There are some good ascension perk, some ok or fine, and the weak one which nobody talks about.
So lets buff the weak one. So there will be more options. If Perk is so weak it is not worthy it is as good as it dont exist at all.
Consacred Worlds
Problem: It could be hard to find spare planets before you get Ascension perk. And decision to not colonize 3 planets is too much for too little.
There could by 1in100 situation when you get holly worlds of FE, but that is rare shot.
Solution:
+ You can consacred habited worlds
+ Consacred worlds get some +50% migration bonus (as pilgrimage site)
It will be easier to use that way. Make it Pilgrimage sites or like resort worlds but holly.
There is the bug when can consacrete, colonize and keep bonus. Can we make the bug into the feature?
Eternal Vigiliance
The bonuses arent too big considering how bad the DP and SB are to begin with.
There is a problem with DP dieing and micromanagment of them.
You do not get bonus starbase from this one, so it might be hard to use.
Solution
+ You get 2 starbase capacity
+ Hull, Shield, Armour bonus increases by +50% and it works on Defense Platform and Starbases
+ Add some button to rebuild all DP
+ Introduce Super Defense Platforms which will take more space but have like 4 modules. DP needs less clicking to build them.
+ Add Starbases defense against Spacecraft (point defense), with just Medium canons it is hard to defend against corvettas.
+ For Citadels swap some weapons into L. Like 6M 6L. Mid game M weapons will not even reach battleships.
+ Adjust Starbase weapon range, so it will mach all bonuses ships can get.
Adding 2 starbase cap, and increasing Hull+Shield+Armor by +50% would make it fine for now.
However there is a bigger problem with how Starbase and Defense platform perform. Generally they progress slower than ships and just melt without even inflicting casulties.
Imperial Prerogative
This 20% Admin Cap does little on its own. Since even if we have 2000pops (late game) our admin cap is around 1000 (a bit more). So we are saving 20 buerocrats, which is like 1% of our output. Even if we have just 1000pops with 1000admin cap that is 2% better empire. That is not much. I simply expect 5% better empire (in some ways) from ascension perk, or ppl are just fine with 1% imrpvment, yay.
Solution
+ Attach it to some other perk (Interstellar Dominion)
+ Add thicc face value bonus, like 100 admin cap with no question +20% of total.
Interstellar Dominions
It could be hard to take it early enought to use starbase cost.
Solution
Just bundle together Imperial Prerogative and Interstellar Dominion, it will still be weak but at least it will do something.
This two fit together, you build big empire so might as well get some admin cap to cover it.
Yes we will "lose" one perk, but it will be just 1 cool name for future use.
Shared Destiny
It is hard to get casus belli on vassalization. The galactic tribunal have strong opinions of whom we can subjugate.
Ai is not willing to become vassal in diplomatic way.
Solution
+ Add modifier for AI to become the Tribute (so it will be more willing)
+ Add options to peaceful influence AI empire to switch ethos to our
+ Make Unrestricted Walfare trully unrestricted and allow to DOW for change of regime
+ With this Ascension perk you can get a claim always no matter calculations of strenght
+ Trubutes payment is modified by +25% (it is more efficient we dont take more)
+ Vassals generate Naval Cap for us.
It is hard to use this perk with some hidden modifiers preventing us from getting vassals.
We mght need another perk (new) for federation specialization and faster progresion inside it. But keep that one for vassaling. And another for Galactic comunity.
TranScended Learning
The experience bonus is minimal
The XP leaders progresion is geometric (by x 1.5) so your leaders might die before you use it.
There are many ways to get extra leaders level so you really might not use it.
Solution
+ +100% XP so we will see some effect
+ +20 lifespan for organics
+ Cheaper -20% to recruit and maintain
- Lower default level cap for leaders to 3 from 5, so you need all that sweet bobuses to unlock full potencial.
Right now it does not change enought.
Voidborne
The Habitats and even perk are good. Just habitats have default 80% habitability for everyone, and there are many ways to get extra habitability so the bonus from perk does not count.
Solution
- Reduce Default habitability for Habitats to 50% for normal species. Voidborne will have bonus of course.
It will be NERF for habitat spam for everyone unless they spec into it. But you can gest +35% Habitability (medium easly) to +65% (full stack) so it will be fine even without perk.
Enigmatic Engineerin
It may be MP only perk
Or just not gives enought
Solution
+ Add +2 Decryption
+ Add +1 Envoy
+ Increased threshold for visibility by +10. So itis harder to get view of our fleets.
+ Fleets are harder to detect and get useful info about.
+ Ships get 10 evasion, but it is not exacly evasion more like stealth technology so hard to pinpoint.
It needs something more to be worth it, more stuff giving us invisibility or stealth technology.
We may need another new ascension for offensive spy play (and civic). Keep this one defensive, but create one offensive to.
Galactic Contender
It might be sometimes good in all star allighn scenerio. The list of targets is very limited and they are not even that powerful (not awaken one) The 33% buff is less than protector of the galaxy.
Solution
+ Expand the list on Marauders, Leviathans, Grey Tempest! (or is GT already in) Or all "neutral targets".
