Lately i have been thinking about the ascension perks and in the Stellaris forums there are other persons that have done the same. The system introduced in Utopia is not bad but maybe it can be better. So i have come to this idea and i wanted to share it with the community to what the rest of the players think about it.
Disclaimer: What i present here is just an idea of a possible rework, i am not interested, or capable, in take this into a mod or anything like that. If someone wants to take my idea and use it, go ahead, even better if you are a Stellaris dev
My idea then is this: Separate the perks in two types: ascension and useful perks. The ascension perks are the usual biological, synthetic and psychic ascensions, with the special terraforming perks, World Shaper, Machine Worlds, and the late game bonus perks, Colossus Project, Galactic Wonders and that. Meanwhile the useful perks are the normal small perks, Technological Ascendancy, One Vision and that. This separation is necessary because my idea of rework fundamentally change the way the player get access to the ascension perks. Instead of unlocking an slot every time they complete a tradition tree, the player instead unlock a useful perk slot. Then when a player have unlocked a certain number of useful perks, the player can choose a ascension perk. Look in this image i edited, i am really awful with paint and this idea is not even WIP. The player have unlocked three perks so he can unlock a ascension perk, when he gets to four UP, he will get a second AP. He will get a AP after a even number of UP, 2, 4, 6 and 8, not final numbers and all that. Also maybe four AP is too little but any number between 4-6 should work.
This change in the game serves in that this way the player always have slots for the AP and that liberates space for the UP. Thinks in the last time you use Transcendent Learning, Executive Vigor, or Imperial Prerogative, this are useful perks but they get overshadowed with the ascension ones. If a player goes after an ascension they need to use two perks, if he decides to make use of the megastructures he will need to use one more perk at least. With this change instead a player can follow an ascension path and get another benefits from the perk system without the need to sacrifice the pursuit of other least useful perks, if only in comparison.
I have already write my idea, so now lets see what the rest of you think about it
Disclaimer: What i present here is just an idea of a possible rework, i am not interested, or capable, in take this into a mod or anything like that. If someone wants to take my idea and use it, go ahead, even better if you are a Stellaris dev
My idea then is this: Separate the perks in two types: ascension and useful perks. The ascension perks are the usual biological, synthetic and psychic ascensions, with the special terraforming perks, World Shaper, Machine Worlds, and the late game bonus perks, Colossus Project, Galactic Wonders and that. Meanwhile the useful perks are the normal small perks, Technological Ascendancy, One Vision and that. This separation is necessary because my idea of rework fundamentally change the way the player get access to the ascension perks. Instead of unlocking an slot every time they complete a tradition tree, the player instead unlock a useful perk slot. Then when a player have unlocked a certain number of useful perks, the player can choose a ascension perk. Look in this image i edited, i am really awful with paint and this idea is not even WIP. The player have unlocked three perks so he can unlock a ascension perk, when he gets to four UP, he will get a second AP. He will get a AP after a even number of UP, 2, 4, 6 and 8, not final numbers and all that. Also maybe four AP is too little but any number between 4-6 should work.
This change in the game serves in that this way the player always have slots for the AP and that liberates space for the UP. Thinks in the last time you use Transcendent Learning, Executive Vigor, or Imperial Prerogative, this are useful perks but they get overshadowed with the ascension ones. If a player goes after an ascension they need to use two perks, if he decides to make use of the megastructures he will need to use one more perk at least. With this change instead a player can follow an ascension path and get another benefits from the perk system without the need to sacrifice the pursuit of other least useful perks, if only in comparison.
I have already write my idea, so now lets see what the rest of you think about it