ap_synthetic_evolution, ap_colossus, ap_galactic_wonders are good practices,
ap_synthetic_evolution gives ability to colonize everywhere with no habitability penalty,
ap_colossus gives ability to trigger a total war,
ap_galactic_wonders gives ability to release labor forces such as workers to specialist,
ap_arcology_project, ap_hive_worlds, ap_machine_worlds gives ability to colonize without regard to planet deposits,
In contrast, ap_interstellar_dominion and ap_galactic_force_projection are bad practice, only making numeral changes.
Some sugguestions:
ap_interstellar_dominion gives ability to proclaim others territory, without this you can only occur unclaimed galaxy;
changing pc_relic to pc_city also require ap_arcology_project, but still not requiring filling-up city districts;
pc_city, pc_hive, pc_machine should have the same buff and costs;
buildings and districts on pc_gaia will not upkeep with rare resources, not only 100% habitability, becasuse migration_treaty can avoid habitability penalty;
ap_synthetic_evolution gives ability to colonize everywhere with no habitability penalty,
ap_colossus gives ability to trigger a total war,
ap_galactic_wonders gives ability to release labor forces such as workers to specialist,
ap_arcology_project, ap_hive_worlds, ap_machine_worlds gives ability to colonize without regard to planet deposits,
In contrast, ap_interstellar_dominion and ap_galactic_force_projection are bad practice, only making numeral changes.
Some sugguestions:
ap_interstellar_dominion gives ability to proclaim others territory, without this you can only occur unclaimed galaxy;
changing pc_relic to pc_city also require ap_arcology_project, but still not requiring filling-up city districts;
pc_city, pc_hive, pc_machine should have the same buff and costs;
buildings and districts on pc_gaia will not upkeep with rare resources, not only 100% habitability, becasuse migration_treaty can avoid habitability penalty;
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