+ Lower requirment to 2 perks, so we can deal with leviathans soon enought.
+ Give special casus belli against FE we pick as rivals (it fives claims on their clay)
+ Allow us to close borders with FE, what is the deal with that?
+ Change the bonus to +50% so it will be more significant
The list of targets could larger so there will be more usage of that. There is a problem with Leviathans that when we can beat them the reward isnt that great anymore. The buff against Marauders would be nice. Same with Grey Tempest (it may be already in)
Master of Nature
This perk is almost good or fine, so small buff.
Blocker clearing is minima bonus since you have edict or Domination tradition. So you are not saving much more. Or just blast them in terraforming.
With decision you pay 100i for 2 district, but you can pay 150i for habitat without any perk. Or 300 for ringword (with perk) so it is questionable investment and not really fun. Decision is more late game when tiles are partially cleared, so perk could be made more early game worthy.
Solution (pick only some).
+ When we finish tileclearance, we get random reward (deposit) so we can net profit from manual clearance
+ When performing decision it adds 1 random positive perk for planet.
+ The decision cost more influence but adds more disctrict. 4 Disctrict for 200i. So it will be impactful.
+ You can remove negative planet mods with this, for the price.
This perk is almost fine, so it is more about adding ease of use or fun factor. Going with tileclearing aspect is probably better for now. (guarantee+loot)
Or just loot part, since tileclear tech have already high weigth, so it appears anyway.
Galactic Force Projection
Does not scale too well till end game, and comes late (3rd) so is not early game. 80 naval cap could be multiplied at least by +60% but is very little in 1000 or 2000 end game fleet.
There is also an alternative of Grasp of the Void which is nothing special, but could give 180 naval cap, Hydrocponics Bay, Deep Space black site, other rare modules (curator, or black hole observatory) and trade collection. And also gives flexibility.
There are Fanatic Purifiers, but they cant pick soon enought and often conquere some starbases, so it is not even good for them.
Solutions:
+ Improve effect to 150 naval cap so it will have impact when it comes
+ Add +10% naval cap so it will scale to endgame
+ Add +10% ship maintainece reduction, so there will be scaling bonus.
+ Make ships start with 100XP
+ Add +20% naval weight
+ Add 5% support for militaristic faction
+ Reduce requirment to 0, for extra cheese (or not, that would be OP)
Ideally change something, so it will matter as 3rd pick, and have some effect in the end game.
So this the list of Ascension perks which need small buffs.
It would be great if more perks was A tier, since going in cycle Technological Ascendancy and then Ascension Path of choice and then Megastructures every game is quite boring. So other perks could be made more tempting.
So lets buff the weak one. So there will be more options. If Perk is so weak it is not worthy it is as good as it dont exist at all.
Consacred Worlds
Problem: It could be hard to find spare planets before you get Ascension perk. And decision to not colonize 3 planets is too much for too little.
There could by 1in100 situation when you get holly worlds of FE, but that is rare shot.
Solution:
+ You can consacred habited worlds
+ Consacred worlds get some +50% migration bonus (as pilgrimage site)
It will be easier to use that way. Make it Pilgrimage sites or like resort worlds but holly.
There is the bug when can consacrete, colonize and keep bonus. Can we make the bug into the feature?
Eternal Vigiliance
The bonuses arent too big considering how bad the DP and SB are to begin with.
There is a problem with DP dieing and micromanagment of them.
You do not get bonus starbase from this one, so it might be hard to use.
Solution
+ You get 2 starbase capacity
+ Hull, Shield, Armour bonus increases by +50% and it works on Defense Platform and Starbases
+ Add some button to rebuild all DP
+ Introduce Super Defense Platforms which will take more space but have like 4 modules. DP needs less clicking to build them.
+ Add Starbases defense against Spacecraft (point defense), with just Medium canons it is hard to defend against corvettas.
+ For Citadels swap some weapons into L. Like 6M 6L. Mid game M weapons will not even reach battleships.
+ Adjust Starbase weapon range, so it will mach all bonuses ships can get.
Adding 2 starbase cap, and increasing Hull+Shield+Armor by +50% would make it fine for now.
However there is a bigger problem with how Starbase and Defense platform perform. Generally they progress slower than ships and just melt without even inflicting casulties.
Imperial Prerogative
This 20% Admin Cap does little on its own. Since even if we have 2000pops (late game) our admin cap is around 1000 (a bit more). So we are saving 20 buerocrats, which is like 1% of our output. Even if we have just 1000pops with 1000admin cap that is 2% better empire. That is not much. I simply expect 5% better empire (in some ways) from ascension perk, or ppl are just fine with 1% imrpvment, yay.
Solution
+ Attach it to some other perk (Interstellar Dominion)
+ Add thicc face value bonus, like 100 admin cap with no question +20% of total.
Interstellar Dominions
It could be hard to take it early enought to use starbase cost.
Solution
Just bundle together Imperial Prerogative and Interstellar Dominion, it will still be weak but at least it will do something.
This two fit together, you build big empire so might as well get some admin cap to cover it.
Yes we will "lose" one perk, but it will be just 1 cool name for future use.
