great!! Interstellar dominion could be "fixed" if it would reduce all influence spending, keeping it "numeral" but making it usefull for certain playstyles.
Yes. But ap_interstellar_dominion is not essentials. Infact If you prefer farming to waring early, you can pick ap_colossus directly in later peroid. Additionally, the influence cost creating outpost must be decreased more, either base value or in tradition_expansion.
 

GOLANX

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I don't think it should just be APs with the ability to pick your Traditions should come with the ability to radically change your empire. Like I would split up Supremacy, so that you have a tradition that focuses on building ships quick and cheap with a cannon fodder strategy, another Tradtion Slows down production with expensive Ships that have more health and better sections. Still more traditions could increase the players capability to do Hit and Run attacks with lots of burst damage, a Blitzkrieg Tradition focusing on Mobility and combined forces assaults, a kiteing tradition based on outranging your enemy and keeping your distance, a defense Tradition that improves your Starbase defenses like the Maginot line, with some home territory benefits.

Any one of these could radically change how you build your ships and what's important to your military
 
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Tamwin5

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I agree with the title.
I disagree with the suggestions proposed.

For example the ability of terraforming one planet into a "special" one is already fine (aka. gaia, machine, hive and ecumenopolis)
I agree that making an ecumenopolis require a lot of things. I think it should only require no blockers and no production district (aka generator, mining, farming). No need to have only industrial or city disctricts (after all you are spending a whopping 20k minerals to make an ecumenopolis!!)

The last suggestion I disagree with is about interstellar dominion. Removing existing feature and putting them in a ascension perk is not a solution.


All in all, some ascension can be just numeric if they provide interesting bonuses: technological ascension gives +10% research AND +50% probability that you draw rare research. That's great!! Interstellar dominion could be "fixed" if it would reduce all influence spending, keeping it "numeral" but making it usefull for certain playstyles.
One thing I would change about Ecumenopoli is make them 60% habitability base, then have the perk give +40% ecumenopolis habitability. A giant city is not the healthiest place, especially if it's one you got from somewhere else and haven't committed your empire to building city planets. Or perhaps have part of the ecumenopolis bonus come from the perk, rather than the planet type.
 
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