Shared Destiny
It is hard to get casus belli on vassalization. The galactic tribunal have strong opinions of whom we can subjugate.
Ai is not willing to become vassal in diplomatic way.
Solution
+ Add modifier for AI to become the Tribute (so it will be more willing)
+ Add options to peaceful influence AI empire to switch ethos to our
+ Make Unrestricted Walfare trully unrestricted and allow to DOW for change of regime
+ With this Ascension perk you can get a claim always no matter calculations of strenght
+ Trubutes payment is modified by +25% (it is more efficient we dont take more)
+ Vassals generate Naval Cap for us.
It is hard to use this perk with some hidden modifiers preventing us from getting vassals.
We mght need another perk (new) for federation specialization and faster progresion inside it. But keep that one for vassaling. And another for Galactic comunity.
TranScended Learning
The experience bonus is minimal
The XP leaders progresion is geometric (by x 1.5) so your leaders might die before you use it.
There are many ways to get extra leaders level so you really might not use it.
Solution
+ +100% XP so we will see some effect
+ +20 lifespan for organics
+ Cheaper -20% to recruit and maintain
- Lower default level cap for leaders to 3 from 5, so you need all that sweet bobuses to unlock full potencial.
Right now it does not change enought.
Voidborne
The Habitats and even perk are good. Just habitats have default 80% habitability for everyone, and there are many ways to get extra habitability so the bonus from perk does not count.
Solution
- Reduce Default habitability for Habitats to 50% for normal species. Voidborne will have bonus of course.
It will be NERF for habitat spam for everyone unless they spec into it. But you can gest +35% Habitability (medium easly) to +65% (full stack) so it will be fine even without perk.
Enigmatic Engineerin
It may be MP only perk
Or just not gives enought
Solution
+ Add +2 Decryption
+ Add +1 Envoy
+ Increased threshold for visibility by +10. So itis harder to get view of our fleets.
+ Fleets are harder to detect and get useful info about.
+ Ships get 10 evasion, but it is not exacly evasion more like stealth technology so hard to pinpoint.
It needs something more to be worth it, more stuff giving us invisibility or stealth technology.
We may need another new ascension for offensive spy play (and civic). Keep this one defensive, but create one offensive to.
Galactic Contender
It might be sometimes good in all star allighn scenerio. The list of targets is very limited and they are not even that powerful (not awaken one) The 33% buff is less than protector of the galaxy.
Solution
+ Expand the list on Marauders, Leviathans, Grey Tempest! (or is GT already in) Or all "neutral targets".
+ Lower requirment to 2 perks, so we can deal with leviathans soon enought.
+ Give special casus belli against FE we pick as rivals (it fives claims on their clay)
+ Allow us to close borders with FE, what is the deal with that?
+ Change the bonus to +50% so it will be more significant
The list of targets could larger so there will be more usage of that. There is a problem with Leviathans that when we can beat them the reward isnt that great anymore. The buff against Marauders would be nice. Same with Grey Tempest (it may be already in)
Master of Nature
This perk is almost good or fine, so small buff.
Blocker clearing is minima bonus since you have edict or Domination tradition. So you are not saving much more. Or just blast them in terraforming.
With decision you pay 100i for 2 district, but you can pay 150i for habitat without any perk. Or 300 for ringword (with perk) so it is questionable investment and not really fun. Decision is more late game when tiles are partially cleared, so perk could be made more early game worthy.
Solution (pick only some).
+ When we finish tileclearance, we get random reward (deposit) so we can net profit from manual clearance
+ When performing decision it adds 1 random positive perk for planet.
+ The decision cost more influence but adds more disctrict. 4 Disctrict for 200i. So it will be impactful.
+ You can remove negative planet mods with this, for the price.
This perk is almost fine, so it is more about adding ease of use or fun factor. Going with tileclearing aspect is probably better for now. (guarantee+loot)
Or just loot part, since tileclear tech have already high weigth, so it appears anyway.
Galactic Force Projection
Does not scale too well till end game, and comes late (3rd) so is not early game. 80 naval cap could be multiplied at least by +60% but is very little in 1000 or 2000 end game fleet.
There is also an alternative of Grasp of the Void which is nothing special, but could give 180 naval cap, Hydrocponics Bay, Deep Space black site, other rare modules (curator, or black hole observatory) and trade collection. And also gives flexibility.
There are Fanatic Purifiers, but they cant pick soon enought and often conquere some starbases, so it is not even good for them.
Solutions:
+ Improve effect to 150 naval cap so it will have impact when it comes
+ Add +10% naval cap so it will scale to endgame
+ Add +10% ship maintainece reduction, so there will be scaling bonus.
+ Make ships start with 100XP
+ Add +20% naval weight
+ Add 5% support for militaristic faction
+ Reduce requirment to 0, for extra cheese (or not, that would be OP)
Ideally change something, so it will matter as 3rd pick, and have some effect in the end game.
So this the list of Ascension perks which need small buffs.
It would be great if more perks was A tier, since going in cycle Technological Ascendancy and then Ascension Path of choice and then Megastructures every game is quite boring. So other perks could be made more tempting.
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